Nap get.
Name: Alice Gwerhierhwaer
Description: Short blue dyed hair, shiny orange eyes. Tallish, and not thin. Hairy.
Physical: +0
Mental: +0
Life: +0
Stats:
Speed 1
Dexterity 2
Will 1
Knowledge 1
Senses 1
Skills:
Plane 3
Operator 2
Mechanic 2
Melee 1
Pistol 1
First Aid 1
GLORY: 230
Inventory:
Fancy Hat
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Mechanic’s tools
Flare Gun (1 shot, risk 2)
Knife (Risk 2)
Silenced pistol (2 risk normally, but 8 if unnoticed. Does not draw attention by sound. 8/8 shot)
Gas mask
2 pistol magazines
Joan's Radio
Binoculars
Police baton
[2]
You stare up at the sky, completely unable to sleep.
"Dang."
"I should've gotten some of those gas grenades. Oh well."
Only three? Hah, Simon can take three!
...There's probably more than three. Hmm. Do more scouting before engaging; are there more than three Nazis? Are there any emplacements, like machinegunners set up to spray fire over the area? Take note of any such things, and if there's a ton more enemies (at least ten) and/or significant fortification, just start slinking back to Allied territory.
Otherwise, move to the Northeast, trying to find a spot as far away as possible, while still being able to see into the windows, and hurriedly camoflage it a little. Not *too* much, time is of the essence, but enough that casual scanning won't reveal Simon.
Then fire a single incendiary bullet from the De Lisle, into whatever part of the structure looks most flammable. Hope it catches.
Name: Simon Smith
Description: A short and somewhat stocky man with a thick beard and a bulky gasmask. His looks are deceptive, as he's actually quite agile. He has six firearms chained to his back, along with an assortment of knives and a sniper rifle he's always carrying around.
Physical: +0
Mental: +0
Life: +1
Stats: Strength: +1
Dexterity:+2
Sense:+2
Skills: Sniper Rifle:+3
Camouflage:+3
Melee:+2
First Aid:+1
Traps:+1
Demolitions:+1
Class Inventory: - First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- A bunch of useful bits and bobs
- Scoped Springfield M1903 A4 [5/5] (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
- 2/2 Springfield "magazines"
- Binoculars
- Spare Scope (Mounted on Gewehr)
- 2/2 Smoke grenades
- A "mag" of incendiary rounds for the Springfield (loaded in spare Springfield)
- Scoped De Lisle carbine [11/11] (silent)
- A mag of incendiary ammo for the De Lisle [11/11]
- Trench Knife (Risk 3)
- Gas mask (Not worn, but ready)
Looted Inventory:- Helmet (+1 Life bonus, Single Use)
- MG 15 [37/75]
- Scoped Gewehr 43 [10/10] (Risk 3)
- Two Gewehr Magazines
- Mauser C96 [10/10]
- Angular Nazi Lightning Rifle [10/10] (Risk 4, hopefully silent)
- A spare Springfield M1903 A4 [5/5] (Loaded with incendiaries)
- Three spare Springfield "magazines"
- Knife (risk 2)
- A collection of "Chains, rope, small knives, and other things" looted from a Nazi supply depot.
GLORY: 105!
[2]
You sit in a bush scanning the house through your binoculars. You spend several minutes watching the home but even after careful observation you have no idea how many men are in the building. You keep seeing what you think could either be shadows or another man, not to mention you sort of lose track of what these guys look like. Nazis....well they all look the same to you.
[5]
Despite this, you're pretty damn sure there can't be more than 10 people in that house. You slink back into the woods and climb a tree, hiding yourself among the dense leaves and laying out across a broad branch that points towards the house.
[3]
You chamber a single incindiary round and take careful aim at the house, scanning it up and down, looking for the most flammable thing. You eventually settle on a pile of unused firewood on the side of the building. The rifle coughs and you hear a sound like a hammer hitting wood in the distance. One of the men near the pile of wood looks around, crouching slightly and raising his rifle. However, after a few moments he straightens up and walks back towards the house. You see smoke rising from the wood pile a minute or so later and then flames.
Bob radios in to the group, "I'm about a block ahead of you guys, just came to the east to west road.
Bob radios to others, then uses his mirror to check in through the windows of the buildings on either side of him. Pistol out in case anyone appears. But if there're people in the building and they don't see him, he'll hide.
If there's no one in the buildings, he'll try to sprint across the street and get into the trees on the other side. Try not to get shot when crossing the street.
Name: Robert McKinley
Description: McKinley was about ten years old when WWI ended, and his brother returned with innumerable stories of gore and glory. Robert desired to fight for his country in the same way. There was, however, no immediate war in which he could partake. He considered himself to be one of the few to hate the Roaring Twenties. They were a time when the people wallowed in extravagance and purposely forgot the horrors, but also the sacrifices and heroism of the great war. And then came the depression. He found himself liking the depression, though of course, he didn't admit that. Mainly because it seemed like fitting retribution for the excess of the previous years. it might have also had to do with the fact that he managed to retain his job and keep up a standard of living. In any case, 1939 was a year almost of rejoicing, and after he had settled his affairs, he signed up for the battle which he had lusted for.
He's a tall, blondish man who fancies himself to have a certain rakish look. His eyes are deep set under a heavy brow, but full of disturbing light. Call him Bob.
Physical: 0
Mental: 0
Life: +2 (Iron Heart Medal.)
Glory: 5
Stats:
Strength: +1
Dexterity: +1
Will: +1
Senses: +2
Skills:
Hand to Hand: +1
Exotic Melee: +1
Machinegun +3
Pistol: +1
Car: +2
Camouflage:+1
Language: +2 (Fluent in french, small amount of Italian)
Inventory:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Rations (Restores up to -2 on physical dice)
MP-34 (2 risk, +1 for every seven shots)
1x 34 round ammo box
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
5 BAR magazines (Should I get rid of some of these? Because I had five from back when the BAR got five, and I was just assuming my character held onto them)
1 BAR mag with incendiary rounds.
M1910 pistol (9 shot, risk 2)
Supressor (makes pistol risk 8 if unnoticed)
2 pistol magazines
1 first aid kit
1 trench knife
1 radio (Unbroken)
3 german medals
1 strange medallion.
1 Iron Hear Medal
1 Clicker
1 L type Flashlight
1 sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Survived Injuries+Missions:
Hit in the forehead with machinegun fire on D-Day, helmet broke his nose, but saved his life.
Clipped by machinegun fire from main bunker on D-Day.
Caught in part of the fuel explosion in Poland: Large burns on exposed skin, but survived.
Survived the attack on the USS St. Elijah.
Proudly displayed his nude form in the Park Crescent Hotel Lobby, and acted as an excellent getaway driver.
You scan the street with your mirror, pistol ready in the other hand. There's no sign of movement, so you take a deep breath and run across the street in a crouch, slipping into one of the buildings on the far side. You push your back to the wall near the door and wait a moment with your breath held, listening. When nothing happens you slowly let the breath out and breath again. You have to stifle a gag as a horrible rotten smell fills your nose. You look around and see you are standing on old, dried blood and there is the lower half of a human torso maybe 3 feet away from your feet. There is a sharp, acrid, inorganic smell in the air as well.
With that grenade out of the way, go join the house-cleaning crew. Be ready to take out the trash.
Let's not do that again please. Ah'd like to be able to walk back home.
Name: Jack Jackson from Jacksonville, TN
Description: Tall and blonde, he can fill a door with his body or his preferred killing weapon, buckshot.
BackStory: Once a farmhand, he was fond of soft things. After killing a woman because he panicked, his partner, instead of killing him, convinced him to join the military. His obsession with "soft" things turned to something of an obsession with soft meats. He was quickly transferred to the best brigade for this kind of man.
Physical: 0
Mental: 0
Life: 0
Stats:
Strength: +2
Dexterity: +2
Will: +1
Skills:
Shotgun: +3
SubMachine Gun: +2
Melee Weapons: +2
Rifles: +1
Traps: +1
Explosives: +1
Inventory:
Knit cap x1
Winchester M12:
Loaded with buckshot (6/6)
Haversack:
First Aid Pouch x1
E-Tool x1
Ration x1
Mirror x1
Shaving Kit x1
Soap x1
Notepad and Pen x1
Tooth Cleaning Stuff x1
TP Roll x1
Mess Kit x1
Sewing Kit x1
GunBelt and Pouches:
Clicker x1
Compass x1
Flashlight x1
Cigarettes, x20 (1 pack)
Lighter x1
Canteen with Cup x1
Shotgun shells, buck x6
Shotgun shells, slug x6
Trench Knife (Risk 3) x1
Continue securing area.Name: William Taggart
Description: He is of polish descent. Light brown short hair and blue eyes.
Backstory: He punched an officer in the face while drunk and got sent here to die.
Physical: 0
Mental: 0
Life: 0
Stats:
Strenght: +3
Speed: +1
Dexterity: +1
Skills:
Flamethrower: +3
Exotic Melee: +2
Hand to Hand: +2
Melee: +2
Explosive: +1
Demolitions: +1
Inventory:
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Trench Clearing Equipment:
Flamethrower (Risk 8, expands to fill rooms)
Flamethrower Tank (5 shots)
Take a moment to make sure nobody is incoming in response to explosion. Then help clear more houses, without touching anything.
Name: Carolina Oliveira
Description:
An average sized woman with an athletic build.
She comes from Brazil, where she was secretly trained as a spy. Despite her training, she took up more combat skills than she did stealth and espionage. She was deployed with the Brazilian Navy in the Atlantic for some time before being sent on reconnaissance in Italy, from there she somehow ended up here.
She wears a grey knitted wool cap. It has ear flaps that dangle down several inches, in the style of many South American knitted hats. It is formed to look like it has cat ears, and it has two larger buttons fastened to look like the eyes. When she has her combat helmet on, the cap is worn underneath as a helmet liner.
GLORY: 250
(35 GLORY spent)
Physical:0
Mental:0
Life:+1
Ammo in current magazine:8
Magazines remaining:4
Grenades:2
Stats:
Strength +2
Dexterity +2
Knowledge +1
Skills:
Rifle +3
Melee +2
Explosives +2
Language +1
Interrogation +1
Pistol +1
Inventory:
Knitted wool cap
Gas mask
Luger (2 magazines)
Rifleman Equipment
Helmet and flack vest (+1 life)
M1 Garand (8 shot, Risk 3)
5 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
”my ears hurt”
Check windows for people.
Name: Jimmy Grouse
Description:
A sniper. He was in percussion,(in school), drafted as the drummer boy. His long hours of B.B. shooting worked out when he made a long shot with a rifle, hitting a general and winning a battle. He was drafted into sniper school, became a HOG(hunter of gunmen), but then, when he needed to relieve himself, he revealed his bases position to the enemy, which was then stormed. He was then demoted but kept his favorite butterfly knife.
Physical:0
Mental:0
Life:0
Stats:
+1 strength
+1 speed
+1 Dexterity
+1 will
+1 knowledge
Skills:
+3 sniper rifle
+ 2 combat
+2 first aid
+1 hand to hand
+1 car
+1 traps
Inventory:
Scoped Springfield M1903 A4 (5 shots, risk 5 at long range, risk 3 at medium, risk 2 at close)(5/5)
2 springfield magazines(5/5, 5/5)
Binoculars
[spoiler=universal kit]1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight(taped to Springfield)
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap(with razor inside)
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and cup
1 compass
1 gasmask
1 M1910 pistol (9 shot, risk 2)
Stiletto (2 risk normally, but 6 risk if the target doesn't recognize you as a threat when you attack)(converted to butterfly knife)
GLORY: 135
"Splitting off, will check these houses."
Clear the houses to my East, using binocs to scout. If it's a body, don't touch it.
Name: Denver Gaunt
Description: Denver Gaunt is an average man of average build from New York. His family ran a small bakery, but Denver was disenchanted with the working class life and took up boxing. After joining up into the army, he discovered a newfound love of war and was quite overeager, eventually being transferred into the 888th for insubordination after several men were killed due to his rashness.
Physical: 0
Mental: 0
Life: +1
Stats:
Speed +1
Dexterity +1
Will +1
Senses +2
Skills:
Melee +3
First Aid +2
Camouflage +2
Traps +1
SMG +1
Operator +1
Inventory:
Helmet
First Aid Kit (extra)
SCR 300 Radio Transceiver and Handset
Thompson SMG (25/25, Risk 2+1 for every five rounds in
burst )
Spare Magazine [25/25]
Binoculars
Flares (Red, Green, Black, Blue, and Yellow smoke)
Flare Gun
Trench Knife (Risk 3)
Universal Kit
GLORY: 160
The street sweepers continue to clean house, moving through each building one at a time. They find no one alive, but there are several dead germans and two dead civilians. No one has any guns or ammo; not so much as a knife even. It looks like they've been stripped of everything useful, probably by whoever killed them.
Distressingly, you find something familiar carved into the wall of one of the upstairs rooms; at same symbol that you've been finding around with the odd Nazi goings on; the pinwheel and cephalopodan thing. Its got something in German written under it.
Tala ran over to the Radioman and tapped him, and radio'd the others with Edward.
"West team; encountered nothing but dead Wehrmacht. A body was trapped; no issues or injuries. I don't see any sense of this being an enemy trap--also would be strange for them to do so on their own. Must be the work of the resistance or others. I'd advise everyone to proceed instead of thoroughly checking this place; there are more fallen Wehrmacht ahead. Also we do need radios for communication. Someone please keep regular updates.
"Edward; orders! Everyone please proceed."
She walked alongside Edward for the moment.
"What do you even mean by "Left here in a hurry"? The one trapped is nearest to our area. That doesn't make sense."
Move along, get something white and tie it around my rifle that I make obvious on my person but not obvious enough to be an overt sniper target.
Get moving, check ahead--that 'further ahead' area where I saw more of them..
Glory: 190
Weapons:
(E) Scoped Springfield M1903 A4 [5/5]; [5/15 ammunition total]
Silenced Pistol [8/8]; [8/8 ammunition total]
Equipped Weapon Skill: +3 [+0 if used in Melee/+0 in HtH]
Name: Tala Agata
Description: Tala was enlisted alongside her kin, for their renown in sharpshooting and rugged terrain survival. Being the one who had taught Joan how to shoot, she was only a year her senior before they had been separated in different brigades. She was recently transferred to the 888th after the Normandy landings.
Physical: -
Mental: -
Life: - {+Helmet}
Stats:
Speed: +1
Dexterity: +1
Will: +1
Knowledge: +1
Senses: +1
Skills:
+3 Sniper rifle
+2 First Aid
+2 Medical Training
+1 Camouflage
+1 Pistol
+1 Languages
Inventory:
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
2 springfield magazines
Binoculars
*Medic Bag
*Helmet {+1 Life}
*Silenced Pistol [8/8]
*Smoke Grenades (2)
*Military Beret
*Customized Gasmask
*CS Gas Grenades (2)
Probably a lot of tinfoil
2 Medic Bags {3 total}
Mundane Journalism Uniform
A few pens, which can be used as lockpicks
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
You get into the spirit of the french rebellion and hang a white flag~
Tala ran over to the Radioman and tapped him, and radio'd the others with Edward.
"Yes ma'm!"
Do this radioing. Also, as a standing order, communicate things from my team to other teams and vice versa as needed.
and I can be free to find the best location for my precious children to ... blossom ... into wonderful, brilliant flowers.
"That, uhh, that sounds kinda creepy when you put it like that, sir."
Then again try to monitor the airwaves for German radio chatter.
Name: Radioman
Description: A radioman.
Physical: -2
Mental: 0
Life: -2
280 GLORY
Stats:
Strength: 0
Speed: 2
Dexterity: 2
Will: 0
Knowledge: 0
Senses: 1
Skills:
Operator: +3
Rifle: +2
Camouflage: +2
Mechanic: +1
Melee: +1
Language: +1
Inventory:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
13 individual cigs
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
2 grenades
1 blowtorch
flyzapper gun (risk: ??)
trench knife (risk-3)
Who else is carrying a radio? I don't think Robert or Simon are. Any of the Street sweepers carrying one? Otherwise I'll assume you're just radioing back to base.
[4]
You catch bits and pieces of german chatter, jotting down what you can hear for decryption and translation.
Ed will advance his crew to the intersection to the south, keeping in cover where possible, and keeping an eye out for the living. Ed professionally admires the body bombs, though naturally he is repelled by them. He'll use his experience with traps to locate more along the way.
If nothing else interesting happens, we'll rinse and repeat, heading to the second intersection to the south, and again to the west, then south toward that group of red roofed homes.
"Alright, The Germans look to have left here i a hurry, but not enough of a hurry. Try not to touch too many things around here. Rule of thumb gang - if it looks interesting, it's probably explosive. Explosives are always interesting."
Description: average height, average build, brown hair, brown eyes, plain face.
0 Physical
0 Mental
0 Life
Stats:
2 Dexterity
2 Will
1 Senses
Skills:
3 mechanic
2 tank
2 trap
1 camouflage
1 operator
1 demolitions
Inventory:
Universal Equipment: 1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
2 L type Flashlights
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes(9/9) + 1 additional cig
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
1 pair spare socks, wool, warm
Engineer’s EquipmentMechanic’s tools
Trap making Kit
3 Satchel Charges (Risk 7)
Knife (Risk 2)
Nazi Commander Luger 7/8 ammo (Risk 2)
One of the Nazi angular guns that Simon looted (I believe this is in use by Radio at this time)
Nazi Officer's Uniform, gently used
One fancy (Nylon!) hat with ear flaps
1 comically oversized rubber ducky (0 GLORY)
505 GLORY
One fully autonomous Radio:
Pretty sure I gave it to Oz since he was the first to answer. Not that he can't be used by multiple people.
We've been tasked with helping clear a section of city and then to remove the "Fort du Roule", a heavily fortified hill top bunker, from the list of enemy held positions.
Its position on the hilltops above the city makes it too good of a strategic position for them to just bomb it to gravel.
Taking it won't be easy though; its got at least 5 heavily fortified firing positions and a tunnel system in the stone.
Intelligence indicates there's an entrance on the west side of the mountain, though getting to it might be harder than just getting to one of those fortified positions and blasting on through. Your call.
We're going to drop you off by boat and the local boys will bring you where you need to go. We're told they'll have a map for you but don't expect anything amazing.
This is a simple job, lads: Kill any Kraut that still has some fight in him, spare any citizen of the town, and try to keep that fort as intact as possible." He waves his hand dismissively at that last part, but doesn't say anything more.
You, Tala, and Radio continue advancing south until you get close to the second intersection. There are corpses just past the second intersection, to the east. They're not laying normally, they're lined up along the sidewalk in a neat row, naked from the waist up. They are bloodier than you would expect; to the point that the entire sidewalk around them is stained dark red. And their hands look like they were bound behind their backs.
Everything is still quiet. At least until a peal of thunder crashes somewhere to the east and makes everyone flinch. You look over to the east and see a massive black wall of cumulonimbus clouds, crackling with internal lightning, advancing towards the city. They're moving fast enough that their slow churning advance is visible, even with just a glance.
https://imgur.com/a/dMShu7c