So, another over two weeks (posting was held back a bit by bay12 being offline), another entry. More time spent on developing and bugfixing than playing, truly
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And still have lot I want to complete one day, but today is not that day.
I first take traders to ecstatic with few smaller trades...Hm, seems like the speed to happiness is linked to how much I trade. 14 micro but doubly profitable trades only gets
them to pleased, where I'd expect that to be case for whole trade at once...
I guess it might help, like with coins, but might also waste time.
I recall that human caravan had alpaca cheese and type in alpaca.
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Quite a variety of things one can make from one, hm. No actual alpaca, though they have a llama and reindeer I grab.
...Actually, I find I can grab all I really want with just the preexisting roasts. Rest is just profit so that they bring me more next year, I guess. I give them nicely decorated bucket
gratis.
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...The base value for my dwarves is 1840. That's over eightfold multiplier, on top of gems not inconsiderable 20 material value. Impressive boost.
A suspicion overtakes me: Would an engraving of 100 of each fanciful be more valuable? I check.
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These engravings get nearly 30 times the value. 3 each to 10 on average each, pretty close to 10/3 increase. However, the number of creatures in creature groups depicted doesn't matter.
What does matter is the number of groups, even if those groups all just 99 hydra (and 2 dragons):
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With base value 1230, that's....what, over 216 multiplier
Good grief, this is ludicrous.
A this point, it is clear what I must depict on ideal image. Fairies. Both good (elves) and fanciful (humans).
Some of their meltables had interesting ideas:
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Some were just expensive:
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Some of their bought-for-meltables got pregnant with their pack animals:
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That's a nice extra.
Along the way, my humans get along with the visiting guild representative and even get him to participate in local culture:
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← ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶→ 1394-04-24: My poults are growing up:
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Could butcher them now for leather and bit of meat, but kinda busy.
However, as great as turkeys are in egg production, I'm thinking of replacing them with...Caught Giant Wrens, as those are useful for trade:
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...Hey, something's missing.
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Shamefully so!
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Despite being next to a cage with fertile male, the wren is not getting pregnant. The cage was definitely placed first, so did the 8 nests surrounding 1 turkey cage only give impression of working, while the actual females were pregnant from earlier meeting? Could be possible.
Regardless, I take the male out of cage and onto a chain. Shame about missed hatchlings, wrens lay only 3-10 eggs at time.
EDIT: Further testing nearly year later shows that males can impregnate in cages after about a day of waiting behind a locked door at least, so I don't know why it didn't happen here.
- - - - - - - - - - - - - - - - - - -
I also decide to hasten the draining, in light of recent events.
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A group of capuchins do arrive, but over the dry broadleaf.
As for the drainage itself...
I should have gone with straight drop down instead of 1 to the sideways.
Well, live and learn. Though even with the additional speed I'd get so, I still wouldn't get access to the pieces on right edge. So, either way....
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Pumping setup.
Something amusing:
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Normal...Expect it is in the temple I made to catch a builder for rest earlier:
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No better place to mediate on the sun, I guess.
Furthermore, it seems like Bekaravuz thinks reading needs no hands?
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They're correct, it seems:
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Making them retire as scholar was a good decision. Though I wonder if they turn pages with their feet?
*month later, they're still standing with it in hand, but having not read it*
I guess I spoke too soon. At least they will stop to eat sun berry roasts?
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There's also some mishaps with the dead:
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The C is image of Saltwater crocodile and cavy (the crocodile is eating the cavy) The cavy is last, so...It's C, not S :s.
...Wait no, Crocodile starts with C.
I'm not sure Dodòk wouldn't be better as Dodok, either. Well, either of those are easy to fix. Mistaking Shellsoared for Shellsoldier is a greater trouble.
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Can carve fortification and cast obsidian wall, thankfully, though it won't be quite the same.
← ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶→Along the way of setting up magma capture, I place a mason to make some impromptu rock blocks:
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It took me a bit to realize the building I placed was blocking the path further. Oops.
OTOH, the masonry allowed me to get access to phyllite on z80:
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2z more and the dwarves are in hell. Spooky, for I don't really have any safeguards for losing majority of my work, if not the fortress.
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Warm stone warnings also note that this would be potential area to catch magma grabs from. A turret would be neat.
Nonetheless, five overlaid pond zones give progress:
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The dark blue is kimberlite downward stairway, the ~ is water on top - for there's unrevealed obsidian beneath.
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All done!
As I penetrate into gypsum and - desired alabaster - under aquifer,
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the obsidian gets revealed:
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Dug in, for magma, exactly as predicted. But a thinking reader can spot a mistake here, something I should have done differently.
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This doesn't reveal the magma sea, nor grant me access to magma furnaces - the 7/7 magma is on top of raw adamantine cavern floor. I need a separate casting for furnaces, to see a tile of magma sea biome.
....
Erk!
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So, it turns out I underestimated aquifer flow. Maybe tightly-constrained dwarf could have retrieved the alabaster in time, but mine have long walks that get interrupted quickly. And turns out 4 aquifer tiles beat 2z stacked minecarts.
← ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶→I continue horse training in a better enclosure this time, with fewer dwarves:
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It's much more effective like this, and with just a pair - the best one gets seven levels of hammer and armor user, the worse one...still two levels of armour and eight levels of fighter. It seems bashing wildlife is best solo effort, though the fighter is useful for spars.
Oh, about that blood on stairs? Well I negleted to consider that the stairs led to tomb:
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Oops. Though I do like the ambience.
(It's full of teeth now.)
Emboldened, I toss bookkeeper/manager into military as well, then send them against horse with replacement speardwarf (herbalist) Litast Keyfires.
(The horse eventually dies of infection).
I add a new horse, and ...oh damn:
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There goes proficient speardwarf/competent armor user with some really nice stats. I knew hooves were dangerous, but I still risked it.
This isn't drowning by accident, this isn't being slaughtered by the sieges (I deliberately invited). Rimtar Playfularmor was a sacrifice.
I shouldn't bury a sacrifice like the others. Though how they came to live in my fort, I shall tell below.
← ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶→As the late summer days begin, I welcome migrant wave again. It takes longer to get the fourth exotic weapon lover this time - fifteen minutes. I read while I restart dfhack.
Nine dwarves this time - I set the cap to 10, so sparing a slot is welcome.
The rough gem of the wave - Etur Inolavuz - likes longswords (and platinum and slabs and large gems and ...)
Nothing great in skills, but no interference either, which is welcome. Attributes...Topnotch strength and disease resistance suggests a military career followup after mooding. (The lack of willpower and toughness is...honestly, not that important compared to getting tired. That they're rated as worst military in the wave is pointed suggestion to change the roles I use.)
It's pretty good wave in the rest too, boasting great weaponsmith and beekeeper Uvash Turelmistěm (who's also an expert swimmer, as the rest of the wave is novice, plus novice dodger, armor user, crossbowdwarf... -
Oi, mountainhome!).
...Actually, that's a little strange, so I check legends. Nope, all void migrants this time. All novice swimmers, all above-average strength (good haulers, I suppose).
The weaponsmith, Zuglar Mosusmomuz, I guess I'll have to sac...Well. Unless they just so happen to like large serrated discs. I do want one artifact trap, and that's best it can use.
I toss them into military anyway due their nice stats (though they have other potential), along with two others.
As for the rest, unsuitable for military... Miner, crafter (due topnotch creativity), hmm....
I think I shall attempt to make Deler Nishsil into an experimental ghostly animal trainer(/hunter?). Their personality is suitable, and they lack any relations (other than pet puppy? How lucky). Maybe siege operator.
I don't know about fisher - would conflict with animal training, and there was the issue of ghosts not dropping their fishes. Maybe it'd have worked without suitable stockpiles.
...Wait, no, I spoke too soon:
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They have a wife, and they already got them pregnant in the time migrants entered the map.
And what's worse, the wife is Etur Inolavuz - not someone I can afford to sacrifice.
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And they're a pansyI guess the best replacement sacrifice is the to-be crafter. That makes me ask questions like "wouldn't it be better to mark 'do it now' on animal training jobs?".
I decide to attempt to sacrifice them anyway, despite their love of dolomite, bolts, brass..."It's an investment."
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An interesting investment, for they have fishing enabled and have obtained 30 fishing experience. Animal training overrides fishing? Seems so for this dwarf at least. I'd want to use more tests to be sure, but if so...then great!
The beekeeper...I considered Turelmistěm unsuitable, but the rest of the stats are ok and low agility benefits their already-present marksdwarf skills. They're in as well.
I do have to have 12 military active constantly to prevents moods, after all. Plus there's the seasonal zombies. Though I don't want to use my newly-got wood on this, so I'll be making leather shields (ah, but I do have to make wooden training weapons). Those turkeys can now come in handy as well.
Two weeks later, I also welcome the first performance troupe visit:
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I suspect the trade helped. But the troupe isn't much help, being of humans and dwarves.
...Huh, it's 1375 year old elven/goblin performance troupe (that had no new members between 186 and 1148 ).
New discovery: It's possible to found a troupe, yet not come to visit me alongside it. Though it seems like my legends-checking save is out of date for this supermodern history, nay, day-to-day news. Seems like performance troupes don't just tour?
At least one of the former still-alive elven members was bitten by a werellama, though. I'm little thankful they didn't come; would have slipped by all my defences. And they apparently shoot to kill and devour sentients, too. Yeesh, elf+werebeast+archer is a nasty combination.
Can you even unstealth someone who shoots at your dwarves from the edge of their visibility range?
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I'm...not fully ready for next siege.
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That has ...a puppy?
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That's no puppy.
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Never mind, they left next tickBut? This means I can finally fire off these minecarts.
horse soap Bridge: x: Remove building‼|
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Looks like it worked...
Oh yeah, about the other one? Seems they came alone (wtf).
This time, too, the unarmed fighter confronts them first:
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Wait, no, that's a picklord. *whirrr* *dentist whirr* *corpse hits the ground before the teeth even peak in their arc*
*disables military alert*
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The dead walk. Hide while you still can!oh dammit|
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dodge you highly respected dwarves|
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Looks like it's my win again.
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Ooops? They shouldn't be there, rightly, but wouldn't evacuate in time.
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Aw hell, man, why did you have to come?
No friends, friendly terms with Etur....
Who suddenly speaks up from elsewhere:
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So long, fledgling friendship.
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So long, weird gorlak corpse....It's not dying, and you can't really decapitate a gorlak.
....How do you kill a gorlak husk?
Oh dear. And the lasher is coming to attack from behind:
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Can trance turn the tide?
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A picklord can. Geez, 15 pages when other corpses die in under a page. A gorlak army would be fearsome.
But a lone gorlak? Once head is mangled, the rest of the undead resistance collapses.
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With some injuries, granted. Only an ally can hurt a picklord, I guess.
Some more undead sneak into place, fracturing the skull of Litast too, as they start to pickup equipment.
I got ambushed twice? C'mon.