Name: Ekrov Trenian Vyachilad
Description: A noble's son, Ekrov is a boy on the cusp of adulthood, and barely looks it. His hands are soft, his appearance somewhat unkempt, but his body has toughened from his time on the road. He's no longer scrawny, though he's still somewhat short--though it's hard to tell whether that's due to age or genetics. His eyes are calm and constantly look around in absentminded wonderment; he seems continually fascinated, but almost amused as well, as if there's a hidden joke in everything he sees. He wears a clearly high-quality outfit, but to his credit it looks unusually practical for a noble, subdued brown in color and light aside from thin pieces of light leather in strategic locations, clearly intended more as protection than a fashion statement. He carries a small backpack, and wears a light cloak that's had an absurd number of little pockets clumsily sewn into it.
He has a very large third eye in the center of his forehead. It is rotated ninety degrees from his other eyes, and has a glittering gold iris set into an entirely black sclera. It cannot turn to look at things without him moving his entire head, and is rock solid.Magic Path: Alchemist Sculptor
Mana: 77 (184 thaum carried)
Magic Words: "Animate", "Cloud", "Banish", "Iron", "Human", "Clockwork"
Stats:Strength: d6
Speed: d6+2
Endurance: d6+3
Knowledge: d12+5
Will: d6+2
Senses: d12+1
Ongoing Effects: None.
Current Sculpture Materials:1. Something of perfect roundness
2. Ash from the ruins of a city3. Skin containing an old scar
4. A book
5. Honey
6. Something that came from beyond the skies
Inventory:Backpack
Lightly armored traveling outfit (enchanted to d6, from d4)
--Wooden shield (+1 to armor rolls, most of the time)
Steel stilleto (d4 melee)
Merc Longsword (d6 Melee)
Ornamental spring pistol (d6 ranged) [6/6] (30 spare shots)
Alchemist gear
12 gold, 8 silver (Saeko owes him 400 gold... For someone with d12 sense, Ekrov can be pretty gullible.)
Orb key thing, looted from long dead pilot corpse.
35 (!) Clockwork mainsprings capable of powering full robots
Enough robot pieces to reassemble a full combat robot. (This may be being cannibalized for the power armor)
Ash from the ruins of Gravid. (sculpture mat)
Text-metal linked to another piece of text-metal, carried by Saeko.
A wearable robot exoskeleton, with all the mechanics moved to the exterior.
--Enchanted so that it can be worn, and the mechanical parts will follow the movements of the wearer.FERROUS MEMENTO, THE MEMORY SKULL!--Enchanted to only open when the correct passphrase is spoken to it. Only Ekrov knows the passphrase.
--Enchanted so that Ekrov is always aware of its location and status.
Two broken clockwork robots, shoved in crates. Details
here,
here, and
here. And a question about rewriting their minds
here.
A pair of strength-increasing clockwork gauntlets, which were clearly meant to be used by the robots, "seemingly for bending metal".
A strange blunt clockwork circular saw that is extremely effective at cutting through metal.
A straight bladed clockwork sword, with a slot in the bottom for a power cell. It is a lightning saber; when properly empowered, it will produce high heat and electrical discharge that will greatly enhance both its cutting power and the damage it causes. It needs a power cell of the right size; which is basically a charged battery.
A large bag of bomblets, taken from an unexploded clockwork bomb.
Paints, a dish, sands, glitter, water, general scrying supplies.
Pencil + Paper.
Expensive medical supplies.
Sketches of:
Gyrotourbillon's workings
Benedict the Griffon
Detailed but incomplete schematics of clockwork robot people.
Clockwork machinegun schematics.
Simple clockwork tools schematics.
Schematic for a simple remotely-operated alchemist-gear manipulator thing.
Maps to the three caches of clockwork loot buried somewhere between Alkahest and Lake Candentis.
The design and construction for a full combat robot, of the kind found in Gravid.
The structure and enchantment framework of a flying thaumic warmachine, found within Gravid. Incomplete, due to Ekrov's lack of understanding about how the machine knows what to do.
The structure and functioning of a thaumic rifle, found within Gravid.
Even more sketches on how complex thaumic devices work, in particular dealing with the spirits that animate them and give them some degree of life and sentience.
The full schematics of one of the "Clockwork dragons" that attacked the party at Gravid.
The design and function of thaumic keystones.
TO-DO LIST:MEMORY TINKER!!!
Clockwork stuff:
Fix a robot
Try to reverse engineer and understand those power pellet crucibles.
Fix the broken machine guns
Look into cloning machine gun ammo? Probably not something we'll care about ever, but I wanna DAKKA...
Find out where all these clockwork things are coming from. Apparently they might actually come from
Candentis?Test banish teleportation.
Make thaumic tools run on thaum, rather than mana or magicoal.
Cache A: The buried death pellet furnaces, both the unopened ones and the empty opened one.
Cache B: All the unexploded bombs from the wreck, including one that's been opened and had some of the bomblets taken out.
Cache C: The rest of the loot from the wreck, buried inside crates. Contains:
"A large number of tools (These are what you could call mundane tools like wrenches, screw drivers, plyers, and the like. There are a lot of them in different sizes and shapes but none are hugely rare or valuable on their own. Though they are admittedly well made.)"
"A pnumatic self heating rivet gun and the air compressor for it"
"A sort of 'Jaws of Life' style combination spreader and cutter. Basically a massive pnumatic pair of plyers/snips."
"3 more working machine guns, and a half dozen that are broken in some way" ((These deal "d12 [damage], if memory serves, though they often roll multiples."))
"About 10 or so big boxes of ammo (there are a lot of loose belts around so the amount isn't exact)"
"A welding system"