tell them everything regarding the possessed kids.
Name: Nina Morellis
Appearance: A young, red-haired woman, green eyes, somewhat unkempt. She's had Adam for as long as she could remember, and has a bit of a reputation as a harmless nut. The town guard are okay with Nina though, occasionally getting her help keeping a mage secured by having her drain their mana so they can't cast. Since they don't have a proper magehunter available, having a local civilian channeler they can bring in as needed is a big help. And Nina tries to be on her best behavior with them to keep their relations good. Nina herself works as a healer, living out in the poor part of town, and has an erratic schedule based on the needs of those who want her help. so she has a lot of free time, but also gets woken up in the middle of the night a lot. add in Adam's occasional antics and she doesn't get to have a stable sleep schedule.
Magic Path: Channeler, Invoker.
Materials: Sound
Mana: 5
Strength: D4
Speed: D6
Endurance: D10
Knowledge: D8
Will: D10
Senses: D6
Inventory: Backpack, padded cloak (D4 protection, Light armor), Lantern, doctor's bag, waterskin (air), hammer, 2 silver, air bladder, white robes.
Inhabited by a spirit which takes the form of a floating disembodied limb that constantly melts and reforms into other body parts. She calls it "Adam."
Location: Mesothorium
Cabal: None at this time.
You explain everything to them, starting with the first child and continuing until you entered the building. The man listens, growing more stone faced and grim as the minutes pass. When you finally finish he swallows slowly and nods.
"Sounds like we have the source for our disappearances." He says, mostly to himself.
"Yeah, don't worry about me. I have faced worse things."
Randolf laughs at his own bad joke.
You know, maybe what I need is just some fresh magic energy. Grab the magic sword (Aqua Vitae) and drain all of the mana it has. Hope it's enough to maybe level up and that the thing is still usable as a normal sword.
Name: Randolf Osborn
Appearance: Ugly as hell. Smells like rotten fish. Very brutish.
Magic path: Channeler Ascetic
Mana: 2!
Strength: D6
Speed: D6
Endurance: D12
Knowledge: D4
Will: D12
Senses: D4
Ongoing effects:
Inventory:
Sealer Suit D4
White Robes
Shield
Wooden Club D6
Backpack
Lantern
100 feet of rope
29 gold coins
4 silver coins
Air bladder
Aqua Vitae???
[8v34]
You put a finger on the blade and attempt to suck some power out of it. Nothing explosive happens. Nothing violent. Perhaps the sword or its maker is partial to you and doesn't want to cause you undue harm. But you get a feeling as you attempt to pull power from the blade, a feeling like being in a pipe with a thundering wall of water rushing towards you. Like being beneath the boot of Atlas, just before he steps down. Like having a knife to your throat. Helplessness and impending destruction beneath the will of something utterly impersonal and totally beyond your control.
You snap back to your senses a half second later.
Free my hands. Hey, d10 strength isn't for show.
Name: Zavirius En-Drani Haver, Painter
Appearance: A girl of unknown but apparently foreign decent. She claims to be the last surviving member of a long-dead ancient race, kept preserved in some kind of magical stasis, but this is likely untrue. Though her skin is a strange shade not normally seen on the continent, and her hair is bleached white with a slight green reflective tint. She is not very tall but stout like a dwarf and startlingly strong. The clothing that she wears is very minimal.
Mana: 1
Method: Flesh-Inscribing Channel
Materials: Lightweight, Explosion
Strength: d10
Speed: d6
Endurance: d6
Knowledge: d8
Will: d8+1
Senses: d6
Ongoing effects: Okay?
Inventory:
nothing!
[10v3]
You flex your arms, pushing your hands together and using them as leverage to seperate your wrists. The binding, apparently some kind of cord or rope, strains and then either snaps or the knot slides lose. You shake the restraints off and then sit up, pulling the bag from your head. Wooo, you lean on one arm until your head stops spinning. You blink a few times and then stand up, looking around. You're in a cell, and an old one. Not a metal box or mortar and stone thing; a solid carved stone cell with an equally solid metal door. The only light coming in is torchlight leaking in through the cracks around the perimeter of the door. You are alone in here and the cell itself is only about 6x6, just long enough for you to lay across. You test the door and it is, unsurprisingly, locked.
Agree to see the two crippled patients, whom I should be able to help, and the person with the sick child, (who I might not be able to help.) Tell the other two I'll be seeing more patients the next day and I'll get to them then.
Saeko Hirahara
Japanese girl with a long black braid and a white and red dress with long gloves and stockings.
Invoking Empath
Str d4 -> d6
Speed d8
Endurance d10+1
Knowledge d4
Will d10+1
Senses d8
Items:
17 mana
67 coins (gold) {paid 10 gold deposit on a cougar/red-tailed hawk griffen familiar and 35 gold for bounties.}
d6 armour: The outfit, naturally. Weighs as if it were d4
Backpack
100ft Rope
Waterskin
Compass
Hat
Sun Goggles
Materials: d12 Ape, d12 Grow, d12 Strengthen, d12 Expand.
Location: Lunare
Status: Fine. Burn scars on arms.
Notes: Improving physical stats with strengthen, d4->d6 is d6, d6->d8 is d12, d8->d10 is d20 or more.
Mental stats are possible, but harder or more complicated.
The first patient has lost all four fingers on her right hand, along with maybe the upper quarter of the hand. Her thumb still functions but not as well as it should. The second is crippled in a different way; a clubbed foot, or something like it. His Left foot is swollen and very odd, with digits spread in almost a half circle around a foot that resembles a clenched fist, all knobby growths of expanded bone. The first patient is easy enough, just regrowing those fingers. The second, however, may prove problematic. You're not creating, you're altering what is already there. Its possible that amputation and then regrowth would be the best, but if you fail, it would not be good.
Ok then, hobo blood supply secured and nade bomb assemblies tinkered. Let's follow up on something else while we wait for Ecalir to finish shining his armor or whatever.
I bet 25 gold on Ecalir winning his first match. What is the payout?
Hmmm. You find lots of things that seem magical...though you kind of question a lot of them. You think they might be trying to scam you. Lots of trinkets with fancy names and complex histories that sound somewhat made up on the spot.
Follow up on the five (or less, do be discerning here) items that seem most likely to be of any real magical value.
Name: Darwin Zeppeli
Appearance: An old medicine man.
Magic path: alchemist gut-reader
Strength: d4
Speed: d6
Endurance: d6
Knowledge: d10
Will: d8
Senses: d10
Mana: 27
Ongoing effects: None
Magical materialsVacuum!
Reanimate
Sharpen
Viscera
Diamond
Inventorydissection knife: d4
Springy metal knive: d6
Springy metal sword: d6
Springy metal halberd: d8
gun: d8
9 smokebombs
Medium armor: d6
Ecalir's old armor: d8
Sealer Suit: d4 (vs magic)
shield (+1 to protective rolls from armor)
Alchemist’s Gear
250 gold worth of precious gems
Sack of jewels worth 203 gold
BETS:
-25 on Ecalir winning his first match
-25 on Ecalir winning the tournament
5 silver
an ingot of platinum (20 mana)
A glass slab with a topographical map of the kingdom carved into it
a bottle of glowing blue sea water, inside protective box with lock
a glass orb with barely visible lotus inside of it, inside staff assembly.
Doctor's bag
High quality backpack
donkey named Yvonne for carrying
Zomboraptor head
Lantern
several hundred feet of rope
climbing crampons
a grappling hook
iron stakes
net made of rope
several vials with imp fat
20 vials
good quality book&pen
The total payout is 45. (so your 25 back plus 20). Of course you have to actually go there and pick it up.
Lets see...There was a Compass that seemed to point to several different directions that were definitely not north. A coin that the seller claimed would always land the way its owner wanted it to, a mirror reflecting a place that was somewhere clearly not here, and a small book of illustrations, the first 10 or so of which you recognized as historical events but the rest you had no idea about.
Don the gear and give the sword a testing swing or two, to feel the weight of it. Did I get anything from winning the first match? Also, is this next match also first blood or something else? And do I know who my opponent is going to be?
Then I guess I'll just faff about until my match starts.
Name: Écalir Speedwagon
Appearance: barbarian, think Arnie from Conan the Barbarian
Magic path: Hunting flesh-scroll
Strength: d10+2
Speed: d10
Endurance: d8
Knowledge: d4
Will: d6+1
Senses: d6
Mana: 0
Ongoing effects:None
Magical materialsleft Arm: wood
Right arm: Insect
Stomach: Strong acid
Chest: White Phosphorous
Left buttcheek: Electricity
Right buttcheek: Lightning
left leg: multiply
InventoryQuality weapon (Spear): d8
Longsword with glowing runes
Springy metal warpick: d8
Springy metal knive: d6
Springy metal sword: d6
9 smokebombs
Fitted armor: d8
Shield (+1 to protective rolls from armor)
Backpack
100 feet of rope
Bandages
Tattoo Kit
250g worth of gems
doctor's bag
You get geared up. You look a bit old king Doran, if you know him. Your sword is a claymore or something like it; quite large and long but not too heavy and well balanced thanks to a large grip and guard. With your strength you can swing it around with ease. The next match is to the first blood, ie the first good blow, and your opponent is some guy named "Neilith" armed with a small shield and gladius. He'll be quick and have some capacity to block you.