Sorry, was away for a bit and did the last few updates over the phone. I'm very pleased with everyone's characters, each one being pretty unique. And you guys ran away with the liabilities, I had intended for you to pick a skill that you were poor at, but the way you all did them is far more interesting!
Glass: The Dragon inventor. Your character looks great! I'm a bit intrigued by the skill, there will probably be a downside to it such as making it difficult to make normal people understand how to actually use it. Liability is great as well!
Madman: The Human Mad Inventor. Looks good! I think your skill is good, perhaps providing a bonus to military-related inventions. Liability offers... interesting possibilities for an evil GM, I do think
Tyrant: The Space Dwarf (Jordt?) Inventor. Looks cool! I like the personal story. So to clarify, your character is very good at making very very precise fittings and fabrications? Sounds like a great skill for an inventor. Liability is also interesting, I could see some potential side effects from that.
So all inventors, I think it would be best to fit you in the Randiri Department of Scientific Advancement. Each inventor would be able to pursue his own line of research. If you want to elect a head scientist you can, but it won't be required at the moment. Though someone might be needed to organize and collect all of the notes and advancements the mad scientists leave all over the place
Khan: The Human Explorer. Awesome! I think this character works really well as a member of a Nomad Fleet. Skill seems slightly unrelated to the role of Captain, though I could see it being very useful in certain situations. Liability could be dangerous and interesting for a hit and run Captain
Taricus: The Fleet Admiral. Looks like a very strong character! As the Fleet Admiral of the Navy, you possess a lot of power, but also some more restrictions along with that. Like the duty to obey the president and stuff like that
Skillwise, it is more picking what you are really gifted at, rather than competent at. So my wild shot in the dark would be that you want both the Captain skill and the Fleet Command skill. Your character can perform both well, but is really gifted in one or the other. Your Liability is awesome as well.
Tir: What do you mean by sharing the leadership role? I think the best way to do it would be to have your character as either a second in command, or you could both be an admirals, but of different task forces. If you had different ideas just let me know.
Tntey: Human Diplomat. Brownie points for using my suggestions! Overall looks like a very strong character. And you liability will definitely cause some butting of heads among the characters! Very good!