Fallacy there is indeed Poison in the game but not as in: Black Scoprion Poison and Green Mamba Poison and what have you. There is just poison in general, but with no particular unique rules and mechanics tied to it.
If i add someone who specializes in selling poison, then i need to differentiate between poisons, give them different stats develop proper mechanics for it instead of fiatting that, then there needs to be a market for it...and so on and so forth and despite everything there wouldn't be enough business to center your business around.
Kashyyk at the moment we have 2 Ludii Open and One Broker.
Year 0, Month 0
The city of Delecta lies on the border between the central and the northern provinces of the Republic. With ten thousand inhabitants it has the potential to become incredibly important...only it never did. Its position is not overly strategic, nor does it produce anything of value. Even as a crossroads it fails, the Burzum river passing through its neighbouring towns as well and allowing just as quick travel to any important nearby place.
In short, Delecta is one of these many mid-sized towns or cities (if one was generous) which are quite numerous ine very country but seem rather unimportant overall. However Delecta has one thing which all of its three neighbours lack: An Arena.
True it is a shoddy wooden affair, holding barely a hundred people. But still its an Arena. Built by an Equites by the name of Regulus Florius Pavia, who apparently sold off most of his inheritance and worldly riches for this wooden monument to his dreams, it is the only real distinguishing feature of Delecta.
Of course to such an Arena no ludum of any note would even consider coming. Therefore it is left to the newcomers and youngsters in the Gladiatorial School Business to provide the sacrifices for the endless thirst of the masses.
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Wealth: 100 Sesterces
Small Wooden Rostra - can seat up to 100 People
Current Ticket Prices - 1 Sesterce per head
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As any City of any size, even Delecta can boast its seedy underworld. In this case the seedy underworld consists solely of its illegal fighting establishment for the Depraved and the Rich. Owned by Domenico Cassini, it is a simple affair yet still effective._________________________________________________
Wealth: 100 Sesterces
Small Wooden Fighting Pit
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For now Delecta would host only two Gladiatorial Schools: In ferrum pro schola scelestos; led by Ludus Drusus Virilius, a man using primarily criminals, offering them a chance to escape their penalties if they would just shed blood for him. And then there is the school of the formerly famous Vopicus Astonis, a retired gladiator using his retirement funds to start his own School.Wealth: 100 Sesterces
Buildings
Training Field
Staff
1 Average Doctore
Gladiators
Marcus - No Equipment!
Weapon Skill: 1
Health: 3
Defense: 1
Agility: 9
Constitution: 10
Origin: Criminal
Traits:
Lar - No Equpment!
Weapon Skill: 2
Health: 3
Defense: 1
Agility: 6
Constitution: 7
Origin: Criminal
Traits:
Titus - No Equipment!
Weapon Skill: 5
Health: 3 (-1)
Defense: 1
Agility: 7
Constitution: 6 (-1)
Origin: Criminal
Traits:
Frail (-1 Constiution, -1 Health)
Private Contacts
Gaius the Centurion - Offering 5 Criminals at 100 Sesterces
Wealth: 100 Sesterces
Buildings
Training Field
Staff
1 Average Doctore
Gladiators
Maximus Quirinius - Costs 10 Sesterces per month
Weapon Skill: 9 (+3)
Health: 3
Defense: 1 (+4)
Agility: 14 (-2 Agility)
Constitution: 6
Origin: Freeman
Traits:
Equipment: Wooden Square Shield (+2 Defense, -1 Agility), Iron Gladius (+3 Weapon Skill, -1 Agility), Leather Armor (Defense +2)
Wealth: 100 Sesterces
Buildings
Training Field
Staff
1 Average Doctore
Gladiators
Thrall
Weapon Skill: 0
Health: 3
Defense: 1
Agility: 6
Constitution: 5
Origin: Slave
Traits: Showman (brings in extra visitors by making a show of Battles)
Karl
Weapon Skill: 0
Health: 3
Defense: 1
Agility: 5
Constitution: 6 (+1)
Origin: Slave
Traits:
Natural Constitution (+1)
Petrus
Weapon Skill: 0 (-1)
Health: 3
Defense: 1
Agility: 5
Constitution: 6
Origin: Slave
Traits:
Pacifist - This Gladiator refuses to fight...for now
Melarix
Weapon Skill: 0
Health: 3
Defense: 1
Agility: 5
Constitution: 6
Origin: Slave
Traits:
Decius
Weapon Skill: 0
Health: 3
Defense: 1
Agility: 6
Constitution: 5
Origin: Slave
Traits:
Opidiamus
Weapon Skill: 0
Health: 3
Defense: 1
Agility: 5
Constitution: 6
Origin: Slave
Traits:
Wealth: 100 Sesterces
Buildings
A young Oak sapling
Kennel
Staff
1 Average Animal Trainer
Beasts
Unnamed Wargr
Weapon Skill: 3
Health: 5
Defense: 3
Agility: 8
Constitution: 10
Origin: Beast
Traits:
Wargr- A Ravenous Wolf of gargantuan size rumored to be offspring of some northern monstrosity
Unnamed Wargr
Weapon Skill: 3
Health: 5
Defense: 3
Agility: 8
Constitution: 10
Origin: Beast
Traits:
Wargr- A Ravenous Wolf of gargantuan size rumored to be offspring of some northern monstrosity
Gladiators
Torg
Weapon Skill: 1
Health: 3
Defense: 3
Agility: 7
Constitution: 3
Origin: Moss-Man
Traits:
Treebound - Mossfolk are bound to their trees, if their tree dies, they die with it
Mossfolk - gray hip-high creatures covered in moss
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Finally there was a single trader in the exotic in the town, A simple man named Octavian, specializing in the sale of exotic animalsWealth: 100 Sesterces
Staff
1 Republican Tracker
1 Squad of Roman Hunters
Republican Heartlands
Cost: 0
Easy to access but the Republican Heartlands have been tamed, there is not much of interest to find. (Example finds: Wolves)
The Northern Provinces
Cost: 10
Still easy to access but already well explored and settled. (Example finds: Timberwolves, boars, Fuath, Korrigans)
The Southern Provinces
Cost: 10
THe Southern Areas of the Republic still have some exotic beasts (example finds: coyotes, crocodiles, lions)
Pictlands
Cost: 50
The dangerous areas of the red haired savages, their thick and dark forests are filled with untamed beasts of all sorts (example finds: black dogs, Jacks(pictish giants), unicorns)
Lands of the Suevi
Cost: 50
Night Raiders, babarians, savages. They are not the most terryfing thing that creeps in those untamed lands (example finds: trolls, bears, drakes)
Far Hyboria
Cost: 100 (3 months expedition)
Beyond the lands of the Suevi, beyond even Cimmeria and the Sarmatians lies Far Hyboria, lands no civilized man has trod...who knows what manner of exotic things you will encounter there?
Wealth: 100 Sesterces
Staff
1 Squad of Roman Slavetakers
3 Squads of Retired Legionaries
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1 Useless Slave á 1 Sesterce
10 Standard Slaves á 5 Sesterces
20 Subpar Slaves á 3 Sesterces
1 Skilled Slave á 50 Sesterces
1 Sarmatian Warrior á 100 Sesterces
á means what you pay per single unit so 1 Standard Slave = 5 Sesterces
Weapons:
Wooden: 1 Sesterce
Copper: 5 Sesterces
Bronze: 10 Sesterces
Iron: 50 Sesterces
Steel: 100 Sesterces
Shields
Wooden Board - 1 Sesterce
Buckler - 5 Sesterce
Wooden Square Shield - 10 Sesterce
Legionary Square Shield - 20 Sesterces
Round Shield - 50 Sesterces
Centurion Shield -100 Sesterces
Northern Shield - 150 Sesterces
Praetorian Shield - 200 Sesterces
Armor
Cloth - 1 Sesterce
Leather - 10 Sesterce
Bronze Armor -20 Sesterce
Iron Mail -50 Sesterce
Iron Scale - 50 Sesterce
Iron Plate - 50 Sesterces
Steel Mail - 200 Sesterces
Steel Scale - 200 Sesterces
Steel Plate - 200 Sesterces
Wild Dogs - 20 Sesterces
Wolves - 50 Sesterces
Lions - 500 Sesterces
1 Troglodyte - 800 Sesterces
GM NOTE:
The above is merely what is publically available to anyone, you can contact your private contacts for special deals on things.
Staff and Arena/Pit Expansions and similiar things work on GM Fiat, meaning you tell me what you want i tell you what it costs and where to get it.
You can also make Custom Expedition, just tell me where you want to go and we can talk about the prices.
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Mood of the Public: BORED
Mood of the Nobility: BORED
Criminal Underworld: NON EXISTANT
Explanation of the Above: Currently people are happy with anything as long as something happens.
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TrainingYour Doctore can train your gladiators in Weapon Skill, Agility and Constitution. Just write down which gladiator should be trained this month and in which skill. 1 Doctore can train up to 5 Gladiators.