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Author Topic: (RTD) Knights of the Stars  (Read 9108 times)

Beirus

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Re: (RTD) Knights of the Stars
« Reply #75 on: June 07, 2017, 10:31:26 pm »

Shoot the Brug with both my guns if the others don't kill it, and Follow Up by perforating it with dark matter bullets/orbs/particles if it still isn't dead, or use that attack on any other hostile that show up, unless they have guns and are at range. If they have guns or other ranged weapons, instead use Follow Up to send a wave/wall of dark matter at them to both block or deflect projectiles coming at us and squish our attackers.
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Because everything is Megaman when you have an arm cannon.

The Ensorceler

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Re: (RTD) Knights of the Stars
« Reply #76 on: June 08, 2017, 02:57:32 am »

This looks cool as heck. What slots are open right now?
Edit: Worked it out by process of elimination. I can be anything!
« Last Edit: June 08, 2017, 04:12:15 am by The Ensorceler »
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Blood_Librarian

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Re: (RTD) Knights of the Stars
« Reply #77 on: June 08, 2017, 08:34:52 am »

Mission 001: Pandoras Box
Post 05: The First Strike



[5-1+3]The Brug is far, very far, around thirty meters. too risky to fire the plasmatic thrower without hitting allies, So Frunk moves forward, almost but not quite sprinting and waits for the Brug to get bucked off by Ognip-Pish, and promptly sends a burst of superheated plasma into the creature. it makes a noise similar to a cat that had been struck with a pipe as it attempted to retreat, and fails.

Your tank read out reports 73% fuel capacity on its current tank.

[2+1 v 5+1] Although Ognip'Pish intended to toss a grenade at the super muscled thing, it closed the distance far too fast for it to be safe, and tried to tackle you down. What happened next was the sort of melee combat you'd expect in movies. A short but violent burst of fast movement which resulted in the Brug losing one of its eyes and pushed back just enough to get perforates on both of its flanks and lit on fire.

[5+3] Thunderbolt takes aim...
[5+2]Just as Guwat lets loose a maelstrom of Phazon bolts.

Narrowly dodging some friendly fire, Thunderbolt stops firing. the Brug has been rendered to nothing more than a charred wreck of burnt meat and unidentifiable metal scraps heaped against the wall.

The room he exited is still open and from the few who can look into the room, they can see weapon racks and display cases, The cargo elevator entrance is still at the end of the hallway, the door closed.



[3+3] [3+1] Just as a Starknight rushed passed you, Vision I for some reason, the Raptor managed to fire a bolt at the roof top Guardian. It narrowly misses but the data it gives from its vantage point lets you take the shot.
a spray of purple mist sprays the wall behind the Unitarian as it slumps over.

You begin wheeling your way over to the Cargo Elevator and end up about half way there, approximately right around where the pile of charred biological material sits. You note the presence of your fellow squadmates, they look funny.



You sure can @Ensorceler.
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Coolrune206

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Re: (RTD) Knights of the Stars
« Reply #78 on: June 08, 2017, 08:42:46 am »

Frunk gets the soldiers out of the craft and gets them moving to the cargo lift. He holsters his plasmatic thrower and equips his pistol, then follows.

Spoiler: Frunk (click to show/hide)
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Lenglon

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Re: (RTD) Knights of the Stars
« Reply #79 on: June 08, 2017, 10:32:00 am »

continue rolling to elevator
have Eye 1 scout ahead and Eye 2 investigate sidepaths along our route.
Raptor 1 escorts Vision 1, firing if it comes under attack.
Spoiler: Vision 1 (click to show/hide)
« Last Edit: June 08, 2017, 06:41:26 pm by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

crazyabe

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Re: (RTD) Knights of the Stars
« Reply #80 on: June 08, 2017, 10:33:06 am »

I'm going to head for the elevator.
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Blood_Librarian

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Re: (RTD) Knights of the Stars
« Reply #81 on: June 08, 2017, 06:23:24 pm »

Waiting on Beirus and Slick to post.
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Beirus

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Re: (RTD) Knights of the Stars
« Reply #82 on: June 08, 2017, 06:54:33 pm »

((I'll try to make this an action after work.))
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Slick

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Re: (RTD) Knights of the Stars
« Reply #83 on: June 08, 2017, 07:19:49 pm »

"Covering"

As his squadmates advance into the elevator Thunderbolt will act as the rearguard.
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Beirus

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Re: (RTD) Knights of the Stars
« Reply #84 on: June 08, 2017, 09:51:02 pm »


Take position in cover near the elevator while waiting for it to open. If it is clear, enter. If there are hostile inside,
fire on them with my Phazon rifle if there are only a few or they are closely packed together, or squish them between two walls of dark matter if there are too many to shoot.


Spoiler: Guwat (click to show/hide)
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Blood_Librarian

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Re: (RTD) Knights of the Stars
« Reply #85 on: June 09, 2017, 10:37:05 am »

[2] Holstering his plasmatic thrower into a scabbard on his back and replacing it with a pistol,  Frunk guides the Marines like sheep towards the elevator, some of them grumble at this, but for the most part they act like a squad of marines, but they loose slight amounts of composure when they get to the point where they are peaking into the Unitarian Armory.



[5] ([5][2])
Eye one and a recently ejected eye two are sent to scout out the side paths in the hall. for three of them, they were little more than maintenance rooms to support the hangar bays shuttle craft. A few choice pieces of equipment have been signaled by salvage men, however.

The Armory that the Brug Engineer came out was a different story.

It appears this was both the emergency and long-term storage armory of the "sector" of the ship. one hundred and seventeen Gyroget guns, six large hammer-like weapons of unknown use,  explosive canisters, ballistic plates. Everything needed for a platoon of men to push off a boarding team, and there is one Guardian banging on a plexiglass window to access some sort of strange Boltgun.

The amount of salvage labeled critical here is simply astounding, and some pieces might be too good not to just leave here.
((Next turn you will be right up against the elevator if you so choose.)

Ognip'Pish barely notes the armory that was opened up by the dead Brug, and walks to the elevator, to the few waiting at the door.

[4]Thunderbolt pulls out an emergency locker from the side and slams it down, making some impromptu cover, while pointing his gun at the door.

[5+1] Guwat has none of that small time stuff, and taps into an electronic piece on the wall a couple times, before what appears to be a server bank extends out of the wall, neatly making a head-high barrier for cover.

The screen interface near the elevator beeps, as the door opens to reveal a squadron of eleven Unitarian personnel, most unarmed, but there is one Brug among them.
[1]
They stare seemingly slack-jawed for a second at the squad.

Orders were to kill or detain any hostile personnel, but it said nothing about engineering or misc. personnel aboard this ship.
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Quote from: ChiefWaffles, MAR Discord
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Coolrune206

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Re: (RTD) Knights of the Stars
« Reply #86 on: June 09, 2017, 11:02:17 am »

"On the ground if you value your life!"

Frunk points his weapon at the new arrivals, and if any of them make grabs at their weapons or does anything aggressive he fires.

((Assuming I'm in range))
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Lenglon

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Re: (RTD) Knights of the Stars
« Reply #87 on: June 09, 2017, 12:10:31 pm »

Armory contents are a priority, am holding position near armory.
Deploy linear rifle and aim at Brug. if it becomes hostile, neutralize it.
Raptor 1 enters armory and executes distracted hostile banging on priority weapon's case.
Deploy all Eye models, scout all hallways and access routes within a short distance of the team and/or armory area.
Spoiler: Vision 1 (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Slick

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Re: (RTD) Knights of the Stars
« Reply #88 on: June 10, 2017, 12:31:25 am »

"Awaiting orders."

Thunderbolt points his shield at the Brug keeping his Snubnose lowered behind his shield, ready to come out firing at first sight of hostility or by the orders of his squad.
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Beirus

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Re: (RTD) Knights of the Stars
« Reply #89 on: June 10, 2017, 01:03:00 am »

((Ooh, I bet I could bust into that room in the armory with my psionics to get that Boltgun. Or I guess I could use my cutting torch.))

Keep weapons trained on the Brug from cover. If it or the other Unitarian personnel become hostile, shoot them with my guns or squish them with dark matter, whichever is more effective depending on if all of them are hostile or only a few. If the Brug turns hostile and the civvies aren't hostile but are in the way, or if any of them try to alert others, instead use my psionics to "gently" (read: non-lethally and without breaking the elevator) push them to the ground and keep them there so the others have a clear shot and the Unitarians can't call for help.
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