There's no indication that the Run button has done anything after I press it. Script Command window doesn't close, no log output. Is this expected?
Is there an easy place to look to verify if it worked? Skimming through, I don't see much readable labeling besides the strings that are loaded just by loading DF with IDA (e.g., aDwarfMode ; "Dwarf mode") and non-DF stuff like "basic_ostream" and "cs:memmove".
There's no "_pause_state" in the names window, so I think that's a good indicator it didn't work. There are no names at all when attaching to DF (rather than running it from IDA) and the script is used.
MakeName(0x141ECA1D0, "_created_item_subtype");
MakeName(0x141EC0720, "_ui_advmode");
MakeName(0x141EC0708, "_ui_building_assign_items");
MakeName(0x141C53470, "_world");
MakeName(0x141C53440, "_created_item_mattype");
MakeName(0x141C52440, "_ui_build_selector");
MakeName(0x141C51390, "_init");
MakeName(0x141C51378, "_ui_building_assign_is_marked");
MakeName(0x141C51360, "_ui_look_list");
MakeName(0x141C51330, "_ui_building_assign_type");
MakeName(0x141C51318, "_created_item_matindex");
MakeName(0x141C51300, "_timed_events");
MakeName(0x141C3F150, "_map_renderer");
MakeName(0x141C3F138, "_ui_building_assign_units");
MakeName(0x141C3D4B0, "_ui_sidebar_menus");
MakeName(0x141C3D450, "_texture");
MakeName(0x141C3D438, "_created_item_count");
MakeName(0x141C34700, "_ui");
MakeName(0x141C33FA0, "_d_init");
MakeName(0x141C33C10, "_enabler");
MakeName(0x141C33BF8, "_flows");
MakeName(0x141C33B18, "_created_item_type");
MakeName(0x141C2FD90, "_army_next_id");
MakeName(0x1416B1988, "_agreement_next_id");
MakeName(0x1416B1984, "_army_controller_next_id");
MakeName(0x1416B1980, "_cur_year");
MakeName(0x1416B197C, "_divination_set_next_id");
MakeName(0x1416B1978, "_activity_next_id");
MakeName(0x1416B1974, "_cur_year_tick");
MakeName(0x1416B1970, "_army_tracking_info_next_id");
MakeName(0x1416992C8, "_version");
MakeName(0x1416992BC, "_cur_year_tick_advmode");
MakeName(0x1416992B8, "_belief_system_next_id");
MakeName(0x1416992B4, "_crime_next_id");
MakeName(0x1416992B2, "_cur_season");
MakeName(0x1416992B1, "_debug_combat");
MakeName(0x1416992B0, "_updatelightstate");
MakeName(0x1416992AC, "_building_next_id");
MakeName(0x1416992A8, "_ui_building_item_cursor");
MakeName(0x1416992A4, "_cur_season_tick");
MakeName(0x1416992A0, "_basic_seed");
MakeName(0x14169929F, "_ui_workshop_in_add");
MakeName(0x14169929E, "_ui_lever_target_type");
MakeName(0x14169929D, "_standing_orders_gather_vermin_remains");
MakeName(0x14169929C, "_standing_orders_gather_refuse_outside");
MakeName(0x141699298, "_cultural_identity_next_id");
MakeName(0x141699294, "_job_next_id");
MakeName(0x141699290, "_min_load_version");
MakeName(0x14169928F, "_process_dig");
MakeName(0x14169928E, "_process_jobs");
MakeName(0x14169928C, "_cur_snow_counter");
MakeName(0x14169928B, "_debug_nodrink");
MakeName(0x141699288, "_pause_state");
MakeName(0x141699280, "_task_next_id");
MakeName(0x141697480, "_cur_rain");
MakeName(0x141697478, "_ui_selected_unit");
MakeName(0x141697474, "_nemesis_next_id");
MakeName(0x141697473, "_save_on_exit");
MakeName(0x14169746C, "_hist_event_collection_next_id");
MakeName(0x141697468, "_machine_next_id");
MakeName(0x141697464, "_poetic_form_next_id");
MakeName(0x141697463, "_debug_wildlife");
MakeName(0x141697462, "_standing_orders_use_dyed_cloth");
MakeName(0x14167EDBC, "_movie_version");
MakeName(0x14167EDB8, "_musical_form_next_id");
MakeName(0x14167EDB4, "_incident_next_id");
MakeName(0x14167EDB3, "_standing_orders_dump_shells");
MakeName(0x14167EDB2, "_standing_orders_dump_corpses");
MakeName(0x14167EDB0, "_weathertimer");
MakeName(0x14167ECB0, "_title");
MakeName(0x14167ECAC, "_unit_chunk_next_id");
MakeName(0x14167ECA8, "_item_next_id");
MakeName(0x14167EC9C, "_schedule_next_id");
MakeName(0x14167EC9B, "_ui_building_in_resize");
MakeName(0x14167EC9A, "_standing_orders_forbid_own_dead_items");
MakeName(0x14167EC99, "_standing_orders_zoneonly_drink");
MakeName(0x14167EC98, "_standing_orders_dump_hair");
MakeName(0x14167EC90, "_window_y");
MakeName(0x14167EC80, "_interactinvslot");
MakeName(0x14167EC78, "_squad_next_id");
MakeName(0x14167EC70, "_interactitem");
MakeName(0x14167EC6C, "_ui_unit_view_mode");
MakeName(0x14167EC68, "_rhythm_next_id");
MakeName(0x14167EC64, "_window_x");
MakeName(0x14167EC63, "_debug_nopause");
MakeName(0x14167EC62, "_standing_orders_dump_other");
MakeName(0x14167EC61, "_debug_showambush");
MakeName(0x14167EC60, "_debug_noeat");
MakeName(0x14167EC50, "_entity_next_id");
MakeName(0x14167EC48, "_proj_next_id");
MakeName(0x14167EC44, "_written_content_next_id");
MakeName(0x14167EC40, "_vehicle_next_id");
MakeName(0x14167E420, "_jobvalue_setter");
MakeName(0x14167E41E, "_debug_nomoods");
MakeName(0x14167E414, "_unit_next_id");
MakeName(0x14167E410, "_hist_figure_next_id");
MakeName(0x14167E40C, "_identity_next_id");
MakeName(0x14167E408, "_cur_rain_counter");
MakeName(0x141637C30, "_cur_snow");
MakeName(0x14158292F, "_handleannounce");
MakeName(0x14158292E, "_debug_nosleep");
MakeName(0x141582928, "_flow_guide_next_id");
MakeName(0x141582924, "_ui_look_cursor");
MakeName(0x141582923, "_standing_orders_dump_skins");
MakeName(0x141582922, "_preserveannounce");
MakeName(0x14155B720, "_title_spaced");
MakeName(0x14155B310, "_jobvalue");
MakeName(0x14155B308, "_window_z");
MakeName(0x14155B304, "_occupation_next_id");
MakeName(0x14155B300, "_soul_next_id");
MakeName(0x14155B2FC, "_ui_workshop_job_cursor");
MakeName(0x14155B2FB, "_standing_orders_dump_bones");
MakeName(0x14155B2FA, "_ui_building_in_assign");
MakeName(0x14155B2F9, "_standing_orders_dump_skulls");
MakeName(0x14155B2E0, "_current_weather");
MakeName(0x14155B2DF, "_standing_orders_forbid_own_dead");
MakeName(0x14155B2DE, "_debug_turbospeed");
MakeName(0x14155B2DC, "_ui_building_resize_radius");
MakeName(0x14155B2DA, "_standing_orders_forbid_other_nohunt");
MakeName(0x14155B2D9, "_debug_fastmining");
MakeName(0x14155B2D8, "_standing_orders_zoneonly_fish");
MakeName(0x14155B2CC, "_formation_next_id");
MakeName(0x14155B2C8, "_scale_next_id");
MakeName(0x14155B29C, "_art_image_chunk_next_id");
MakeName(0x14155B298, "_image_set_next_id");
MakeName(0x14155B288, "_hist_event_next_id");
MakeName(0x14155B284, "_interaction_instance_next_id");
MakeName(0x14155B280, "_artifact_next_id");
MakeName(0x14127EBBC, "_dance_form_next_id");
MakeName(0x14127EBB3, "_debug_noberserk");
MakeName(0x141271220, "_gps");
MakeName(0x1410B6850, "_gview");
MakeName(0x1410B67DC, "_gamemode");
MakeName(0x1410B67D8, "_gametype");
MakeName(0x1410B67D7, "_standing_orders_auto_collect_webs");
MakeName(0x1410B67D6, "_standing_orders_auto_fishery");
MakeName(0x1410B67D5, "_standing_orders_auto_tan");
MakeName(0x1410B67D4, "_standing_orders_gather_bodies");
MakeName(0x1410B67D3, "_standing_orders_auto_slaughter");
MakeName(0x1410B67D2, "_standing_orders_gather_wood");
MakeName(0x1410B67D1, "_standing_orders_auto_kitchen");
MakeName(0x1410B67D0, "_standing_orders_auto_butcher");
MakeName(0x1410B67CF, "_standing_orders_auto_loom");
MakeName(0x1410B67CE, "_standing_orders_auto_kiln");
MakeName(0x1410B67CD, "_standing_orders_auto_other");
MakeName(0x1410B67CC, "_standing_orders_gather_minerals");
MakeName(0x1410B67CB, "_standing_orders_gather_food");
MakeName(0x1410B67CA, "_standing_orders_gather_furniture");
MakeName(0x1410B67C9, "_standing_orders_gather_refuse");
MakeName(0x1410B67C8, "_standing_orders_gather_animals");
MakeName(0x1410B67C7, "_standing_orders_auto_smelter");
MakeName(0x1410B67A8, "_standing_orders_forbid_used_ammo");
MakeName(0x1410B6790, "_ui_menu_width");
MakeName(0x1410B6760, "_selection_rect");
MakeName(0x1410B6759, "_standing_orders_farmer_harvest");
MakeName(0x1410B674A, "_standing_orders_forbid_other_dead_items");
MakeName(0x1410B6730, "_cursor");
MakeName(0x1410B6719, "_standing_orders_job_cancel_announce");
MakeName(0x1410B6711, "_standing_orders_mix_food");
That range of addresses doesn't exist in IDA, with nothing visible between the end of "debug001" and the beginning of "debug038":