Test the grail for any sign of it being a trap. Don't drink any of it until I have ascertained that it is not, and that the same is true for everything around it.
(6) You can guarantee that either the grail, the stone tablet it's on, and/or the floor the tablet's on is trapped dangerously, but you're not sure how it is trapped or how to undo said trap(s).
Try and build a house around me with the shear power of imagination
(5) The void is surprisingly malleable, and you manage to build a solid one-room house. There's a bed for you to sleep in, as well as a small kitchen placed along the fourth wall
so that I don't have to depict it. It's even powered, but you can't tell how.
Call upon the power of the Great Toady One to bring me the grail.
Once you clasp it in your hands, you feel...something.
} {~ ~ ~ ~Mallos HAS THE GRAIL!~ ~ ~ ~} {
However, you can never expect ancient generic artifacts to be unprotected. (trap roll=6!) The undepicted door into the chamber closes, and the wall it's within begins heading toward the opposite wall, which would also invisibly exist and eventually crush Glass if it weren't for the mental construct dotEcho made over there bending the adjacent reality.
Tell Glass in a very insincere-sounding voice, "Drink up"
Cast a Phase Door
(3). You cast a phase door inside the back wall, but it only has two uses, and, on further inspection, the other side is essentially a very cramped closet. Not that there's janitorial supplies in it or anything. Since you entered this place to check it out, it only has one use left, so once you leave, you can't come back. (yes, I looked up what the Phase Door spell is)
Exist
(3) You exist only as an account on a forum somewhere. You aren't even sure if it's Bay12.
___________________
Mallos | / \ |
o o o
( )|
/|\ [] <Phase Door /|\ ______ /|\ (_____)|
_
/\__ _
/\__|_____|_____ ___ __ _ _ _ _ _ __ __ ____
/\_______
|_____
||
| |
| |
| |
| |
| _ _ |
|
VVVVVVVoVVVV|
Mallos feels, somewhere, that the number 10 counted down to 9. For some reason, he knows it's a good thing.
(Is it bad that, just since the last turn, I thought up how to turn it into a full(er) RTD, with a few notable mechanics and everything? Even a win condition and endgame?)