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Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 604507 times)

Kot

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7170 on: August 11, 2018, 12:57:40 am »

Let's name it Boot.
Like, we heard Germany had those great U-Boots so we made a boot.It's a Sinking Ship.
UFN-SS-45 "Boot"
Or UF-Boot.

Quote
(0) UFS-DDG-45 'Onegin' Guided Missile Destroyer:
(0) UFS-CG-45 'Bogdanov' Guided Missile Cruiser :
(9) UFN-SS-45 Archer II: Kashyyk, Cnidaros, ConscriptFive, NAV, Happerry, Taricus, Wizgrot, McHuman, Kot
(0) UFS-GMC-45 "Outmatch" Pattern A:
(0) UFN-SSG-45 Sobriety:
(9) UFN-USB-45 "Sobriety" Pattern B: eS, voidslayer, Mop, zanzetkuken, Parsely, Powder Miner, Jilladilla, Piratejoe, NUKE9.13
« Last Edit: August 11, 2018, 01:00:50 am by Kot »
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NUKE9.13

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7171 on: August 11, 2018, 01:59:26 am »

Quote
(0) UFS-DDG-45 'Onegin' Guided Missile Destroyer:
(0) UFS-CG-45 'Bogdanov' Guided Missile Cruiser :
(10) UFN-SS-45 Archer II: Kashyyk, Cnidaros, ConscriptFive, NAV, Happerry, Taricus, Wizgrot, McHuman, Kot, NUKE9.13
(0) UFS-GMC-45 "Outmatch" Pattern A:
(0) UFN-SSG-45 Sobriety:
(8) UFN-USB-45 "Sobriety" Pattern B: eS, voidslayer, Mop, zanzetkuken, Parsely, Powder Miner, Jilladilla, Piratejoe
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Light forger

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7172 on: August 11, 2018, 05:52:46 am »

I may do a longer post tomorrow but, one major issue with the archer is helicopters. It’s hard to be effective if you get hunted down by radar equipped gunships anytime you launch an attack.
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Kot

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7173 on: August 11, 2018, 07:31:34 am »

Sure, you can, but radar might not give them much. They'd want sonobuoys (or rather dipping sonar, since I doubt they could pull off remote transfer of sonar readouts), which IIRC they have no sonar at all, and THEN they need specific weaponry to deal with submarines, which they also don't have. Submarines can be seen by low flying aircraft if they're at shallow depths, but that's more an issue of WW1 than WW2.
Helicopters are relatively effective at ASW, but they'd have to have helicopters on alert 24/7 on ships, sonobuoys and some form of anti-submarine weaponry, and tbh, a depth charge wouldn't do a helicopter much good, they'd probably need a homing torpedo, which isin't out of question considering what shit happens in this game, but still I think they'd need to spend more to deal with a succesful submarine design.
« Last Edit: August 11, 2018, 07:33:10 am by Kot »
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Cnidaros

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7174 on: August 11, 2018, 10:12:33 am »

I may do a longer post tomorrow but, one major issue with the archer is helicopters. It’s hard to be effective if you get hunted down by radar equipped gunships anytime you launch an attack.

Good thing that the Archer II is 100% invisible to radar when it's launching an attack then.
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Powder Miner

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7175 on: August 11, 2018, 11:03:02 am »

Quote
(0) UFS-DDG-45 'Onegin' Guided Missile Destroyer:
(0) UFS-CG-45 'Bogdanov' Guided Missile Cruiser :
(11) UFN-SS-45 Archer II: Kashyyk, Cnidaros, ConscriptFive, NAV, Happerry, Taricus, Wizgrot, McHuman, Kot, NUKE9.13, Powder Miner
(0) UFS-GMC-45 "Outmatch" Pattern A:
(0) UFN-SSG-45 Sobriety:
(7) UFN-USB-45 "Sobriety" Pattern B: eS, voidslayer, Mop, zanzetkuken, Parsely, Jilladilla, Piratejoe
I thought about it at work yesterday, and the reliable ability to attack from underwater that the Sobriety may not end up with is probably a better use of our surprise sub advantage this turn than the missiles would be, given the limited scope of missile deployment a missile sub would represent. The long term might be worse but not much of the game will be left now so the short term is actually vitally important.
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Madman198237

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7176 on: August 11, 2018, 05:59:04 pm »

I think that if we're going to go for a sub we should do missiles immediately. It shouldn't add any great complexity to add some nice watertight doors to the tops of our subs---even if it takes ten minutes to open and close them, that just means subs spend ~21 minutes on the surface per missile salvo. Given our present 40km range, we should still be capable of shooting missiles without ever getting detected.

Quote
(0) UFS-DDG-45 'Onegin' Guided Missile Destroyer:
(0) UFS-CG-45 'Bogdanov' Guided Missile Cruiser :
(11) UFN-SS-45 Archer II: Kashyyk, Cnidaros, ConscriptFive, NAV, Happerry, Taricus, Wizgrot, McHuman, Kot, NUKE9.13, Powder Miner
(0) UFS-GMC-45 "Outmatch" Pattern A:
(0) UFN-SSG-45 Sobriety:
(8) UFN-USB-45 "Sobriety" Pattern B: eS, voidslayer, Mop, zanzetkuken, Parsely, Jilladilla, Piratejoe, Madman
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piratejoe

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7177 on: August 11, 2018, 07:09:48 pm »

Quote
(0) UFS-DDG-45 'Onegin' Guided Missile Destroyer:
(0) UFS-CG-45 'Bogdanov' Guided Missile Cruiser :
(12) UFN-SS-45 Archer II: Kashyyk, Cnidaros, ConscriptFive, NAV, Happerry, Taricus, Wizgrot, McHuman, Kot, NUKE9.13, Powder Miner, Piratejoe
(0) UFS-GMC-45 "Outmatch" Pattern A:
(0) UFN-SSG-45 Sobriety:
(7) UFN-USB-45 "Sobriety" Pattern B: eS, voidslayer, Mop, zanzetkuken, Parsely, Jilladilla, Madman
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Sensei

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7178 on: August 11, 2018, 10:08:48 pm »

I think it's pretty well decided. Locking the vote for Archer II, the simpler submarine.
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Zanzetkuken The Great

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7179 on: August 11, 2018, 10:22:46 pm »

I think it's pretty well decided. Locking the vote for Archer II, the simpler submarine.

Now that its locked, can you say whether or not they'c have had different difficulty levels?
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Kot

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7180 on: August 11, 2018, 10:52:32 pm »

Quote from: Votes
Rename the Archer II something else like "Boot" (1): Kot
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evictedSaint

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7181 on: August 11, 2018, 10:54:20 pm »

Quote from: Votes
Rename the Archer II something else like "Boot" (1): Kot
Considering it rolled a 2, Archer is a fitting name: (1): eS

Olith McHuman

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7182 on: August 11, 2018, 11:09:54 pm »

Quote from: Votes
Rename the Archer II something else like "Boot" (1): Kot
Considering it rolled a 2, Archer is a fitting name: (1): eS
    Name it "Half-Submarine": (1) McHuman
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Powder Miner

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7183 on: August 11, 2018, 11:12:18 pm »

Quote from: Votes
Rename the Archer II something else like "Boot" (1): Kot
Considering it rolled a 2, Archer is a fitting name: (2): eS, Powder Miner
    Name it "Half-Submarine": (1) McHuman
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Sensei

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7184 on: August 11, 2018, 11:30:40 pm »

UFN-SS-45 Archer II

The Archer II is a vessel that builds on the tradition of the old Archer Destroyers, albeit by sinking intentionally. It's Forenia's first proper submarine, using a strengthened pressure hull and ballast tanks to sail safely beneath the waves, with bow planes for quicker diving and stern rudders to steer. It features a double-hull design, with a cigar-shaped inner pressure hull to withstand the pressures at depth and a streamlined, ship-shaped outer hull, allowing it good speed and better seakeeping on the surface. The Archer II has dual diesel-electric propulsion depending on whether it's surfaced or submerged, based off the diesel-electric engines in the Vodka.

It's armed with a load of up to 14 torpedoes, fired from 4 bow and 1 stern 600mm torpedo tubes, with its intended role being to sneak up and put torpedoes into Cannalan ships. As part of the design, a new torpedo, the UFN-TPD-45 'Whale' is developed. The Whale is a naval torpedo retaining exactly the same magnetic detonator and gyroscope-assisted running of the old Dolphin Torpedo, but upsized to a 1.5 tonne weight with a 350 kg explosive warhead and improved range. The torpedo rooms are designed with extra space to accommodate the larger 'Whale' torpedoes.

On deck, its conning tower features a periscope for stealthy observation, as well as an extensible radar mast for long-range detection. Short-range however, it relies on an active sonar in the bow to seek out and target enemies, developed from the passive sonar of the Whalesong mine. It doesn't have any on-deck weapons, forgoing these in favor of a more streamlined design for speed. Instead, emphasis is made to improve its crash-diving speed, with features such as fast-flooding ballast tanks and pitchable bow planes, should the Archer II come under aerial attack. If there is time, a snorkel is developed to allow the Archer II to recharge its batteries when submerged at slow speed. Variants of the Archer II may also serve as special forces transports if the torpedo armament is stripped out.

Hard: 2
UFN-SS-45 Archer II:
This is Forenia's first submarine. It's named after their first combat ship (controversially, some claim this is for its propensity to sink). It consists of a cigar-shaped pressure hull, with an outer hull (which is not watertight) which is more ship-shaped so that it cuts smoothly through the water and sits stable on the surface. Two ballast tanks (with electric pumps) make a bulge in the hull in each side. It's powered by two diesel-electic engines, for redundancy, with two screws, and has a cross-shaped rudder and elevator at the rear and small bow planes to control pitch as well. There is a con tower as well, with a parascope and a snorkel so that the engines can run when the submarine is mostly submerged. It has a large bank of lead-acid batteries in the lower hull, which combined with pressurized air tanks for the crew, make the submarine operable for about eight hours underwater. It's equipped with a radar system, the antenna array being on top of the con tower under a dome, and five torpedo tubes (four forward facing, one rear facing) for Dolphin torpedoes, with additional torpedo storage. It's not particularly fast, and it can dive only to a relatively shallow depth of 100 meters (tested to 50). There are issues with the battery piles, which often leak sulfuric acid which is hazardous to the crew and hull integrity. [4 Ore, 4 Oil]

(If you want to bicker over the name, you can change it before the strategy phase)
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