Sorry ziizo, apparently I didn't notice that you're actually carrying around 6 water bottles. Weird... how did I forget that asset. Ah well, the canteen thing was sensible, and it worked in your favor so I'm just leaving that all as is.
Starting AreaMapRun to the lodge and attempt to get on the phone, calling the OFC Charleville team manager. If questioned by park rangers why the call has to be made, state that it's a matter of life or death.
9+1: You sprint into the lodge at full speed, and ask for the phone. Your haggard state means they don't ask any questions.
The assistant manager of the football club picks up the phone.
"Dolosus, is that you? You sound out of breath."
You try to explain the situation.
"Yosemite National Park? What are you doing there? A matter of life and death? That sounds serious! Is there anything I can do for you?"
Well, you have their attention.
Screw medicine today I die with glory.
Launch a burst of wind to NAV then charge at NRDL with intention of engaging in a boxing match with him.
Use my slick feet to outmanoeuvre Ziizo, jabbing at his face while avoiding any punches myself.
Order my hounds to eat the imps (I'm hoping they are just made of meat and throw fire, not actually made of fire).
Throw a flask at NRDL (and Ziizo if he's there too), then loot oceansoul of his money and crafts supplies.
Init:
Ziizo: 2
Ziizo Cadet: 7
NRDL: 6-2+1=5
NAV: 6+1=7
Fire Imps: 1
9: Ziizo's cadet makes it to the shore in record time, and doesn't tie the canoe. Instead, he hides it nearby. After much running, he arrives at the scene of the battle to see his commander bleeding to death!
2: He tries to create bandages from Enemy post's uniform, but fails! (These are like clothing from hell or something. No ordinary cloth could hold such hatred. Karma maybe?)
8: Next, NAV orders his dogs to attack the imps!
5v6,4v7: Both dogs focus on a single imp, but the imps are able to escape from harms way!
3v7: NAV throws an acid vial at NRDL, but he misses, and the acid sizzles uselessly on the ground.
5v9: He throws another vial at Ziizo, but the navy man avoids the toss!
(You have no time to loot OceanSoul.)
Minor hazard created: Small acid pools: Especially poor dodge or movement rolls in this area may cause you to step in acid. The acid will last until turn 7.
NRDL sees Ziizo give up on healing, and start moving towards him, boxes gloves held leveled. I wonder how he shoots a gun with those on... Very carefully I suppose.
5+3+1-2v9+3+1-1: NRDL rushes ziizo with a flurry of punches, but Ziizo deflects ir evades them all with his own boxing expertise! (Because this is a boxing battle, you both get the bonus. In other words, it basically evens out.
6-1v6-2: Ziizo retaliates with a blast of wind, knocking NRDL to the ground! It puts out the test of the fire though.
2+3+1-1v4+3+1-2
-2: Ziizo's follow up attack is much stronger, and he makes several punches on his foe's head! NRDL starts to feel dazed!
3: The vigorous action reopens some of NRDL's burns.
5: Ziizo's chest doesn't get any worse. However, he feels more faint.
6v1,6v4: Both imps literally open fire at the already burning fighting dog! This is simply too much for the already winded canine, and it collapses to the ground.
Stop the car and bandage up my arm/wrap it up some way.
3: You stop the car, and look around for any way to fix your arm. This truck is rather barren of supplies, however. You tear off a piece of clothing for a bandage, but it doesn't do much other than slow the bleeding.
Health: Face moderately battered. Upper body, left arm, right leg heavily burned. Other parts also heavily burned. -2 pain penalty. Light-Moderate bleeding. Wounds cauterized. Dazed. -1 to some actions.
Assets:
Clothes: Nothing special
$50.00
Boxing Gloves: If worn, damage becomes more KO than immediate. In addition, protects fists from stress caused by repeated punching.
Durian: Sealed in a plastic bag strapped to waist. Bag blocks the odor, which is crippling to some.
Soccer Ball: Complies with regulations.
Owner of BCI Engineers & Scientists Inc.
Manager of Al-Ain Soccer team (Team not present in this area)
Canteen: Full of watery goodness.
Skills:
+3 boxing
+1 agility
+2 stealth
+2 engineering
+2 geology
+3 coaching soccer
+3 soccer
Abilities:
Deadly Fists: As a professional boxer, your fists are deadlier than that of an average man. Your punches have a tendency to inflict lethal damage instead of KO damage.
Articles:
https://en.wikipedia.org/wiki/Young_Dutch_Samhttps://en.wikipedia.org/wiki/Limb_darkeninghttps://en.wikipedia.org/wiki/BCI_Engineers_%26_Scientists,_Inc.https://en.wikipedia.org/wiki/Durianhttps://en.wikipedia.org/wiki/Zlatko_DalicHealth: Big hole in upper body. Moderate-Heavy bleeding. -1 pain. Faint.
Assets:
Mountain Spring Water: 6 bottles. Refreshing, but not especially curative. Very clean though.
Canadian Royal Navy Lieutenant Uniform
Hypalon CoatingCanteen: Full of watery goodness.
$50.00
Browning Hi-Power: 8/10
10 spare .40 S&W Ammo
Hypalon Folding Kayak
Allies:
Loyal Canadian Navy Cadet:
Inventory:
Canadian Royal Navy Cadet Uniform:
Hypalon CoatingBoxing Gloves: If worn, damage becomes more KO than immediate. In addition, protects fists from stress caused by repeated punching.
Hypalon CoatingM67 Grenade(Designated C13)
Browning Hi-Power: 10/10
10 spare .40 S&W Ammo
Skills:
+3 river navigation
+3 boxing
+1 agility
+3 architecture
+3 transport
Abilities:
Wind Power: Can direct light winds at will or launch a stronger burst of wind with focus. 5 turn cool down for the latter power. Available. Both powers go on cool down simultaneously if used. Available.
Deadly Fists: As a professional boxer, your fists are deadlier than that of an average man. Your punches have a tendency to inflict lethal damage instead of KO damage.
Articles:
https://en.wikipedia.org/wiki/Medicine_Bow_RiverLieutenant_(navy)_(Canada)https://en.wikipedia.org/wiki/Lempster_Mountain_Wind_Power_Projecthttps://en.wikipedia.org/wiki/Hypalonhttps://en.wikipedia.org/wiki/Dmitry_Chudinov https://en.wikipedia.org/wiki/GatesheadKIA:
Health: Dead.
Assets:
British Royal Navy Admiral Uniform
$50.00
Enfield No. 2 Revolver 3/6: Can be fired twice per turn. Thrice is possible, but inaccurate.
.38 Ammo x6
Bass Guitar: Good quality.
The Valiant(Script): All the info you need to perform this play, which is apparently fairly popular in some settings.
Skills:
+3 sailing
+3 military strategy
+3 diplomacy
+4 firearms(I may have allowed this skill to become too high. We shall see.)
+1 skeet shooting
+3 rock music
+2 chess
+3 acting
Abilities:
5 Turn Rule: If you spend 5 turns in combat and no damage is dealt to at least one combatant, you may create a temporary escape portal that leads somewhere safe by declaring that combat a draw. You cannot decide the exit location. The 5 turns must be consecutive. This ability technically has no cool down, but the 5 turns reset to zero when you would expect them to. Teleportation can only be done once for each combat you declare a draw.
Articles:
https://en.wikipedia.org/wiki/Lionel_Halseyhttps://en.wikipedia.org/wiki/We_Shot_the_Moonhttps://en.wikipedia.org/wiki/Franco_Donatohttps://en.wikipedia.org/wiki/Fifty-move_ruleThe_Valiant_(play)Health: Dead.
Assets:
Clothes: Nothing special
$50.00
Cardboard cutout: Can be made to look like a wiki warrior by spending an action. NPCs will perceive the cutout as that warrior. You can use the cutout as a puppet to obvious effect. Even other warriors may be fooled.
Arts & Crafts supplies: Allows you to decorate the cardboard cutout. They'll probably run out eventually, but you should be able to do it more than once.
Skills:
+2 medicine
+2 arts&crafts
+3 stealth
Abilities:
Flat line: 10 turn cool down. Available. If you can see in person someone who is connected to a life support machine, you can cause them to flat line. This tends to be very fatal.
Riddler: 5 turn cool down. Available. You can ask a target a fair riddle. If they get it wrong, you can make one free attack guaranteed to hit. Send riddles to me first along with the answer(s) to them, and I'll determine if they are legal within this game.
Infernal Warrior: You have some demon blood in you. This gives you the strengths and weaknesses you probably expect. The following abilities are available to you.
Summon Lesser Demons: 5 turn cool down. Available again on turn 7. Summons a couple fire imps to harass your foes.
Infernal Fireball: 5 turn cool down. Available again on turn 6. Demonic fire burns harsher than regular fire, as it turns out.
Demon's Run: Passive. Your wings aren't exactly developed yet, but you can definitely jump higher and run faster than most people.
Woodland Warrior: If you are in the woods with a wiki warrior to attack, you become much more powerful. The forest itself may obey your whims.
Articles: Troper Time active
http://tvtropes.org/pmwiki/pmwiki.php/Main/Flatlinehttp://tvtropes.org/pmwiki/pmwiki.php/Main/RiddleOfTheSphinxhttp://tvtropes.org/pmwiki/pmwiki.php/Main/CardboardPalhttp://tvtropes.org/pmwiki/pmwiki.php/Main/DevilButNoGodhttp://tvtropes.org/pmwiki/pmwiki.php/Main/DontGoInTheWoods"Well..there are four questions. This body..was a Wiki-warrior. Thus, firstly, if any Warrior in an active game ever defeated this body, this consciousness of mine in it, would they still get an article? Second, the inverse; if it ever defeated n Active Wiki-warrior, would it get an article? Third..how many points would it take to make this castle of mine the arena? Same as usual, or is it off the table? If it even is an option, four, how much could I personally set up this castle for...interest, ranging from traps to cameras to personal involvement of this body? I would be willing to not compete in that match if it would be an unfair advantage.
The figure chuckles.
"My, not holding back are we? One at a time then. First of all, once a wiki warrior, always a wiki warrior. That ought to speak for itself. If it doesn't, the answer is yes to the first two questions."
The vague figure's head tilts quizzically.
"Mind you, even if a warrior managed to get here, they'd have to issue a proper challenge, and you would have to accept. Given that you're currently retired you're... protected shall we say? Of course, if you were to attack another warrior, that protection would be forfeited."
The figure stands up and begins to pace around the room.
"As for making this castle the arena... Very interesting idea. That'd probably still be one point by itself, but I imagine there'd be a bidding war due to the advantage it would give you. As for traps and such... Well, the multiverse is a vast place. In some realities, "Castlenock Castle" is still in perfect condition. You'll know the price if it becomes possible. You'd definitely have to use this body to compete if the arena was here though. Now then, I have articles to manage."
The figure disappears, and the room returns to its usual calm state.