Sea Wolves 0.05, the first game version with the world generation module is ready!Although you can only generate the world (with some degree of parameters customization) and stare at it, no new gameplay at all. And there are no any signs of human beings yet.
Source:
https://drive.google.com/open?id=0B62_kA9GGg0LQ0pjMEJaNkp2SmMBinary:
https://drive.google.com/open?id=0B62_kA9GGg0LSFlueEFnWXJ6OUUI have discussed a few posts above what was done; since then there is only one change, the naming mechanism for islands. It is not very smart, and its dictionaries are still scarce and require further revision and filling. But at least I made sure that all names it gives are unique. Sometimes islands are named according to the most common biome (e.g. "The Island of Bright Sands" or "The Island of Red Woods"), sometimes according to one of the island's resources (like "The Island of Iron Hills"), and sometimes it gives a "neutral" name, randomly drawing adjective and nouns from two lists (among those names are such masterpieces as "The Island of Yellow Thoughts", "The Island of Ethereal Music" and my favorite "The Island of Unseen Sights"). If it fails to find a name (e.g., run out of unique names), it gives a numerical one. This rarely happens for the standard world generations parameters, but if you tune things to have a huge number of islands, you would see a lot of names like "The 421st Island".
Apart from that, I also added one new config parameter (you can choose graphics file, to control tiles size; options are from 8x8 to 20x20 pixels per tile).
I'd definitely be interested in contributing when it gets improved a bit. More scenarios, more ships?
Yeah, that's good future directions for sure. Addining more ships at the current stage of development is a bit premature though. I hope to change later primitive 2-hp-bars damage model to a more DF-like mechanics, where ship has masts, sail and hull segments, decks etc. They would take damage separately in the battle, and the ship characteristics would be determined by characteristics of its components, their quality, material, damage level. So, just adding more ships definitions now can turn out to be a waste of time.