Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Is a hotdog a sandwich?

Yes
- 4 (50%)
No
- 4 (50%)

Total Members Voted: 7


Pages: 1 ... 10 11 [12] 13 14 ... 26

Author Topic: Dominions 4 Round 27 - Game Over - Il Palazzo wins  (Read 34691 times)

ThtblovesDF

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 27 - To Glory
« Reply #165 on: June 21, 2017, 02:13:46 am »

I can make 1 amulet for 1 death gem in round 26 (after investing in a hammer) - no nation in Vanilla can do that, unless you play one of like 4 specific nations that actually have a forge bonus, then empower one, give it a hammer and slowly go to town.


So I have plenty of scout monkeys (20 gold is a ok price) and they tell me that at least 2 players have intentionally moved nearly all there troops to my border.
No need to panic... getting group ganked early game is what we trained for last round...

« Last Edit: June 21, 2017, 06:57:18 am by ThtblovesDF »
Logged

Darkwind3

  • Bay Watcher
  • Walks like an Egyptian
    • View Profile
Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #166 on: June 21, 2017, 01:50:38 pm »

Can I have a 12 hour extension? I've got an eight-hour flight today and I'm not sure I'll have time to play through my turn until I'm at my destination. Sorry folks!

I can make 1 amulet for 1 death gem in round 26 (after investing in a hammer) - no nation in Vanilla can do that, unless you play one of like 4 specific nations that actually have a forge bonus, then empower one, give it a hammer and slowly go to town.
You're right that no nation in vanilla can make amulets for 1 death gem, but both EA Machaka and LA T'ien Ch'i have Death mages with fixforgebonus 1, so they can churn out amulets for 2 gems each with a hammer. Getting assassins might be more difficult, though.

1 in 40 Talmai Elders have Death magic, too, but if you're playing Ashdod there are dramatically more worthwhile things to do with those commanders.
« Last Edit: June 21, 2017, 01:54:24 pm by Darkwind3 »
Logged

Karlito

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #167 on: June 21, 2017, 02:22:47 pm »

Speaking of extentions, I'll be out of internet range all weekend, so I'd appreciate delaying the game. I feel bad doing this just as things are getting interesting, but I guess y'all can use the extra time to plot against me.
Logged
This sentence contains exactly threee erors.

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #168 on: June 21, 2017, 02:25:20 pm »

In the meantime, can the remaining players please vote on skelly spam assassins? (only yes/no matters, treat the particular phrasing in the poll as just for emphatic purposes)
Logged

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #169 on: June 21, 2017, 07:37:48 pm »

I voted no, but your arguments have convinced me.  Move a no over to yes when you're tallying.

Does that include using indie scouts with amulets to ward off solo erfsneks?
Logged
Shoes...

ThtblovesDF

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #170 on: June 22, 2017, 03:13:51 am »

Erfsneks?

Extension granted btw. New hosting is sometime friday.

I tend to treat Victory (much like in Magic EDH games) as a soft goal and whatever happens during the game produces the main goal. Mostly being spiteful and vengeful, anyone else share that?
Logged

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #171 on: June 22, 2017, 05:13:40 am »

Indie scouts set out of fear range with skull talismans can solo earth serpent.  He kills them too slowly and even with reinvig he'll eventually fatigue out and start taking crits.
Logged
Shoes...

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #172 on: June 22, 2017, 05:15:26 am »

Erfsneks?

Extension granted btw. New hosting is sometime friday.

I tend to treat Victory (much like in Magic EDH games) as a soft goal and whatever happens during the game produces the main goal. Mostly being spiteful and vengeful, anyone else share that?
I agree 100%.
It's not about the destination, it's about the journey.
Winning is nice, but is it truly the memorable part of the game? Well, unless you did something absolutely insane to get it, that's fairly memorable.

(Also I think he means Earth Snakes? Yeah, I could see how an Indy Scout or 2 could hold one off, if it was alone. Although autorout is a thing...)
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

ThtblovesDF

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #173 on: June 23, 2017, 03:09:41 am »

Aha Turn 18, what could go wrong.

Oh...

Spoiler (click to show/hide)

Oh no...

I'm going back underwater for the next game if this is what happens every game now


At least there is only 3 of you and you can't take my Capital in the near future.

Seems bad news for the other players thou, seeing how 3 (4?) large players are already sharing a bed.
« Last Edit: June 23, 2017, 03:48:13 am by ThtblovesDF »
Logged

Karlito

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #174 on: June 23, 2017, 06:51:08 am »

Didn't get this turn early enough, so no submission by me until Sunday.
Logged
This sentence contains exactly threee erors.

Happerry

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #175 on: June 23, 2017, 05:27:38 pm »

I personally have no opinion on skellyspam amulets, I haven't really ran into them in MP yet.
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #176 on: June 25, 2017, 01:53:56 pm »

A reminder for those of you who've been taking a break from this over this weekend (Which, to be fair, includes me.):

You only have about 17 hours and 30 minutes from the time this post was made to get that turn in. No rush, but just trying to make sure no one completely forgets and is aware of the deadline closing in.
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Karlito

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #177 on: June 25, 2017, 09:45:41 pm »

Thanks for holding up the game for me. I have returned from the wasteland province, and sent in my turn.
Logged
This sentence contains exactly threee erors.

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #178 on: June 26, 2017, 03:14:26 am »

....Sorry, passed out at my laptop mid-turn... It'll be in shortly (say 30 minutes or so, gotta make sure I didn't do anything stupid in my sleep deprived state...)

EDIT: Alas poor 4th Expeditionary Force, we knew thee well, and you shall always remain in our hearts.
« Last Edit: June 26, 2017, 04:05:39 am by Jilladilla »
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

ThtblovesDF

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #179 on: June 26, 2017, 04:40:46 am »

No issue at all, glad we are back on regular turns now.

Also, what was that Emror and C'tis?
"Just checking if Lanka has troops, oh they do, nevermind then  8)"

Best Pretender Name so far however goes to C'tis:
Spoiler (click to show/hide)
« Last Edit: June 26, 2017, 06:15:38 am by ThtblovesDF »
Logged
Pages: 1 ... 10 11 [12] 13 14 ... 26