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Poll

Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 602610 times)

Taricus

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Re: Intercontinental Arms Race: Autumn 1939 (Design Phase)
« Reply #1305 on: May 12, 2017, 05:25:22 pm »

Why do you think I'm voting for the LVT?

Either way, we need to secure the seas before thinking about landers in any capacity; we're still going to be losing too many to actually take a segment of an island. And we need to push the Cannalans off of one of ours.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Kashyyk

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Re: Intercontinental Arms Race: Autumn 1939 (Design Phase)
« Reply #1306 on: May 12, 2017, 05:30:58 pm »

As I understand it, the plan is to revise Radar to fit on our carriers, which will seriously boost our naval advantage. As they're hanging on by a thread, that should tip the balance to use, meaning we will be able to deploy plenty of landers, assuming we have any.
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Khan Boyzitbig

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Re: Intercontinental Arms Race: Autumn 1939 (Design Phase)
« Reply #1307 on: May 12, 2017, 05:32:49 pm »

I'm going to suggest something random, a heavy tank.

UF-HAT-39-A "Vanguard"

A very heavily armoured tank with sloped armour mounting a 122mm cannon (or at least room for one) in a bulging turret with a coaxial M3 sorraia and a hull mounted Incinerator flamethrower. The tracks are protected by steel plates along the flanks and the supercharged V12 engine is mounted aft with the fuel and the armour is slightly thicker there. The tank's purpose is to be the first into a fight and clear out entrenched infantry or lighter tanks while shrugging off anti-tank munitions. Speed is less important and the vehicle is likely to be about 22mph on good terrain.

Estimated difficulty: Hard (maybe very hard)
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Taricus

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Re: Intercontinental Arms Race: Autumn 1939 (Design Phase)
« Reply #1308 on: May 12, 2017, 05:35:05 pm »

Hull mounted flamethrower? Ooohh the cannalans won't like THAT in the jungle. Plains, they'll be fine (the larger cannon will be the primary killer there)
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Light forger

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Re: Intercontinental Arms Race: Autumn 1939 (Design Phase)
« Reply #1309 on: May 12, 2017, 06:07:20 pm »

Quote from: Votes
UF-LSL-39 "Tadpole": (4) GUNINANRUNIN, evictedSaint, Kashyyk, Hibou,
UF-SUB-1939 "Jonah": (3) Piratejoe, Andrea, strongpoint
UFS-LVT-40 "Tiger Shark":
UFS-LVT-40 "Tiger Shark" Variant B: (5) 3_14159, Powder, Miner, Taricus, Stabby, Lightforger
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Parsely

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Re: Intercontinental Arms Race: Autumn 1939 (Design Phase)
« Reply #1310 on: May 12, 2017, 06:07:53 pm »

LVTs in WW2 were deployed alongside heavier landers that could dump in the real tanks that would be primarily used to push off of the beach. Medium armor is a key part of our ground forces right now.

Spoiler (click to show/hide)

The only landing where this didn't happen was at Tarawa because of the coral reefs. A landing consisting exclusively of whatever LVT you make and infantry until they can secure a harbor is destined to fail. We don't need to limit ourselves to an LVT right now. An LVT would be better accomplished with a revision anyways.

E: You could easily make this proposed Tiger Shark vehicle by revising the T2 Breaker. If you won't vote for the Tadpole, at least pick something more useful for a design.
« Last Edit: May 12, 2017, 06:11:18 pm by GUNINANRUNIN »
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Chiefwaffles

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Re: Intercontinental Arms Race: Autumn 1939 (Design Phase)
« Reply #1311 on: May 12, 2017, 06:16:37 pm »

Clearly we need to make a helicopter. Deploys off of carriers, lands troops, and with another design on it, it could probably carry land vehicles too!
(Mostly kidding.)

But yeah, I agree with Guninanrunin here. It's pretty important to carry vehicles onto beaches and like he just said, a LVT is probably best for a revision.

Quote from: Votes
UF-LSL-39 "Tadpole": (5) GUNINANRUNIN, evictedSaint, Kashyyk, Hibou, Chiefwaffles,
UF-SUB-1939 "Jonah": (3) Piratejoe, Andrea, strongpoint
UFS-LVT-40 "Tiger Shark":
UFS-LVT-40 "Tiger Shark" Variant B: (5) 3_14159, Powder, Miner, Taricus, Stabby, Lightforger
[/quote
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Taricus

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Re: Intercontinental Arms Race: Autumn 1939 (Design Phase)
« Reply #1312 on: May 12, 2017, 06:20:44 pm »

The problem with the lander is that we need to get it to the beach in the first place. And with two land-based fronts for us this turn a lander seems like wasted effort compared to boosting our fleet, air force or ground forces.
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We sided with the holocaust for a fucking +1 roll

Strongpoint

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Re: Intercontinental Arms Race: Autumn 1939 (Design Phase)
« Reply #1313 on: May 12, 2017, 06:21:40 pm »

The problem with the lander is that we need to get it to the beach in the first place. And with two land-based fronts for us this turn a lander seems like wasted effort compared to boosting our fleet, air force or ground forces.
Exactly.
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andrea

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Re: Intercontinental Arms Race: Autumn 1939 (Design Phase)
« Reply #1314 on: May 12, 2017, 06:23:02 pm »

I want to use the revision to revise snorkels on our tanks, to close the amphibious gap.
There may be an issue about them being waterproof however.

Chiefwaffles

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Re: Intercontinental Arms Race: Autumn 1939 (Design Phase)
« Reply #1315 on: May 12, 2017, 06:23:46 pm »

Then we can spend the design on something that would boost our fleet, air force, or ground forces then use the revision on the Tiger Shark.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Parsely

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Re: Intercontinental Arms Race: Autumn 1939 (Design Phase)
« Reply #1316 on: May 12, 2017, 06:28:57 pm »

The problem with the lander is that we need to get it to the beach in the first place. And with two land-based fronts for us this turn a lander seems like wasted effort compared to boosting our fleet, air force or ground forces.
A lander is the best long term solution to the beach landing problem, and now is a good a time as any to take care of it, otherwise we'll keep putting it off and we'll never be able to capitalize on opportunities to invade. We can use the revision to improve our RADAR or make an amphibious APC that can challenge the Raider.
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Taricus

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Re: Intercontinental Arms Race: Autumn 1939 (Design Phase)
« Reply #1317 on: May 12, 2017, 06:31:27 pm »

We can capitalise on making the lander when we can make use of it, not before. Because we aren't making an amphibious APC in just a revision.
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Strongpoint

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Re: Intercontinental Arms Race: Autumn 1939 (Design Phase)
« Reply #1318 on: May 12, 2017, 06:32:51 pm »

The problem with the lander is that we need to get it to the beach in the first place. And with two land-based fronts for us this turn a lander seems like wasted effort compared to boosting our fleet, air force or ground forces.
A lander is the best long term solution to the beach landing problem, and now is a good a time as any to take care of it, otherwise we'll keep putting it off and we'll never be able to capitalize on opportunities to invade. We can use the revision to improve our RADAR or make an amphibious APC that can challenge the Raider.
With that "long term solution" we have a very good chance to not have any chance to use them, being forced to wage defensive war.

We need to win the sea first and think about landers next. Designing landers now is almost like Germany designing landers to assault Great Britain in mid 1943
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Taricus

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Re: Intercontinental Arms Race: Autumn 1939 (Design Phase)
« Reply #1319 on: May 12, 2017, 06:43:49 pm »

Quote
UFS-CL-39 Pattern A 'Stalwart-Class' Light Cruiser:
Description: Built to compliment our destroyer flotillas and to provide some meatier gun support for them, the Stalwart is still a light, fast vessel that is lightly armoured on both the deck and the hull. The main guns are directed by a targeting system similar to that of the archer. If the designers have the time, a torpedo belt is included on the armour scheme. Also includes the radio equipment as standard
-Dimensions: 160m long, 16m beam, 5.5m Draught
-Armament: 8 130mm 'Grenadier' Cannons, in four turrets (2 fore and 2 aft in superfiring position), 24 x AC18 Autocannons, 6x 'Dolphin' Torpedo Launchers
-Armour: Deck and Turrets: 25mm. Belt: 51mm. All in face-hardened steel.
-Engine: 4 Boilers feeding Two Steam turbines

Quote from: Votes
UF-LSL-39 "Tadpole": (5) GUNINANRUNIN, evictedSaint, Kashyyk, Hibou, Chiefwaffles,
UF-SUB-1939 "Jonah": (3) Piratejoe, Andrea, strongpoint
UFS-LVT-40 "Tiger Shark":
UFS-LVT-40 "Tiger Shark" Variant B: (5) 3_14159, Powder, Miner, Stabby, Lightforger
UFS-CL-39 'Stalwart Class': (1) Taricus
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We sided with the holocaust for a fucking +1 roll
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