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Author Topic: Roll to Siegebreak [Semi-Minimalist] {Turn 4}  (Read 14937 times)

Doubloon-Seven

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Re: Roll to Siegebreak [Semi-Minimalist] {Turn 2}
« Reply #75 on: April 14, 2017, 03:26:34 pm »

Sorry about the delays, but I've been busy lately, and I'll have an update by about tomorrow morning.
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Avanti!

Glass

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Re: Roll to Siegebreak [Semi-Minimalist] {Turn 2}
« Reply #76 on: April 16, 2017, 08:14:26 am »

*ahem*
<two mornings later...>
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

S34N1C

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Re: Roll to Siegebreak [Semi-Minimalist] {Turn 2}
« Reply #77 on: April 16, 2017, 09:45:50 am »

>be the resident madman scientist

Modify one of the large crossbows to launch jars of Greek fire at the enemy
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

Glass

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Re: Roll to Siegebreak [Semi-Minimalist] {Turn 2}
« Reply #78 on: April 16, 2017, 09:55:16 am »

>be the resident madman scientist

Modify one of the large crossbows to launch jars of Greek fire at the enemy
Yes! More people recognize the genius of engineering!
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Doubloon-Seven

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Sorry to you all, but, recently, I haven't had much time, so I'm afraid I'll have to put this on hiatus until further notice. I'll probably be able to write more soon, but at the moment I can't do much, as a result of quite a bit of work. Once more, my apologies.
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Avanti!

Glass

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Re: Roll to Siegebreak [Semi-Minimalist] {Turn 2}
« Reply #80 on: April 17, 2017, 07:25:55 pm »

D:

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

But- but- but-
But science!
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Rethi-Eli

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Re: Roll to Siegebreak [Semi-Minimalist] {Turn 2}
« Reply #81 on: April 17, 2017, 09:28:28 pm »

Hostile takeover pls
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In the end, the winner is the one with the most snake venom.

Glass

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Re: Roll to Siegebreak [Semi-Minimalist] {Turn 2}
« Reply #82 on: April 18, 2017, 07:49:16 pm »

Hostile takeover pls
PLEASE SOMEONE DO THIS
WE WANT OUR SIEGEBREAK
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Rethi-Eli

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Re: Roll to Siegebreak [Semi-Minimalist] {Turn 2}
« Reply #83 on: May 02, 2017, 08:55:38 am »

Hello.

I am the RTD vandal. Today, I'll be taking over this RTD. Don't try and stop me.

Please quote your previous actions, and we'll get promptly started.
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In the end, the winner is the one with the most snake venom.

Glass

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Re: Roll to Siegebreak [Semi-Minimalist] {Turn 3}
« Reply #84 on: May 02, 2017, 09:05:52 am »

In addition, the castle's Quartermaster is very annoyed that you used a large portion of the firewood supply to make possibly-homicidal robots for a task that would be better suited to a gravity-fed hopper and a spring loaded trigger.
Ah. Erm. Yes, that would make sense. *facepalms for not thinking of this*

Okay, so. Let's actually do that, in fact: set it up so that the crossbows have gravity-fed hoppers of bolts and spring-loaded triggers. The robots can be sent to go man our cannons.

EDIT: 48 kills this turn. The expected increase in killing power has already started, and at a pace that I hadn't expected. Quite nice.
Also, despite the several issues that my system has, it is still one of our more effective weapons. It's killed 18 soldiers so far!
[5]
Much to the relief of the Quartermaster, the crossbows are automated much more efficiently, with the adaptations required being quick and easy. The automata are repurposed for the more complicated job of washing, loading, and firing cannons. These two defensive structures rack up an impressive killcount!
-15 SOLDIERS
[Volkswagen]That's the power of Adjilian engineering![/Volkswagen]

But seriously, that's great.

Now, I was planning on expanding the system, buuuuutttt....

Chuck vials of cultured smallpox into the enemy camps.
[5. Oh my god.]
Smallpox. Deadly. Untreatable. Horrific. You are called a madman by the Commander, and probably for good reason. Nevertheless, with a jar of disgusting red jellylike fluid, you sneak into the enemy camp in the garb of of a plague doctor. In the supply caravans, you take some fluid on a long pole and scratch it into the shoulder of a sleeping pack horse. Some is added to the food in the mess. You even smear some with a rag onto the seats of latrines. Everything you carry is then carefully removed. For fear of catching the disease, you sneak off in the nude. Next morning, the results are positively devastating.
-24 SOLDIERS
Ho.
Lee.
Shit.


So.
My action for this turn will be the creation of a very special chamber.
It will be manned by a single automaton, that will not be replaced until it breaks.
It will have a single crossbow, but one far higher in quality than any other crossbow in the castle.
It will be isolated in the highest room of the highest tower in the castle.
And the bolts... the bolts will have hollow points.
And those points will be filled with smallpox.

I mean, this isn't just some one-time thing. You can't just release smallpox into the enemy camp and then... nothing. Smallpox spreads. This is going to keep killing soldiers for basically the rest of the game.
What the automaton I am making this turn will be doing is making sure that even if they attempt quarantine, they will not escape the scourge.


On a different note: yay, we're on schedule for not dying to superweapons!


EDIT: The automaton. Yes, yes, it would need to be rewound, as has been pointed out to me.
No matter.
Magic... it requires sacrifices, yes? There has already been one body sacrificed in the creation of the automata...
In a wonder of old timey genius, you create a knightly automata, driven by rope and a clockwork drive. In tests, it performs well against straw dummies, but when you face it in a spar with a squire, the machine goes on to violently behead the squire, and attacks several onlookers before being destroyed with a lucky shot by a longbowman, right into the clockwork spring.
That squire... we will burn his remains. His essence will become the essence of this automaton.
This automaton will never need to be wound again.
Let the empty body and the fell soul become one, with an ashen rune upon the metal shell to bind them.
And let the fire of life burn within.
:D
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Enemy post

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Re: Roll to Siegebreak [Semi-Minimalist] {Turn 2}
« Reply #85 on: May 02, 2017, 09:06:21 am »

Deer can't be infected by smallpox.

Happen to bloody my antlers in the entrails of one of NRDL's victims, like I might tear up brush in the wild, to intimidate rivals.

Thanks for resurrecting this.
« Last Edit: May 02, 2017, 09:27:08 am by Enemy post »
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My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

ziizo

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Re: Roll to Siegebreak [Semi-Minimalist] {Turn 2}
« Reply #86 on: May 02, 2017, 09:20:41 am »

no the Bible your only weapon. you have no choice but to use your skills in diplomacy to convince enemy soldiers to join your side.

"WOLOLO WOLOLO"
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GG, Ziizo. May my spirit live on in your boobs.

OceanSoul

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Re: Roll to Siegebreak [Semi-Minimalist] {Turn 2}
« Reply #87 on: May 02, 2017, 09:55:14 am »

If our poison will not work, then a different poison sleeping-potion will! Coat arrowheads with the stuff, and watch our enemy raid Dreamland!
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

CABL

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Re: Roll to Siegebreak [Semi-Minimalist] {Turn 2}
« Reply #88 on: May 02, 2017, 10:26:02 am »

Hello, can I play against you? I'll update the message after I get the answer.

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Pounded in the Butt by my own Government... oh wait, that's real life.

Much less active than I used to be on these forums, but I still visit them on occasion. Will probably resume my activity in full once Dwarf Fortress will be released on Steam.

ZM5

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Re: Roll to Siegebreak [Semi-Minimalist] {Turn 2}
« Reply #89 on: May 02, 2017, 12:29:12 pm »

[6]
The... concoction is reluctantly taken by a few soldiers, and after several minutes of irregular breathing and general unresponsiveness, they awake. Tests reveal that they are indeed strong and hardy, capable of lifting hundreds of pounds, mentally, they are essentially oxen. Not particularly what you were going for.
Hmm...That gives me an idea.

Try to figure out a way to fill the enemy's supplies with the concoction - after all, what use is their strength if they act like docile, simple-minded animals?
Glad to see this is back.
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