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Author Topic: Beginner's Mafia LXI - [7/9] - Game Over  (Read 72870 times)

TheDarkStar

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Beginner's Mafia LXI - [7/9] - Game Over
« on: April 16, 2017, 08:14:21 pm »

Beginner's Mafia LXI
In the year 2028, at the peak of the Second Cold War, dozens of nuclear missiles situated in Eastern Europe sudden launch... and immediately target the same bases they launch from. Global panic follows, but when it's clear that a nuclear war isn't actually starting, that panic becomes global suspicion. Somewhere, a country with a highly effective team of hackers is trying to eliminate the nuclear safeguards that prevent the nations of Earth from going to war. But who? Is it a small nation trying to provoke war between larger nations? Is it a relative superpower trying to assert dominance? Nine mutually-distrusting governments agree to set up talks to determine who is trying to nuke the world. Their heads of state decide to discuss matters. However, there is not much time, so suspected nations are immediately EMPed through high-altitude nuclear blasts, followed by a conventional military search and interrogation of all military bases in that nation.


Player List [7/7]:
  • Hapah
  • doll FallacyOfUrist Vanilla Town
  • johiah Vanilla Town
  • Gentlefish
  • Doubloon-Seven hector13 became IC
  • TheBiggerFish
  • roo
  • webadict Lenglon

ICs [2/2]:
  • 4maskwolf origamiscienceguy
  • webadict (replaced out)
  • hector13

Scum IC [1/1]:
  • Tiruin

Replacements:
  • This could be you!

Introduction

Welcome to Beginner's Mafia LXI. As the title suggests, this game is for beginners. If you have no idea how to play or you have some experience but you're still not quite sure what to do, then this is the right place for you. If you sign up, you have one goal: Learn how to play the game of mafia. Since this is not an easy thing to do on your own and we wouldn't dream of forcing you to do it, you will be assisted by two 'inexperience challenged' players, or ICs. The ICs are experienced players on the board who have signed up to help you learn. You can always trust that the advice they give is genuine, however, you cannot always trust the IC, as they are players in the game and have the same likelihood of being scum as every other single player.

If this is your first time playing, keep in mind that games of forum mafia take several weeks, and can sometimes run longer than a month, and that you are expected to be able to play continuously through that time. If you can't anticipate being able to play for that long for whatever reason, then maybe the game of mafia isn't for you. But if it is, then welcome to the mafia subforum, and I hope you have a great time playing.



Gameplay and Concept

The game of mafia has a simple concept. A large group of players known as the town plays against a smaller group of players known as the mafia. In this setup, there are nine players, with seven town and two mafia.

Before the game begins, each players is given a role and an alignment by the moderator. There are two alignments in this setup: Town and Mafia. The town outnumber the mafia, but each individual member of the town does not know the alignment of any of the other members. The mafia know the alignment of everyone on their team and they can discuss the game privately in a special mafia chat. The mafia has access to a nightkill that they may use in the Night phase, while the town occasionally has roles with abilities that are used during the night.

Once everyone has a role, the game begins in the Day phase. During the Day phase, players may discuss the game and each player has a vote that they cast publicly to lynch a player. At the end of the day after some predetermined amount of time, the player with the most votes is lynched. Lynching does two things: it reveals a player's role and alignment, and it removes a player from the game. Once lynched, a player is no longer allowed to post in the thread.

Once the day ends, the game proceeds to Night. During the Night, discussion is prohibited. The mafia team picks a target to nightkill. If available, any town power roles use their actions as well. At the end of the night, the target the mafia chose to nightkill has their role and alignment revealed, and that player is removed from the game in a similar way to being lynched. Once the night ends, the game proceeds to another Day.

Both teams win by eliminating the other. However, due to the nature of the teams, they win very differently. The town win by finding and lynching the mafia, while the mafia win by avoiding being lynched and nightkilling.

Potential Roles

Vanilla Townie - A member of the town with no special abilities.
Vanilla Mafioso - A member of the mafia with no special abilities.
Cop (Town) - A cop may choose to inspect a single player during the night and learn that player's alignment.
Jailkeeper (Town) - A combination of a Roleblocker and a Doctor, a Jailkeeper both protects and blocks the target from acting during the night.
Role Cop (Mafia) - Much like the Town Cop counterpart, the Role Cop investigates a single other during the night to learn their role, instead of their alignment.

This is still an experimental setup

The only role that receives the success of their results in this setup is the Cop and Rolecop. All other roles are not informed if they were successful or not.

One of the following setups is used:
1. 1 Mafioso, 1 Mafia Role Cop, 5 Vanilla Townies, Sane Cop, Jailkeeper.
2. 1 Mafioso, 1 Mafia Role Cop, 6 Vanilla Townies, Sane Cop.
3. 1 Mafioso, 1 Mafia Role Cop, 6 Vanilla Townies, Jailkeeper.

Spoiler: Possible Role PMs (click to show/hide)

Notes about the ICs

The ICs are here solely to teach new players how to play, but remember, they are also players in the game. This means they have the same chance to be scum as any other player and it is entirely possible for one IC or even both ICs to be scum. Regardless of their alignment, they are obligated to provide you with genuine advice, so that even if you don't trust the IC, you can trust the advice they give. Some ICs will use a special 'IC voice' to alert players that they are delivering honest, unfiltered advice, while some don't.

The ICs have the special privilege of being able to talk while dead. This is so that they can continue to give advice even if they are killed during the course of the game.



Rules
  • Voting - Votes are cast in red and should include the name of the targeted player. Other colors may be ignored. Jack A T, Jack and Jake A T, are all acceptable ways to cast a vote if the target is clear enough.
    • If you want to remove your vote, you may put unvote in red text. You must explicitly state this to remove your vote. You may put the name of the player you are unvoting in red after the unvote, e.g., unvote Jack A T, but it is not required.
    • If the day ends with two or more people having the same number of votes, the day will end with no player being lynched.
    • It is also possible to vote for a no lynch to explicitly end the day without a lynch.
  • Death - When you are dead, you are prohibited from posting in the thread. You may make a single 'bah' post after you die, however, it must not contain any game-related information. You may be asked to edit out any information that breaks this rule.
  • PMs - PMs between players are prohibited. You may freely PM the moderator to ask game-related questions, what the moderator may reveal, however, is limited.
    • Do not quote any direct correspondence with the moderator, including role PMs and rule-related queries.
  • Edits - Editing posts is prohibited. Do not edit your post for any reason, even if your post comes out as a train-wreck of formatting, spelling, punctuation, and/or grammar. The preview button exists; use it.
  • Replacements/Activity - If you find yourself unable to play, you may, and should, request a replacement. We may try to talk you out of it if it's for any other reason besides you not having enough time to play.
    • Prods may be requested for a player. If they have not posted in the thread within 24 hours, excluding weekends, they will be prodded.
    • If you stop playing altogether without notifying me, you will receive a warning after 48 hours, and a forced replace after 72 hours.
    • Please be active. The greatest killer of beginner games is poor activity.
  • Day/Night Length - Days will last 72 hours. Nights will last 24 hours, or until all night actions are received. Weekends are not counted in terms of day or night length. E.G., if a night starts at 12:00 PM Friday, it will end at 12:00 PM Monday.
    • If the game is in a LYLO or MYLO situation, there will be no formal deadline. >50% Players must vote to end the day, or votes must not change for 24-hours.
  • Extensions/Shortens - A player may vote for an extension to increase the length of the day. It requires >33% of the current number of players to request an extension for an extension to be granted. A player may also vote for a shorten. It requires >50% of the current number of players for a shorten to be granted. Extensions increase day length by 48 hours, while shortens will immediately end the day as soon as possible. There are only two extensions per day, with other extensions being granted at the moderator's discretion for special reasons.
    • Votes for extension/shorten are done in boldface. Extend, Extension, Extend it up yo, Shorten it out y'all are acceptable ways to vote for an extension or shorten
    • Extensions or shortens can be opposed. Opposition to extensions or shortens are done in boldface. Oppose Extend, Opposition to the Extension, Oppose Shorten, are acceptable ways to oppose an extension or shorten. Oppositions count against the total number of votes for an extension or shorten.
    • Extensions count as opposition to hortens. Similarly, shortens count as opposition to extensions.
    • Extensions, Shortens, and Oppositions will be counted and processed by the moderator in the order that they are cast.
  • External Participation - While the game is ongoing, if you are not a player, an IC, or a mod, refrain from posting in the thread.
    • Play to win! There is no hopeless situation, so don't ever give up. And remember, be bold! You learn nothing and you gain nothing by holding back.
  • Miscellaneous - Use of cryptographic hashing is not permitted.  If you want to have hidden/obfuscated messages in your posts for later use, come up with them using your own wetware.

Resources and Guides

Our own Bay12 Mafia tutorial
The Mafiascum wiki. Lots of theory, terminology, and game analysis.
An Interactive Flash tutorial by one of the Mafiascum.net people. Helpful visualization!
The Notable Games archive. Read a famous game from start to finish! Learn some Mafia history.

Spoiler: On D1 No-lynches (click to show/hide)






Frequently Asked Questions

Spoiler (click to show/hide)
« Last Edit: May 22, 2017, 03:40:25 pm by TheDarkStar »
Logged
Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

TheDarkStar

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Re: Beginner's Mafia LXI - [0/7][0/2 ICs][0/1 scum IC]
« Reply #1 on: April 16, 2017, 08:14:51 pm »

(comments on flavor are appreciated)
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

mastahcheese

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Re: Beginner's Mafia LXI - [0/7][0/2 ICs][0/1 scum IC]
« Reply #2 on: April 16, 2017, 08:25:50 pm »

(comments on flavor are appreciated)
I give my full approval. Exactly as I hoped. :P
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

hector13

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Re: Beginner's Mafia LXI - [0/7][0/2 ICs][0/1 scum IC]
« Reply #3 on: April 16, 2017, 08:31:49 pm »

(comments on flavor are appreciated)

2028? Pfft, far too generous.
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Hapah

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Re: Beginner's Mafia LXI - [0/7][0/2 ICs][0/1 scum IC]
« Reply #4 on: April 16, 2017, 08:32:42 pm »

I'm in. Something a bit tame is probably good for a first game back, yeah?
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I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.

doll

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Re: Beginner's Mafia LXI - [0/7][0/2 ICs][0/1 scum IC]
« Reply #5 on: April 16, 2017, 08:42:39 pm »

in

I'm in. Something a bit tame is probably good for a first game back, yeah?
Hehe, something tame.
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hector13

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Re: Beginner's Mafia LXI - [0/7][0/2 ICs][0/1 scum IC]
« Reply #6 on: April 16, 2017, 08:51:06 pm »

Hey man, don't scare away the fresh me- I mean, new blo- er...

At least it's not bastard..?
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

doll

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Re: Beginner's Mafia LXI - [0/7][0/2 ICs][0/1 scum IC]
« Reply #7 on: April 16, 2017, 09:06:24 pm »

Hapah isn't new.
He was around for most of the Darius/Nuke drama as I recall so it's not like he's not used to alternative RVS methods.
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Tiruin

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Re: Beginner's Mafia LXI - [0/7][0/2 ICs][0/1 scum IC]
« Reply #8 on: April 16, 2017, 10:46:05 pm »

Hapah isn't new.
He was around for most of the Dariush/Nuke drama as I recall so it's not like he's not used to alternative RVS methods.
Doll has great memory :D
And PTW this thread too! Flavor is okay, and HI TDS!

Can't wait to see more "4X" themed strategygaming flavor, in the near future of government versus government!
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Hapah

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Re: Beginner's Mafia LXI - [2/7][0/2 ICs][0/1 scum IC]
« Reply #9 on: April 16, 2017, 11:24:16 pm »

I'm an old hand, but it's been 3 or 4 years since I've touched the game. Thought a BM would be a nice way to ease back into it. Hell, it's been so long I don't even remember what RVS is, lol. If there's a fuss or it fills up I'd be happy to drop my spot for the fresh blood, though.

I remember Dar (who could forget him?), though I don't remember Nuke. What was the full name?
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I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.

doll

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Re: Beginner's Mafia LXI - [2/7][0/2 ICs][0/1 scum IC]
« Reply #10 on: April 17, 2017, 12:27:41 am »

I remember Dar (who could forget him?), though I don't remember Nuke. What was the full name?
NUKE9.13 apparently. I didn't remember his full name either, I thought it was two words.

I feel really smug after re-reading the start of P25. It's a shame town had such a huge mechanical advantage, though. Open setup is going to be a lot more fun.
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johiah

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Re: Beginner's Mafia LXI - [2/7][0/2 ICs][0/1 scum IC]
« Reply #11 on: April 17, 2017, 07:04:01 am »

in
First forum mafia game, although I have done them several times on campouts. Great fun!
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Quote from: AoshimaMichio
Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

Tiruin

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Re: Beginner's Mafia LXI - [2/7][0/2 ICs][0/1 scum IC]
« Reply #12 on: April 17, 2017, 09:44:31 pm »

I feel really smug after re-reading the start of P25. It's a shame town had such a huge mechanical advantage, though. Open setup is going to be a lot more fun.
It was technically randomized. :P I don't feel like there's a huge mechanical advantage moreso that over time, the scumteam would be building up a veritable force--Telepath can fakeclaim (as there were 2 telepaths), to uncover the War Vet minefield (2/1 War Vets, Town/Mafia), and then use their remaining powers to teamwork and steamroll us through. It was a very organized/teamwork-focused game, all said, in reading the roles through. Dopp Lead [Godfather], Telepath, WAR VETERAN.
Goodness gracious, I'd say we're all lucky nobody even got SHOT. :P

But yep, looking forward to this.

Also if doll In's, count me In too.
:3 Shove me anywhere in the IC slots [and then he took scum IC :P]
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doll

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Re: Beginner's Mafia LXI - [3/7][0/2 ICs][0/1 scum IC]
« Reply #13 on: April 17, 2017, 11:38:40 pm »

We had two war vets, an agent operative (who could be confirmed by the town agent before tech trading, and who has two inspects or 1 inspect and lylo breaking power), and an enchanter. There were no third parties.
For comparison, scum had a lineup which made the agent useless and ... that's it. Their telepath was pointless, conning guards into protecting the war vet would out the only scum they had a chance of bringing to the late game, and town had such an absurd volume of protection and retaliatory guns floating around that town could push all the way up to seven unsafe lynch targets if they were so inclined. Town could internally verify their own roles in a variety of ways which would out scum if they were interrupted (scum had no roleblocks or extra kills), and if town caught even one scum before it went down to 5 man lylo, it was literally impossible for dopps to win (don't kill vets, vets force nl at even numbers if it comes down to vets & scum).

Here's an easy indicator (to my mind) of how easy a closed setup P25 was for town: literally half the game was spent looking for third parties, because scum weren't a relevant threat.
Anyway, I only noticed on reading that end section that even meph called me strange. Rude!
I'll just have to not look at my role PM claim scum in my first post.
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Gentlefish

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Re: Beginner's Mafia LXI - [3/7][0/2 ICs][0/1 scum IC]
« Reply #14 on: April 17, 2017, 11:52:56 pm »

I'm in and doll is scum.
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