nevermind, I'll just use mega. Here's the save.
https://mega.nz/#F!oqIkCIpR!cOAI7ilnlMDMSbqIHI5aqg
Ok, Here we go.
Obsidian 28th: First thing's first, I don't like this face here. It creeps me out. And we can always use more stone. I've noticed we're lacking in plumphelmet spawn, so I think it's time to find the first cavern. Hopefully we'll get plenty of plants and wood, and no uninvited guests.
Granite 1st: And so starts my year, officially. I've given the military a more rigerous training schedule. They'll train 24/7, 10 months out of the year. They'll have Malachite and Gelena off. I'll have to create a reserve squad to fill in their place on those months at some point. Maybe when the next migrant wave comes.
Granite 8th: The dogs have been trained and are ready for war. I've assigned them each to our two best soldiers to protect.
Granite 14th: I told the dwarves to start smoothing out the floors and walls and make everything look nice.
Granite 17th: The elves have arrived. Let's hope they have some grown logs.
Granite 17th: Wood galore! I also bought a giant snapping turtle.
Slate 4th: Not enought barrels to hold all our alchohol!
Slate 21st: The crazed dwarf Zuntir has gone missing. A coffin has been built and a crypt is under construction.
Felsite 3rd: So it turns out Zuntir has just been lying dead in a hallway that nobody happens to walk down, as he is still "missing". I've told the military to station there so they can "find" him.
Felsite 22nd: A cavern has been uncovered. It has trees, now we're cooking with magma, boys!
Malachite 17th: A wererat has arrived. Fortunately I was able to lock the hatch cover before he could enter the fortress. Unfortunately he escaped after I sent the militia to go kill him in his human form. He killed our legendary planter. The food supplies will suffer, I fear.
Galena 17th: So I made a mistake. A dwarf was infected with the werevirus. Luckily, he was alone in the hospital when he transformed. The room has been walled in and a new hospital has been dug out. I'll just leave him in there to draw stuff on the walls.
Galena 27th: Some polarbear women have shown up on the surface, they seem friendly. I've built a cage trap in the hopes that one of them will be captured and can be put on display in the dining hall.
Limestone 16th: The trade caravan from home has arrived. I was able to buy all their wood and metal, along with two dogs who will be trained for war.
Obsidian 7th: Another werebeast came. Moniter lizard this time. He killed three dwarves on the surface before fleeing. The drawbridge was shut in time, though. So nobody else was hurt. One of the dwarves happened to be standing on the bridge when it shut, so he was flung into the air before being immediately destroyed by the werebeast. I feel sorry for him.
Granite 2nd: So the year is over. The fortress is under siege, but I'll let the next guy deal with that. I set up a defense system in the cavern, though. So should anything that the military can't handle come up from below, there is a lever that will shut the hall way leading from the caves to the fort. There is also a ballista down there that can be used to kill whatever is so dangerous.
So in total, nine dwarves died during my stay as overseer, I never did get to capture a polarbear woman, there is no water so anybody who is even slightly injured will be doomed to die of thirst, and the fortress in under siege.
But on the bright side, the militia captain has a cool suit of steel armor, we have a badass ballista, a pet snapping turtle, and we shouldn't be too bad on wood now that a cavern has been uncovered.
I'd say is was a good year overall.