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Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 592744 times)

Powder Miner

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3375 on: June 07, 2017, 10:04:57 am »

The parties themselves are likely to be banned outright. Mind, one has already gone underground already.
seems legit

So far I haven't seen any statements tying the Forenian Workers' Party or Forenian Socialist Party to the USSR. They're still both nationalist, too, which doesn't precisely match the USSR's wishes. They had wanted to join Comintern though.
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Madman198237

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3376 on: June 07, 2017, 10:54:25 am »

Honestly, no. A BC is ONLY useful for killing cruisers, and even then it can't move fast enough to catch most cruisers. It's guns are too big to fulfill the role of a true cruiser (Commerce raiding/destruction and destroyer killing) and it's armor isn't thick enough to fight battleships with. We do NOT want a battlecruiser when we could just go full-bore battleship easily enough. Easier, since the battleship doesn't need as much engine power.
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evictedSaint

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3377 on: June 07, 2017, 10:57:54 am »

I'm actually leaning towards a CL, bristling with AAA and multiple light artillery stations.  It just needs to defend our carrier, which does the heavy lifting.  Ideally, our torpedo planes should sink their Khornes looong before they're in firing range.

Khan Boyzitbig

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3378 on: June 07, 2017, 10:59:36 am »

Actually a Battleship needs more engine power, but it can fit more engines too.
It doesn't matter if their cruisers/destroyers are faster than a BC, if they want to hit our carriers they must come into range.
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10ebbor10

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3379 on: June 07, 2017, 10:59:55 am »

Remember though, we're not fighting a normal naval war. We're fighting a war against Schizotech ranging from the 1920's to the 1940's.

I'm actually leaning towards a CL, bristling with AAA and multiple light artillery stations.  It just needs to defend our carrier, which does the heavy lifting.  Ideally, our torpedo planes should sink their Khornes looong before they're in firing range.

Our torpedo planes didn't even get a mention last report, so I wouldn't count on them too much.
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10ebbor10

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3380 on: June 07, 2017, 11:11:09 am »

Anyway, barring us taking any enemy land, this is what we'll be up against in Turn 13, when the Cannalan's will have 4 Ore, 3 oil.

Summary

Cheap
Kraken Coastal Defense Ship  (1917)
Buccaneer Boat  (1919)
Corsair Destroyer (1932)
Walrus   (1932)

Expensive
Kalmar  (1925)
Seaweed Anti-Air Cruiser (1931) [Stolen Juraki Design]
Santos-Class Naval Aircraft Support Vessel (1939)

Very Expensive
Khorne (1931)

So yeah, for naval matters we're going to be screwed on turn 13. The Cannalan's get a ton of designs that become cheaper then.
« Last Edit: June 07, 2017, 11:22:34 am by 10ebbor10 »
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Madman198237

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3381 on: June 07, 2017, 11:16:06 am »

Since I've not been counting, what turn are we designing for right now?
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evictedSaint

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3382 on: June 07, 2017, 11:17:48 am »

Hmmmm...looking at that, I'm tempted to say we will never be able to reach parity with Cannala at sea.  I wonder if we can still land without a naval advantage?  If we have better troops, armor, and aircraft, we may be able to.  The Salamander invasion suffered from being too expensive - if we double down on paratroopers and armor, we might be able to just land and ignore the sea.  After all, Cannala can just one-up us forever at sea, especially since we're a dozen turns down from reaching parity, and that's ignoring their naval general.

10ebbor10

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3383 on: June 07, 2017, 11:24:30 am »

Since I've not been counting, what turn are we designing for right now?

12
Hmmmm...looking at that, I'm tempted to say we will never be able to reach parity with Cannala at sea.  I wonder if we can still land without a naval advantage?  If we have better troops, armor, and aircraft, we may be able to.  The Salamander invasion suffered from being too expensive - if we double down on paratroopers and armor, we might be able to just land and ignore the sea.  After all, Cannala can just one-up us forever at sea, especially since we're a dozen turns down from reaching parity, and that's ignoring their naval general.

Sure, we might.

But it means we will always fight at a disadvantage. On every island, we'll have less numbers than them, and we'll have less TC too.
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Madman198237

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3384 on: June 07, 2017, 11:26:23 am »

Except all their designs are outdated. We shouldn't (I'd think) try to catch them. However, we could revise the Archer to modern standards after building a battleship. A WW1 battleship with 12 inch armor and 12 inch guns and 12 knot speed 20 knot speed....even if it takes two turns. We'd then entirely outclass them and not even their naval general could fix the fact that their guns can't pierce the armor and their ships can't escape the range of our rocket-boosted 12 inch shells (With RADAR RANGING woo!).

EDIT: Of course we'd include some advances like all-or-nothing (Citadel-based) armor scheme and such, but nothing technologically advanced compared to the WW1 standard.
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evictedSaint

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3385 on: June 07, 2017, 11:30:47 am »

Well, if Cannala never upgrades their navy again, I suppose we can get that advantage down to an even fight...a dozen turns from now.

But I don't think that's going to ever happen.  We may just be forced to realize we will have to fight at a disadvantage in center and bottom lanes.  At least if we manage to land on the mainland that disadvantage won't be so severe.


-snip-

This is assuming they don't match us turn-for-turn in naval advancements. They have so far, and they will likely continue doing so.

Naval radar, carriers, jet-capable launch decks...
« Last Edit: June 07, 2017, 11:32:30 am by evictedSaint »
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10ebbor10

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3386 on: June 07, 2017, 11:31:53 am »

Quote
This is assuming they don't match us turn-for-turn in maval advancements. They have so far, and they will likely continue doing so.

They don't match.

They exceed, due to the fact that they get a naval design advantage.
« Last Edit: June 07, 2017, 11:33:41 am by 10ebbor10 »
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Madman198237

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3387 on: June 07, 2017, 11:32:31 am »

....Well yes, they COULD match us turn-for-turn. But if we fail once, we just hide it (Don't deploy it) and make two turns' progress. Deploying a functioning battleship would destroy their naval advantage entirely.

But their tech is so outdated, a properly-built battleship would be capable of killing them all.
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10ebbor10

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3388 on: June 07, 2017, 11:35:42 am »

Quote
....Well yes, they COULD match us turn-for-turn. But if we fail once, we just hide it (Don't deploy it) and make two turns' progress. Deploying a functioning battleship would destroy their naval advantage entirely.

And in the meantime, the Cannalan's can destroy our air and infantry advantage.

Quote
But their tech is so outdated, a properly-built battleship would be capable of killing them all.

The Khorne costs 6 Ore, 4 Oil.

I'm not sure we can afford a proper battleship.

In any case, deploying such a battleship may let us grasp the seas for 1 turn. But then the Cannalan's will design a new Battleship, and it will be better than ours, and we will loose again.
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evictedSaint

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3389 on: June 07, 2017, 11:36:41 am »

They don't match.

They exceed, due to the fact that they get a naval design advantage.

Yep.  This is why I'm inclined to cede control of the ocean and accept we'll never be able to match them.


But their tech is so outdated, a properly-built battleship would be capable of killing them all.

No - it would push them down to "Minor Advantage" for a single turn.  Then they roll out an even better battleship than ours next turn, because that's their forté.  It happened with carriers, and our newest carrier only matches their first attempt carrier.  We won't be able to catch up.


The more I think about it, the less I like the idea of building more ships.  It is a Losing StrategyTM.
« Last Edit: June 07, 2017, 11:39:27 am by evictedSaint »
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