This isn't an update, but I thought I'd post a quick status report on how things are doing :
One of the big changes that the next update will contain is a 'tech' system. Players must create Old World Machines from Contraptions, and each civilization will have it's own way of creating contraptions. Contraptions are used to create tier two items while old world machines are used to create tier two buildings. This will allow me to do several fun things.
- Make futuristic technology that would otherwise be difficult to manufacture by using Old World Machines and Contraptions as a catch all for advanced mcguffin.
- Create simply better weapons and armor
- Make the player choose where to spend their contraptions, because contraptions are an industry in their own to create, players must pick between tech two buildings.
- Things like making paper out of sawdust can now be done in a unique workshop requiring an Old World Machine. This is nice because making paper beforehand was way to easy in my opinion, but I couldn't do much about it at the time because paper is easy to make one you have the machinery in general
Scavengers :
Contraptions are gathered through either scavenging foreign guns, or they are gathered by processing car 'trees' found throughout most maps.
Enlightened
Contraptions are gathered by using wood products of all kinds, from ash to pearlash.
Not implemented yet:
Picks
A lot of blacksmithery and stoneworking stuff, mechanisms, animal traps, slabs, whatever makes "sense".
Desert Devils
Not 100% sure yet. Possibly using bones, cloth, and silk. More 'natural items' in general that can't otherwise be made in resource scarce environments.
Otherwise here's some other exciting changes.
Cinnabar can be smelted into Mercury, mercury can be used for Gilding (basically decorating with silver/gold w/o fuel) and mercury is used by civilizations for their own unique items.
Scavengers - Mercury Bullets, aka exploding bullets, basically turns 22 and 45 bullets into shotguns. Quite nice since the 22 is otherwise very weak.
Enlightened - Alchemy style stuff, being able to turn base metals into more valuable ones.
Haven't gotten the other two yet.
* Fixed Kroll and Baddylite stuff. Now it all works.