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Author Topic: Mong Kima - The Nation of Pearls (DF 0.47.05)  (Read 253849 times)

Cathar

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Re: Mong Kima - The Nation of Pearls (DF 0.47.05)
« Reply #1665 on: August 17, 2024, 12:35:25 pm »

Fall 159

A lot of stuff happened this season, but as we’ll see very fast, we are now bumping head on onto self-imposed limitations we have to do away with starting next season.

Military movements and troop generation

Today more than ever, the lack of manpower severely slowed down the Army of Pearls’ advance. It simply ran short of people to hold the captured villages and therefore couldn’t allow itself to seize more territories.
More occupational half-squad would have to be trained and fitted, and this would take a significant amount of time.

However, the military brass decided that it was no reason to cede the initiative to the enemy. Osmite’s positions should be degraded as much as possible for two reasons: to prevent them from forming armies large enough to resume their attacks on Kimaeslo Ori, and to shape the oncoming battle for Stustonako.

Over the course of the season, the army of Pearls launched three attacks over the frontline.

The 20th of September, an assault was launched against the suburb of Dambaxu. The army of Pearls clashed with the local militia and was victorious. The militia, composed primarily of beakdogs and trolls, was completely wiped out. 71 deaths.

The 16th of October, an attack was launched on the village of Ngomgob, north of the salt lake. Once again, the defense force was completely wiped out. The army of Pearls lost one attack dog in the exchange. 66 casualties for Osme, one casualty for Kima.

The 6th of November, a last attack was launched on the suburb of Lozstosbub, once again, the victory was total and the defenders were crushed. 61 casualties for Osmites.



In total, the shaping attacks of this season caused 198 casualties in Osmite territorial defense forces. If only we had the manpower to exploit the breach, we could have seized a lot of territory, but alas…

Speaking of manpower then, two half-squads were formed this season, were fitted and started their training. It might however take a couple months before they are ready to hold territory.


Kashi Idoduslud (left) was recruited alongside his friends directly from a migrant caravan. Together, they formed a half-squad. Kashi himself is a competent crossbowman, but his team will have to learn from scratch.
Daseb Lucogpimra (right) has been recruited from the city itself with four other militia-men. His training is a bit more advanced and his team already is equipped, but will require more experience before it can be safely used.

In total, ten men are getting prepared. This is not enough. We will need to find way to recruit more people in the army in short order.

Construction and industrialization

On the development side, the quick production of cheap gear made out of Osmite bronze quickly depleted our reserves of metal. If Kimaeslo Ori still has access to tons over tons of used Osmite gear, it still has to be processed before it can be repurposed into equipment for the militias, and to this end, our single smelter was definitely not cutting it.

Hence it was decided to install more two more smelters into the abandoned galleries, to speed up the process. Those smelters do not have vocation to be permanent, and will likely be moved to the smith guild building once it is completed. The temperature and toxic gasses, on the underground, cannot be healthy for the workers – but the war effort dictates that we push through.



In the other hand, the construction of “armor sets” for light infantry, made out of gauntlets, helm, boots, greaves and copper mail is going fast, and allows the army of pearls to not be limited by the availability of gear to open new offices in the army. It is, of course, not quality gear, but we realized (too late) during the first fall of Kimaeslo Ori how important metal armors were for the fighting force.

For his relentless work, Kaos has now the rang of Grand Master in armor-making. This underlines how long and costly is the formation of redsmiths, and how important their safety is to us.

Commerce with dwarves have also brought to us a lot of iron and dwarven iron, which was quickly processed into more wonder-weapons. Lady Desli, fascinated by the metal, asked our smiths to craft one table made out of pure dwarven iron for her study room…

This is likely to slow us down, but then again, she is our lady after all. We will make her table – when we come to it.

On the topic of constructions, the roof of the barracks is mostly complete. The barracks are now fully functionnal. Everyone can now train with their weapons of choice, including range weapons like bows and crossbows. This (alongside, of course, monthly attacks on the enemy border) allowed the Tactic Squad to reach a very honest level of archery.

Compared to the difficulties we had with fielding a ranged squad in the past, it’s a clear improvement. Now, training ranged troops is an option.

In the future, we want to make a roof over the granary to allow for one more functional floor, then we can focus on the last building of the bridge – a little museum for the great achievements of the country. We have not decided yet what we will put there, but we have still time.

Retrospective on the life of Mudung Nulceem

In year 31, in the kingdom of Xakedgil, in the city of Spishabtor, Mudung Nulceem was born as a child of incest – the father was the nephew of the mother – in an extremely cursed lineage.
Out of his grandparents, one was a werebeast, two were necromancers. Without exaggerating, we can say little Mudung did not start with the best chances in life.

Thankfully for him, his last grandparent was, on the contrary, the King of Xakedgil at the time, and despite his very cursed upbringing, he could have an educated childhood and promises of an excellent office in the kingdom.


Things that would mess up a kid’s head are the same things that would make him as a creature of the night as an adult

The 8th of April 57 – Mudung was 26 – he was named Sacred Guard, a highly honored title of the Cathedral of Bravery, the locale religion.

In the beginning, he accomplished his religious office with zeal. But soon enough, he felt trapped into his function. He missed secular life, he wanted to see outdoor and very quickly, started to resent Galka, the god of dreams he was serving.

September 67, he committed the irreparable, and conducted an occult ritual in the cathedral – using the holiness of the place to acquire arcane powers. At the end of the ritual, Mudung was changed; he was now an immortal vampire, cursed to survive on human blood.

In 71, he met Stran by chance, as she was visiting Spishabtor. The two connected immediately – Stran was already a vampire herself. They married soon after.

The thirst was still manageable at the time, and the couple would hunt people at night together when the cravings were too strong. Stran was more experienced and shown to Mudung what she knew. Together, in eight years, they killed four people.

In 79, Mudung was suspected after a murder he committed – to avoid capture, he fled to the hamlet of Imisimin. It is where, in 81, that he met a woman by the name of Kisho.

Kisho was a famous musician, and Mudung, although not initially interested by music, thought becoming a bard would allow him to avoid detection and give him opportunity to flee without arising suspiscion – and so he became her apprentice. Master and student then moved to the nearby village of Dopodnimu.

It is there, in this seaside village that Mudung would spend most of his existence. He wrote musical compositions and essays, and of course, hunted humans at night.
Every couple of years, he would participate to foot races in festivals held in Ishacondo, the capital city of Xakedgil – and even won some.

In 110, his apprenticeship was over, and his master very old. Mudung, of course, was still physically 30 years old and started to take students of his own.

15th of March 122, Mudung was conscripted alongside people from the nearby village for an assault on Zuspzebolngo, the keep of the local demon lord. The battle went in favor of Xakedgil, but was otherwise inconclusive and the victorious humans renounced to press on their advantage.

However, during the mobilization, Mudung was spotted by people from  Spishabtor who knew him, and witnessing his agelessness, started spreading rumors. Mudung’s peaceful life (for him) was definitely drawing to a close.

In 123, King Devsem himself came to Dopodnimu with a group of soldiers to arrest him – Mudung fought them off and managed to flee. He went as far as he could, eventually relocating to the village of Itkeeve, on the north-western shore of Tadtodka, where he worked as a ranger. His murders soon resumed.



It was only in year 157 that he decided to live Itkeeve. Why he did was unknown. At this point in time, Stran has already been caught and killed by the knights of Thomocemir, and because she talked, Mudung was known by the troops of Mong Kima.

He was arrested soon after his arrival in Kimaeslo Ori.

And today, 25th of September 159, he was finally put to death – like his wife, by impalement.



Do not shed tears for Mudung Nulceem. The vampire was the culprit of almost 150 murders in Xakedgil, and was a danger for humanity.
There is nothing we could have said or done to him that would make him into a safe, productive subject of the kingdom. Mudung was a predator, and he shall hunt humans no more.

His body was destroyed, his blood was cleaned, and a small memorial was carved to him in the abandoned mine.



Appeal to migrants

Until now, we limited the number of souls in Kimaeslo Ori to a soft limit of 200 and a hard limit of 220. Obviously, this is not enough and we are now bumping very hard against that limit. We shall therefore, starting next season, raise it to 300/350 and hopefully attract more migration onto our little bridgetown.



Maloy

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Re: Mong Kima - The Nation of Pearls (DF 0.47.05)
« Reply #1666 on: August 17, 2024, 03:25:43 pm »

RIP to your FPS, but I also don't see any alternative toward taking over the goblin lands


Perhaps our human and elven squatters turned citizens could be encouraged to sign up for the military with promise of land ownership in the soon-to-be-conquered goblin kingdom?

Cathar

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Re: Mong Kima - The Nation of Pearls (DF 0.47.05)
« Reply #1667 on: August 17, 2024, 04:47:06 pm »

Well, it's in the program for the human rescues at least. For the elven rescue... actually it was something I wanted to ask. For now we did not rescue elves. I don't know if we should. I'm really hesitating on this, so don't hesitate to argue either way, I'm receptive.
It kind of pains me to see them rot under the rain year after year, but stealing them from their home kingdom wouldn't seem fair.

For the human rescues, they get two years of leisure in the city before being made into squads and sent to occupy captured territories

Maloy

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Re: Mong Kima - The Nation of Pearls (DF 0.47.05)
« Reply #1668 on: August 25, 2024, 08:43:11 am »

Well, it seems the elven kingdom has forgotten them! And they won't lose their cultural values or beliefs when they join the humans!

The world is endangered after all and the good people of Mong Kima would not leave such refugees in squalor! I think? idk I also see why you wouldn't take themn

Cathar

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Re: Mong Kima - The Nation of Pearls (DF 0.47.05)
« Reply #1669 on: August 27, 2024, 07:34:12 am »

Well, it seems the elven kingdom has forgotten them! And they won't lose their cultural values or beliefs when they join the humans!

The world is endangered after all and the good people of Mong Kima would not leave such refugees in squalor! I think? idk I also see why you wouldn't take themn

Well, all in all I'm ready to welcome them in the capitale city, especially if they can be given their own swab of land taken from the enemy eventually.

Here's a key takeway of the morale dilemna how I figure it :

For rescue
• Abandonning people to the wild, even elves, especially as we have the means to save them, might be seen as inhuman
• We are in dear need of arms and integrating elves might contribute to solve our manpower shortage. Especially we can make good archers out of them.

Against rescue
• Despite a recent thawing of diplomatic relations, Iferi Fiyopi remains the faction that performed the Massacre of Kostupu earlier in history. They really killed a lot of people and it is unusual to find a pearlite family that didn't lost a member in that event.
• Integrating elves might(?) lead to domestic trouble / represent a danger for pearlite culture (again with a "?"). Either way, Mong Kima is not used at all to shelter foreigners, and elven integration would be a literal first time in history, so it's not something I want to treat lightly
• It might (?) cause diplomatic tensions with Iferi Fiyopi
• It might be seen as cheating

TheFlame52

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Re: Mong Kima - The Nation of Pearls (DF 0.47.05)
« Reply #1670 on: August 27, 2024, 03:37:13 pm »

Could you rescue them only to expel them immediately after? Or would that make them citizens of Mong Kima so they would go to Mong Kima sites...

Cathar

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Re: Mong Kima - The Nation of Pearls (DF 0.47.05)
« Reply #1671 on: August 28, 2024, 08:04:07 am »

I don't think that would make them citizen. "Rescues" have to petition and before they do, act like visitors, sleep at the inn etc.

TheFlame52

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Re: Mong Kima - The Nation of Pearls (DF 0.47.05)
« Reply #1672 on: August 28, 2024, 09:39:51 am »

What happens if you deny a petition? Would they leave just like a normal denied visitor? The elves go home, everyone wins.

Splint

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Re: Mong Kima - The Nation of Pearls (DF 0.47.05)
« Reply #1673 on: August 28, 2024, 02:15:13 pm »

It's worth a shot if that's the case. Period of rehabilitation then send them on their way.

Would be for the best if they left on their own, considering how much of the city's industry is reliant on things the elves tend to not like.

Darkening Kaos

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Re: Mong Kima - The Nation of Pearls (DF 0.47.05)
« Reply #1674 on: August 28, 2024, 07:57:07 pm »

     This does sound like a good option, getting them back into the economy as productive citizens . . . elsewhere.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Cathar

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Re: Mong Kima - The Nation of Pearls (DF 0.47.05)
« Reply #1675 on: August 29, 2024, 06:35:39 am »

Okay, so it's decided then ! Rescue then petitions denies. Then we'll see.
Winter has already be played, so we will do this in year 160

Cathar

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Re: Mong Kima - The Nation of Pearls (DF 0.47.05)
« Reply #1676 on: September 29, 2024, 01:39:49 pm »

Winter 159

Desperate attack

It happened in the very beginning of winter. The goblins of Usbuurar suburb had rallied, took up arms, and bypassing the armies laying siege to the fortress of Stustonako, went straight to the bridgetown with malicious intents.
Usbuurar, as far as we could tell, was a scarcely populated and very poor suburb of Stustonako. So far, it has been spared from direct assault from the army of Pearls – although it was visited by our commando unit last season. We thought this raid went undetected; it was apparently not the case.

Early December then, they were rallied by a woman by the name of Stozu Tafizèdusmun, and the 3rd of December, a troop of two dozen goblins, unsupported, half of them civilians and most of them carrying ranged weapons, arrived in the vicinity of Kimaeslo Ori.



Of course, the town’s bell rang immediately: we couldn’t be sure about how many goblins were involved in that troop and more worryingly, the hardened heavy mobile infantry was away, partaking to the siege of Stustonako in the north.

Once the civilians were secured, Totten scrambled every fighting capable squad under her command and moved to the western side to engage the enemy. Most of the deployed squads were incomplete in terms of equipment, training or both, but circumstances ordered some risktaking.



However, as soon as the engagement started, our doubts evaporated instantly.



Pearlite reserves crashed into Osmite vanguard and rolled over them. Osmite bronze mail provided no protection against dwarven iron, and pearlites advanced without slowing, leaving mangled corpses and lopped off limbs in their trail.



With the Osmite vanguard utterly obliterated, their archers were now completely exposed, and in range of another brutal charge.

The following assault went as one would imagine: the Osmites were slain to the last.

We do not understand what those poor devils were trying to do. Did they mistook our commandos for ordinary thieves and were they pursuing them? Were they trying to break the siege of Stustonako? Did they not see the result of previous, better armed, fielded and supported assaults on Kimaeslo Ori? Did they wander in by chance?

We might never know.

Successful heist

With the ongoing siege of Stustonako and the training of the Commando squad, this end of a decade was also the opportunity for some military movement of our own. We are still short on manpower and are therefore limited to shaping attacks for now. We can’t capture territory, and Stustonako itself is still outside of our reach, but there is still weak points we can exploit in Osmite fortresses.

Now for memory, Osme is protected by two fortresses: in the south, the fortress of Stustonako keep offering resistance our besieging units with no end in sight, and in north, the smaller fort of Stozuumu stops us from entering freely into Osmite territory. Both of those forts, we saw it already, are composed of one large central defensive structure, surrounded by sprawling suburbs inhabited by civilian population.



The 21st of December, Pearlite army advanced on the fortress of Stozuumu and attacked the suburb of Osedostngosp. The suburb itself was defended by a couple of goblin fighters, and large troops of beakdogs and trolls, and lead by a rather competent officer by the name of Dang Kutsmobxustxu. Step up as it is from most Osmite territorial forces, mere competence would not be enough to fight the army of Pearls. The army of Osedostngop was slain (68 casualties) and Dang himself was eaten by a warbear.

The 15th of January, a probing attack was launched on Atumesle, the next suburb in the fortress of Stustonako. It was extremely lightly defended and its defenses were slain immediately. We could send occupation troops at this point.

The 12th of February, another attack was launched on the Stozuumu fortress, on the Oknguslu suburb. There again, the local militia folded and routed easily.

Taking the failed assault on Kimaeslo Ori into account, we recorded 108 Osmite casualties this season.

However, those probing attacks were not our only mean of conducting war through our manpower shortage.

Indeed, for half a year now, the Commando squad has been running around in Osmite territory, providing us with information and stealing goods as opportunities arise. Typically, this kind of booty never went beyond sloppily made clothes or copper trinkets we can smelt on occasion; however this winter they had an extremely good catch in the Stozuumu fortress.


In these 27 years of war against Osme, every single successful osmite movement involved goblin cavalry mounted on those big flightless birds. Of all weapons the goblins ever used against Mong Kima, beakdogs were the only one proving successful… and now we had one of them under our thumb.

Unfortunately, only one… Besides, it was a male, and a scrawny one at that. Nevertheless, shall we find him a mate, we will start fielding beakdog cavalry of our own, and we have no doubt it will prove extremely useful for the final assault on Stustonako.



Monster in the underground

The 8th of January, tremors could be heard in the underground. Low and bellowing sounds could be heard by the vagrants in the mine. We immediately investigated, and found out than an Old God had elected residence in the lower levels of the caves.



“Cethhuta Efaci Liceyi”, a large hairy dragon with poisonous saliva decided to just stay there and live. So far, it doesn’t seem he can reach the upper levels and enter the mine, so hunting him down would not be an immediate priority. Hell, with everything happening underground, he might very well meet another Old God and prove himself useful in the future.

Town development

Lastly, the granary’s roof on the bridge is now functional and just needs to be properly tiled now. Once it is done (and we might very well finish it next spring), we will focus on the little museum.

There is also work to be made in the western side. The metallurgy school is almost completed and hopefully will be opened soon, then we will have more space for two more major buildings. Perhaps we will make more proper houses.

A couple individual houses were actually built on the eastern shore, under the bridge. Those little “habitation units” are very small and only have a bedroom and the bare necessities. People living there are expected to take their meals in the communal dining room… For all the wealth that Kimaeslo Ori is producing, individual property remains extremely limited for all those who are not in the high nobility.





Splint

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Re: Mong Kima - The Nation of Pearls (DF 0.47.05)
« Reply #1677 on: September 29, 2024, 03:31:34 pm »

That image of the skirmish is cool as hell.

The one of the Beak dog made me imagine the commandos were already leaving and it just kinda followed them out from an open pasture.

As to property and homes, many of the common folk of the Bridgetown still probably have it better than the vast majority, even with the war looming over their heads and those homes being small, seeing as typically the norm in most human settlements is communal dwellings with little or no privacy, sometimes practically stacked on top of each other in the larger towns. Small they may be, but they're their own.

Besides, it's better for people to have another reason to visit communal spaces, at least in my opinion.

TheFlame52

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Re: Mong Kima - The Nation of Pearls (DF 0.47.05)
« Reply #1678 on: September 29, 2024, 05:53:12 pm »

oooh i love the territory map

Cathar

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Re: Mong Kima - The Nation of Pearls (DF 0.47.05)
« Reply #1679 on: September 30, 2024, 07:05:14 am »

That image of the skirmish is cool as hell.

The one of the Beak dog made me imagine the commandos were already leaving and it just kinda followed them out from an open pasture.

This time, it may be a fluke indeed, but I'm definitely sending them back specifically to get more now.
Man I wonder if I can capture Trolls. That would be very good.

As to property and homes, many of the common folk of the Bridgetown still probably have it better than the vast majority, even with the war looming over their heads and those homes being small, seeing as typically the norm in most human settlements is communal dwellings with little or no privacy, sometimes practically stacked on top of each other in the larger towns. Small they may be, but they're their own.

Besides, it's better for people to have another reason to visit communal spaces, at least in my opinion.

Yeah, it's better to sleep in a small bed room than in a dormitory I guess.We might build more little family houses later but quick expansion is the priority now.
And yeah, have them socializing is a bonus

oooh i love the territory map
I've started re-working on the world map... It will take some time.
« Last Edit: October 01, 2024, 03:46:21 pm by Cathar »
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