Alternately exhausted and unsure what to do. I kept putting off my response over and over and well....
Oops, sorry.
Wait and listen, since I havent seen or heard anything since Randolf left to go look.
Try breaking the window with my club to catch their attention, then run to where Nina is. If they don't follow, then carefully find another window to spy the creatures from.
Name: Randolf Osborn
Appearance: Ugly as hell. Smells like rotten fish. Very brutish.
Magic path: Channeler Ascetic
Mana: 0
Strength: D6
Speed: D6
Endurance: D12
Knowledge: D4
Will: D12
Senses: D4
Ongoing effects:
Inventory:
Sealer Suit D4
White Robes
Shield
Wooden Club D6
Backpack
Lantern
100 feet of rope
29 gold coins
4 silver coins
Air bladder
Aqua Vitae???
You smash the window with your club and then turn to run.
[5v8]
You get three steps before an hand fastens itself around your neck and drags you unceremoniously back through the window. You see the window frame fly past, a square of light in a dark room. You hit the ground and tumble, rolling into the far wall and coming to a rest on your side with your back against the wall. The exaggerated figures are in front of you, silhouetted against the window. You can't see them well, the room is dark and they're blocking the only lightsource, but you can see enough. You can see child faces and limbs horribly stretched, mouths gaping wide enough to swallow a man whole, pit eyes with flickering red flames dancing within, and limbs grossly elongated. They look at you like an insect observes its prey; motionless but tensed, ready to spring forward at any moment. They don't even seem to be breathing, but steam is pouring from their nostrils and mouth.
You glance down and see the half eaten corpse at their feet.
Meanwhile, Nina hears nothing except the breaking of glass and then a thump.
Blow up the ninja that's grappling my ally. Stand up.
Name: Zavirius En-Drani Haver, Painter
Appearance: A girl of unknown but apparently foreign decent. She claims to be the last surviving member of a long-dead ancient race, kept preserved in some kind of magical stasis, but this is likely untrue. Though her skin is a strange shade not normally seen on the continent, and her hair is bleached white with a slight green reflective tint. She is not very tall but stout like a dwarf and startlingly strong. The clothing that she wears is very minimal.
Mana: 5
Method: Flesh-Inscribing Channel
Materials: Lightweight, Explosion
Strength: d10
Speed: d6
Endurance: d6
Knowledge: d8
Will: d8+1
Senses: d6
Ongoing effects: Okay?
Inventory:
Wooden Arm-Guards (d4 armor)
Hemp sack
Paints and brushes
Kukri (d6 weapon)
Square-tip machete
Box of painting-golem
[3v4] [-4 mana]
You point a finger at the man putting your friend in a strangehold and sparks fly, the air pops and crackles with little explosions but the spell still dies on your finger tips.
[6v1]
You shake off the weakness and force yourself to your feet, keeping your foot planted on the ninja you downed. [1v8] The nobleman is choked out and collapses to the ground. [2v5] A metal needle, thin and long, catches you dead center in the thigh. You can feel the poison numb your entire leg almost immediately.
Hmmm. You find lots of things that seem magical...though you kind of question a lot of them. You think they might be trying to scam you. Lots of trinkets with fancy names and complex histories that sound somewhat made up on the spot.
Follow up on the five (or less, do be discerning here) items that seem most likely to be of any real magical value.
That is possible. Does it have to be compact and throw-able or anything like that?
Original idea was for a fairly large (volume of about 2 buckets) version so it could make a sizable explosion while still being man portable. Would a handheld/thrown version be possible?
What kind of tools could I need for helping me with necromancy? Eg I'll probably want some medical equipment such as suture wires to make my 'patients' look more normal, and maybe some of the tools usually used by taxidermists to help them look lifelike. How much for a well stocked set of this stuff?
Name: Darwin Zeppeli
Appearance: An old medicine man.
Magic path: alchemist gut-reader
Strength: d4
Speed: d6
Endurance: d6
Knowledge: d10
Will: d8
Senses: d10
Mana: 27
Ongoing effects: None
Magical materialsVacuum!
Reanimate
Sharpen
Viscera
Diamond
Inventorydissection knife: d4
Springy metal knive: d6
Springy metal sword: d6
Springy metal halberd: d8
gun: d8
9 smokebombs
Medium armor: d6
Ecalir's old armor: d8
Sealer Suit: d4 (vs magic)
shield (+1 to protective rolls from armor)
Alchemist’s Gear
250 gold worth of precious gems
Sack of jewels worth 233 gold
BETS:
-25 on Ecalir winning his first match
-25 on Ecalir winning the tournament
5 silver
an ingot of platinum (20 mana)
A glass slab with a topographical map of the kingdom carved into it
a bottle of glowing blue sea water, inside protective box with lock
a glass orb with barely visible lotus inside of it, inside staff assembly.
High quality backpack
donkey named Yvonne for carrying
Zomboraptor head
Lantern
several hundred feet of rope
climbing crampons
a grappling hook
iron stakes
net made of rope
several vials with imp fat
20 vials
good quality book&pen
Either is possible, I just wanted to know if you wanted a grenade or a bomb. A bomb is more expensive, though not by much since miniature mechanisms are always more difficult.
Reanimate will give life back to a creature but will not heal it. The major difference between "Animate" and "Reanimate" is that animate can force anything to live via magic, reanimate will simply try to give life back to something already alive. You can overcome issues with this via just shoving more magic in, but its easier to instead fix whatever the problem is before reanimating the creature. You'd want medical equipment so that you can sit down and repair the body along with blood so that the person doesn't die immediately after reanimating. Think of yourself as a human mechanic rather than a necromancer; you gotta fix them or they don't turn back on too well. You can get the surgical gear for 20ish gold (a doctor's bag basically) but the blood might be harder. You'd need to get pretty fresh human blood for it to work with the minimum difficulty and cost.
"The enemy hides behind metal bawkses! How shameful, how cowardly! Come, stop bringing shame upon your family and your name and fight me! Man to man, pointy stick to pizza cutter!"
Keep some distance, but jog in a semi-cricle behind him. If he turns to point his shield at me, continue jogging. Bitch is gonna be dragging that heavy ass shield in a circle for as long as I damn well please. Keep out of his reach for as long as he has the shield.
If he decides to ditch the shield and attack with the spear, dodge his attack and use my pizza cutter to cut a slice out of him.
Name: Écalir Speedwagon
Appearance: barbarian, think Arnie from Conan the Barbarian
Magic path: Hunting flesh-scroll
Strength: d10+2
Speed: d10
Endurance: d8
Knowledge: d4
Will: d6+1
Senses: d6
Mana: 0
Ongoing effects:None
Magical materialsleft Arm: wood
Right arm: Insect
Stomach: Strong acid
Chest: White Phosphorous
Left buttcheek: Electricity
Right buttcheek: Lightning
left leg: multiply
InventoryQuality weapon (Spear): d8
Longsword with glowing runes
Springy metal warpick: d8
Springy metal knive: d6
Springy metal sword: d6
9 smokebombs
Fitted armor: d8
Shield (+1 to protective rolls from armor)
Backpack
100 feet of rope
Bandages
Tattoo Kit
250g worth of gems
doctor's bag
You taunt him and talk a big game but the man doesn't seem effected by it, his face is set in an implacable neutral stare. You circle around and he turns with you, his shield working as the axis for the rotation so that he has to move it very little. You stay a good distance out of his range so that he can't catch you with a sudden thrust, but he seems equally content to just sit and wait for you to come to him. Its the smart tactic, after all, you can't blame him. Even if its boring as sin. You need a way to goad him into either coming to you or at least making an attack that you can capitalize on....
"Well, what I want is something that can fly, and carry myself, some cargo, and two other people after being grown to a fairly huge size. I also want it to be reasonably capable in combat, but perhaps more importantly, not look scary. I'm not going to be using it to attack people, I just want it capable of doing some hunting and defending itself, but I do want it to not scare people too badly.
What I was thinking might be something that's half-cat, half-bird, like a griffin. That way it'll be happy sleeping in the sun, and be able to purr, which should help people trust it, while still being capable if it comes to fighting.
That said, that raven looks like it'll be good. Owls can look really scary, and make scarier noises, so the raven seems like the better choice. How about I put 10 gold on it as a deposit, and I'll buy it sometime before I leave town, for another 10 gold for a total of 20. If you can find me a griffin I'll pay another 20 for it instead, to make 30."
Make that offer. As for the bounty..
"Several people were kidnapped by a bunch of odd bug-men riding large insects. I'd like to put a 10 gold bounty on the location of their lair or base, and an additional 25 gold for rescuing any kidnapees... or, for proof of the death of the prisoners. I'll probably increase that somewhat before leaving the town, and there may be other people putting up bounties, as the bug-men attacked a caravan."
After those are sorted, it is time to get to work. Who is the first patient?
Saeko Hirahara
Japanese girl with a long black braid and a white and red dress with long gloves and stockings.
Invoking Empath
Str d4 -> d6
Speed d8
Endurance d10+1
Knowledge d4
Will d10+1
Senses d8
Items:
10 mana
107 coins (gold) {paid bodyguards for trip and first week in town.}
d6 armour: The outfit, naturally. Weighs as if it were d4
Backpack
100ft Rope
Waterskin
Compass
Hat
Sun Goggles
Materials: d12 Ape, d12 Grow, d12 Strengthen, d12 Expand.
Location: Travelling between Crocus and Lunare
Status: Fine. Burn scars on arms.
Notes: Improving physical stats with strengthen, d4->d6 is d6, d6->d8 is d12, d8->d10 is d20 or more.
Mental stats are possible, but harder or more complicated.
Griffin is totally doable, though you'd have to pick the breed of both the cat and the bird.
It can make a pretty big difference. You leave a deposit of 10 gold. We'll work out specifics later.
You set up the bounty as you wrote it and turn it in to the local law enforcement.
Your first patient is a man who apparently lost his arm to an accident. He wants you to give him a new arm and he doesn't really care what it looks like as long as it works. Its a fairly rough looking older man so you believe him when he says looks don't matter.