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Author Topic: I have no exported wealth?  (Read 947 times)

cyrohound

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I have no exported wealth?
« on: April 08, 2017, 08:16:09 am »

I just made a new world, but despite having a broker and a bookkeeper (and the bookkeeper does have an office). I don't seem to have any exported wealth, despite trading well over 50,000 worth of goods to them for the past 3 or 4 times they've come to the fort. I have over 1 million fortress value, but I still can't get any nobles because of this. Do I have to do something else to get this to work? I looked up the noble requirements and as far as I can tell I do have all the requirements for my first baron/baroness.
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Shonai_Dweller

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Re: I have no exported wealth?
« Reply #1 on: April 08, 2017, 08:19:28 am »

I don't quite recall how it works, but to get a king you need to donate lots of stuff, not just trade it. There's an option on the trade screen to give merchants stuff for free (to be passed on to the king).
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Quietust

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Re: I have no exported wealth?
« Reply #2 on: April 08, 2017, 08:34:43 am »

What kind of goods have you been selling? If they aren't locally made (i.e. they have parentheses around their names), then they do not count toward exported wealth.
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Mostali

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Re: I have no exported wealth?
« Reply #3 on: April 08, 2017, 08:59:23 am »

What version are you playing?
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cyrohound

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Re: I have no exported wealth?
« Reply #4 on: April 08, 2017, 11:05:04 am »

I am playing version.42.05.  All I am selling to merchants are rock/shell/bone crafts and prepared food. I know I haven't imported any rocks, shells or bones, so there's no way I'm exporting stuff I didn't make. I have a tilepack, but no mods.
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Mostali

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Re: I have no exported wealth?
« Reply #5 on: April 08, 2017, 11:59:00 am »

Quote
Dwarf Fortress 0.42.06 Released
« on: February 10, 2016, 05:56:51 pm »
Major bug fixes
   (*) Counted exported wealth properly again (old saves will start counting w/ next caravan that leaves)

So close.  This was fixed in .42.06
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cyrohound

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Re: I have no exported wealth?
« Reply #6 on: April 08, 2017, 12:17:11 pm »

*sigh* I'll see if my tileset still works in 42.06.
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Thisfox

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Re: I have no exported wealth?
« Reply #7 on: April 08, 2017, 03:59:18 pm »

I've played a lot of forts where I never "o"ffered anything, just traded. And yet, I eventually got my own nobility (I would also inherit other forts barons and etc, but those don't count). I think it's because I was giving the traders extreme profits (trading twice as much worth as I received) Is that right?
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Mostali

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Re: I have no exported wealth?
« Reply #8 on: April 08, 2017, 11:32:08 pm »

*sigh* I'll see if my tileset still works in 42.06.

You might also try digging through the forums around that time period to see what workarounds people came up with.  I seem to remember being able to change certain raws settings so that goblins would invade and human caravans would show up.
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Shonai_Dweller

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Re: I have no exported wealth?
« Reply #9 on: April 09, 2017, 12:51:04 am »

*sigh* I'll see if my tileset still works in 42.06.

You might also try digging through the forums around that time period to see what workarounds people came up with.  I seem to remember being able to change certain raws settings so that goblins would invade and human caravans would show up.
Goblins have no relation to wealth in vanilla DF. Should work just fine in 42.05.
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Shonai_Dweller

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Re: I have no exported wealth?
« Reply #10 on: April 09, 2017, 12:52:16 am »

I've played a lot of forts where I never "o"ffered anything, just traded. And yet, I eventually got my own nobility (I would also inherit other forts barons and etc, but those don't count). I think it's because I was giving the traders extreme profits (trading twice as much worth as I received) Is that right?
I think it's just the king. Regular nobles don't need offers.
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PatrikLundell

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Re: I have no exported wealth?
« Reply #11 on: April 09, 2017, 05:14:22 am »

The trade value bug prevented human caravans from showing up. You can work around that either by using a hex editor and set the export value to whatever you like (cumbersome), or, easier, change the entity_default.txt file in the save. Either you need to change a [PROGRESS_TRIGGER_PRODUCTION:0] entry under the human section to [PROGRESS_TRIGGER_PRODUCTION:1], or you need to insert the missing tag (I don't remember which case it is). Human caravans only show up if a small amount of trade has been conducted (with dwarves or elves). By modifying/inserting the trigger for produced wealth you cause human caravans to show up regardless of trade (they can show up the first summer if the trigger is set from the start, which is probably the reason for the trigger: the dwarves should be the first ones to arrive).

You probably need to use a hex editor to satisfy the monarch appearance check, though.
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