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Author Topic: Project PROMETHEUS: Supernatural Arms Race Phase 1/11  (Read 43555 times)

Madman198237

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/3
« Reply #150 on: June 09, 2017, 09:34:53 pm »

Good point. Then perhaps this (Sorry, but I don't think SLUDG is QUITE necessary yet....even if the HOSE would make an EXCELLENT flamethrower):

Fast Forty of Flying Fragging Flaming Death
FFFFFD

This thing is not nice. No, really, it's not nice. Built along the lines of modern military equipment, this revolver-style 40mm grenade launcher utilizes a variety of ammunition, including HE, HEAT (Hey, you never know!), incendiary (NAPALM!), fragmentation (Nobody ever died from blowing too many things....wait a minute), and has provisional designs included for the creation of rocket-propelled variants and ABC Scrambler ammunition...should that ever become necessary. All the grenades can be thrown by hand if necessary, and will properly detonate on timer.


----In short, this is something we're gonna need---a nice, nasty, super-deadly grenade launcher. The incendiary is mostly a joke, but I bet that those zombies are fairly flammable, considering that their bodies are probably dried-out husks. All the other ammo is standard-issue in other armies, should be BEYOND easy. Rocket propulsion on the grenades would cut down payload, but as it's a 40mm grenade payload's not really an issue, whereas keeping the freaks at long range is a REALLY nice advantage. And of course provision for disabling those ridiculous mages should we ever deploy the scramblers. Guess we're going to have to find out whether or not those mages will have other effects, I suppose. If the mages become an issue, scramblers, scramblers everywhere.
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RAM

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/3
« Reply #151 on: June 09, 2017, 09:44:06 pm »

Quote
1 The H.O.S.E. disabler/liquid projector: RAM
0 "Bonerender" Shotgun/mace:
0 FFFFFD Grenade Launcher:
0 http://:
I like all of these but am avoiding voting for my own stuff and don't think that we need artillery yet. While a universal disabler could be very handy and we have been sitting on sludg for a while now and I am tired of my hindquarters being sticky.
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Madman198237

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/3
« Reply #152 on: June 09, 2017, 09:52:32 pm »

Quote
1 The H.O.S.E. disabler/liquid projector: RAM
0 "Bonerender" Shotgun/mace:
1 FFFFFD Grenade Launcher: Madman198237
0 http://:

I won't object to the HOSE, but I want a grenade launcher first. Let's develop basic killing ability versus everything we might face, THEN move on to capturing things alive. Or, undead, as the case may be.
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Tyrant Leviathan

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/3
« Reply #153 on: June 09, 2017, 09:59:05 pm »

Hmmm well we need to capture eventually. Now though thinking to kill or study Mage book to try hand at magic, to fight fire with itself.

Madman198237

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/3
« Reply #154 on: June 09, 2017, 10:02:36 pm »

Remember: When fighting fire, the fire department generally uses water.
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RAM

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/3
« Reply #155 on: June 09, 2017, 10:50:13 pm »

I really really want spectral sensors before trying magic. Being able to analyse magic before using it seems lieka good idea. And while the spectral sennsors might not do that, they are designed to see skeleton smoke afterall, I would really like to at least try...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Stirk

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/3
« Reply #156 on: June 11, 2017, 07:34:30 pm »

Alright, so everything basically has one vote :p.
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crazyabe

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Madman198237

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/3
« Reply #158 on: June 11, 2017, 07:38:30 pm »

Just poke it a few times and wait for new responses. It got quiet here for a couple of days.

CRAZY WHAT IN THE NAME OF ALL THAT IS BALANCED ARE YOU DOING!?!?

WE DIDN'T NEED A THREE-WAY TIE!

*Ahem* Consider voting for MORE EXPLOSIONS! (You can't go wrong!)
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Hibou

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/3
« Reply #159 on: June 11, 2017, 08:15:31 pm »

Quote
2 The H.O.S.E. disabler/liquid projector: RAM, Hibou
1"Bonerender" Shotgun/mace: Crazyabe
1 FFFFFD Grenade Launcher: Madman198237

Funny story: I meant to vote but then I forgot.
Okay, maybe it's not that funny.
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Madman198237

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/3
« Reply #160 on: June 11, 2017, 08:22:15 pm »

I hope you guys will be OK with grenades sooner rather than later. We're going to need firepower, and the early days are the best time to put the simplest non-magical items in play. We need to be able to kill almost everything, THEN we can worry about specialized containment and analysis systems. By the way, how do you propose that a hostile, restrained by SLUDG, be stored permanently? I think we can agree that simply slapping the crap on is NOT going to hold a strong zombie or skeleton, or even a human mage, for very long.

So, what use can we get out of SLUDG right now, and is it worth the price of deploying it?
Since we have no permanent restraint solutions, we really ought to not try anything with SLUDG just yet. Also, can we actually afford even the SLUDG itself right now? I thought it costs like 100R, without even buying the HOSE system.
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Stirk

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/3
« Reply #161 on: June 12, 2017, 05:02:32 pm »

Technically not a tie, but I'll give it a little more time to make sure it stays that way :-p.
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Madman198237

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/3
« Reply #162 on: June 12, 2017, 05:04:30 pm »

Just write it up now. Sooner the better, and I don't think it will change. Besides, grenade launchers next turn!

Wait a minute, are you suggesting something about what we're going to be facing?
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Stirk

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/3
« Reply #163 on: June 12, 2017, 05:06:15 pm »

Just write it up now. Sooner the better, and I don't think it will change. Besides, grenade launchers next turn!

Wait a minute, are you suggesting something about what we're going to be facing?

I just woke up, unless you are looking for a half-lucid writeup you will have to wait :P.
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

RAM

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/3
« Reply #164 on: June 12, 2017, 05:08:36 pm »

Kind of wish that I voted for my own stuff right now, but H.O.S.E. ought be good.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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