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Author Topic: (RTD) Knights of the Stars  (Read 9265 times)

Blood_Librarian

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Re: (RTD) Knights of the Stars
« Reply #60 on: June 06, 2017, 10:53:45 pm »

Mission 001:Pandoras Box
Post:03
An intorduction of Warfare


[6+3]Frunk, absolutely ready for warfare, leaps right out of the shuttle and into the thick of it, and before about three Soldiers and four "misc" workers had a chance to react, great gouts of superheated plasma-ready substance hail on them, their screams quickly becoming apparent.

Getting a good look around the Hanger bay,  You note that there are more soldiers and workers in view. The vast majority of them being the alpha Species variant. About the same height as a Yaerian but stockier, and perhaps deadlier, if a little uncanny with how similar they look to a Yaerian.
[No Character sheet change required]



[1+3] Thunderbolt IV raises its shield, and it's rifle, and exits the doorway, attempting to place down accurate fire, but it isn't too long before the enemy rallies up, and it quickly becomes apparent that they are being the one targetted. the shield is dented, and it's right limb lightly damaged from a stray Gryojet round.
[no character sheet change required]



[5] Ogni'pish leaps, taking the grenade from the floor and tossing it to Thunderbolt while he is defending and... [5] the machine catches it with virtual and practiced ease. huh. You take place on the opposite side of the door and moving the rifle fluidly, you kill the last soldier in view along with four more hanger bay personnel. This is too easy.
[no character sheet change required]



[2+1][3+3]
 Magnetically releasing itself from the wall, the Vision stirs for a moment before ejecting Raptor 1, the drone immediately zipping out the doorway and into a position, feeding data for only a split second before a gryojet bolt slams into an armor place, flinging it out of the air and hitting a wall.  The data Vision received was enough, and through the shuttle wall along with a thin concealment cover, two soldiers are killed, one is what is assumed to be a gut shot and the other a hit to the head. The bolt keeps going presumably until it hits a bulkhead. They were on the railing, up near the rafters. This information was relayed to the rest of the squad along with pertinent information about squad safety. Reconnecting with Raptor 1 results in the pertinent information that Raptor 1 has only sustained superficial damage and a half-sublimated plate that needs to be replaced.
[modify character sheet to deploy Raptor 1]

[5+3] [5+2] lucky bastard
Following the Combat Engineers footsteps, you move to cover right next to him, quite easily in fact. Most of the targets are being handled by the other squad mates until you note a small squad of soldiers up on the rafters, with concealment for cover, Just within 15 meters, an optimal engagement range for Psionics. Just as you begin "charging up" a linear round pierces the shuttles hull and slams into one, cutting through the thing like it was butter. No matter, you bring up the force of an ancient, unyielding power, of Darkmatter.  A jet black semi-molten stream of dark matter slams through the railing, and presumably pulping whoever was there in that area. you will need a better angle to check. Just as the tremendous power leaves you, an aching, empty pain fills your entire body for a split second, before fading away.
[Nocharacter sheet change required.]


The hanger bay is, for now, empty except for 4 engineering personnel who are intent on running the hell away from the Yaerian Starknights, You will need to move to the Cargo Elevator to begin the trek to the objective which is a short walk towards the bow of the vessel, which happens to be the hallway underneath the rafters where everyone presumably died. You believe you'll have around a minute or two before either reinforcement come or security countermeasures begin.

The Marines in the shuttle seem to start to wake back up again, as well.

The update will be tomorrow, sleeping is fun.
« Last Edit: June 08, 2017, 08:04:20 am by Blood_Librarian »
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Slick

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Re: (RTD) Knights of the Stars
« Reply #61 on: June 06, 2017, 11:31:09 pm »

Thunderbolt took note of the fleeing personnel, he turned to his squadmates. "Attempt pursuit?"

Spoiler: Thunderbolt IV (click to show/hide)
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Lenglon

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Re: (RTD) Knights of the Stars
« Reply #62 on: June 07, 2017, 12:15:19 am »

Set Raptor 1 to autonomus perimeter security outside the shuttle for the marines.
Deploy Eye 1 and Eye 2, scout the wings and rafters of the hanger, one to either side.
Begin the slow process of rolling across the hanger towards the Cargo Elevator.

Spoiler: Vision 1 (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Coolrune206

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Re: (RTD) Knights of the Stars
« Reply #63 on: June 07, 2017, 06:19:30 am »

"Let them go. If our mission succeeds, we'll have wasted ammo, one way or the other."

Frunk assesses the soldiers' condition. If the one with the suit breach is still alive, he uses his engineering tools to give it a temporary patch. If the soldiers can walk, he gets them moving after Vision 1, then follows. If they can't, then he stays with them, prying some of the hull shielding off the outer wall of the ship and attaching it in the doorway as cover.

Spoiler: Frunk (click to show/hide)
« Last Edit: June 07, 2017, 01:55:07 pm by Coolrune206 »
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crazyabe

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Re: (RTD) Knights of the Stars
« Reply #64 on: June 07, 2017, 08:23:12 am »

I'm going 'ta get out and look for an elevator or something...
Spoiler (click to show/hide)
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Beirus

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Re: (RTD) Knights of the Stars
« Reply #65 on: June 07, 2017, 12:17:07 pm »

Move towards the hallway. If any enemies are spotted, shoot them with my guns if it's a clear shot or crush them with dark matter if I don't have a good shot.

Spoiler: Guwat (click to show/hide)
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Blood_Librarian

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Re: (RTD) Knights of the Stars
« Reply #66 on: June 07, 2017, 01:52:20 pm »

Mission 001: Pandoras Box
Post 04: The End of the Beginning



[3] Thunderbolt does not take the pursuit of the fleeing personnel and instead moves to the main hallway which leads to the cargo elevator, passing by a set of doors that lead to the left and right.



[2+1]Vision I  begins the distinctly slow process of moving it's frame to the hallway, while deploying three drones, sending them to scout out the hanger. It notes that there is a single Guardian Soldier mustering up to peak over the railing and take a shot at the squad.

[3]v[2+1] The Guardians Gyrojet gun roars twice,  but miss Vision.



[2][3] v [4]By the time the soldier gained the courage to return fire, Guwat, and Ognip'Pish had already passed into the hallway, the side airlocks which Thunderbolt passed by opened, and out came a Brug Warrior.

[1] [3+3] v [3] Standing at just under seven feet tall, with a chest as thick as a trash can and arms the size of bleach bottles, it rushed forward with the intent of bludgeoning Ognip'pish to death with some sort of tool in its hand. The Brug personnel had managed to surprise the Starknights, but Thunderbolt was already on the case, turning around speedily and putting two bolts of plasma into the creature, burning and ruining its left arm. The Brug still approached fast, however.



[4+1]  The wound was worse than it actually looked. the metal spine went straight into the equivalent of his liver, and without the bio foam you just placed in, he would've bled out. The other marines are more or less in fighting shape and move out just as a Gyrojet round explodes near Vision 1.

[6] Both yourself and the Marines move into some chest-high cover, a piece of the bulkhead that fell after the shuttle collided with the wall.
« Last Edit: June 08, 2017, 08:05:28 am by Blood_Librarian »
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Coolrune206

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Re: (RTD) Knights of the Stars
« Reply #67 on: June 07, 2017, 01:55:56 pm »

[3] Thunderbolt does not take the pursuit of the fleeing personnel and instead moves to the main hallway which leads to the cargo elevator, passing by a set of doors that lead to the left and right.



[2+1]Vision I  begins the distinctly slow process of moving it's frame to the hallway, while deploying three drones, sending them to scout out the hanger. It notes that there is a single Guardian Soldier mustering up to peak over the railing and take a shot at the squad.

[3]v[2+1] The Guardians Gyrojet gun roars twice,  but miss Vision.



[2][3] v [4]By the time the soldier gained the courage to return fire, Guwat, and Ognip'Pish had already passed into the hallway, the side airlocks which Thunderbolt passed by opened, and out came a Brug Warrior.

[1] [3+3] v [3] Standing at just under seven feet tall, with a chest as thick as a trash can and arms the size of bleach bottles, it rushed forward with the intent of bludgeoning Ognip'pish to death with some sort of tool in its hand. The Brug personnel had managed to surprise the Starknights, but Thunderbolt was already on the case, turning around speedily and putting two bolts of plasma into the creature, burning and ruining its left arm. The Brug still approached fast, however.

((You seem to have missed my action. It was:
"Let them go. If our mission succeeds, we'll have wasted ammo, one way or the other."

Frunk assesses the soldiers' condition. If the one with the suit breach is still alive, he uses his engineering tools to give it a temporary patch. If the soldiers can walk, he gets them moving after Vision 1, then follows. If they can't, then he stays with them, prying some of the hull shielding off the outer wall of the ship and attaching it in the doorway as cover.

Spoiler: Frunk (click to show/hide)
))
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Blood_Librarian

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Re: (RTD) Knights of the Stars
« Reply #68 on: June 07, 2017, 02:03:41 pm »

Updated to include Frunks action.
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Coolrune206

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Re: (RTD) Knights of the Stars
« Reply #69 on: June 07, 2017, 02:05:52 pm »

Frunk moves out of cover and towards the Brug warrior. He tightens the spray of his plasmatic thrower by fiddling with the nozzle, then fires at the Brug.

Spoiler: Frunk (click to show/hide)
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crazyabe

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Re: (RTD) Knights of the Stars
« Reply #70 on: June 07, 2017, 02:07:37 pm »

"Hey Buddy, CATCH!"
Toss a 'nade at him, turn around, and RUN while hoping everyone else gets the Idea.
Spoiler (click to show/hide)
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Beirus

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Re: (RTD) Knights of the Stars
« Reply #71 on: June 07, 2017, 04:59:43 pm »

((Where's the part of my action where I try to kill more stuff? That Brug seems like it would have been a valid target.))
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Blood_Librarian

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Re: (RTD) Knights of the Stars
« Reply #72 on: June 07, 2017, 05:05:31 pm »

((Ognipish was behind you when the brug warrior came out of the airlock, and and you had  already walked far enough that to turn around and take a good shot  would take to long, apologies.))
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Lenglon

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Re: (RTD) Knights of the Stars
« Reply #73 on: June 07, 2017, 05:32:29 pm »

Deploy Linear Rifle
Neutralize threat on rafters, engage with Raptor 1 at same time to distract and maintain current location information
Resume traveling to Cargo Elevator
Spoiler: Vision 1 (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Slick

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Re: (RTD) Knights of the Stars
« Reply #74 on: June 07, 2017, 10:20:01 pm »

"Engaging target."

Pointing his shield at the Brug Thunderbolt backpedals away from the Brug, while firing.
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