This is what I have currently:
NUKE9.13Years 1-2: Research Green Hands
Year 3: Teach Green Hands to Theos and potentially one other.
Year 4: Learn Flicker-Shield and Magic Dart from Raellius Rennin.
Year 5: Practice magic by travelling the (expanded, see below) Harinus estates, helping farmers with their crops, replanting forests, and generally improving the livelihoods of Harinus vassals. (ie use Green Hands & Rains of Life)
Year 6: Have another child. Hand over to Theos to raise. Continue to practice magic as above. (Mental 3 -> 4)
Years 7-8: ?
Year 1: Travel the valley with soldiers, repairing damage and helping out. Spend 1 wealth doing so. (-1 wealth)
Year 2: Buy large amounts of land in the valley, which should now be quite cheap considering its condition. Invite people to work the land for the Harinus family. (-[remaining, I think 6] wealth. The Harinus family will eat stale bread this turn)
Year 3: Learn Green Hands.
Years 4-5: Practice magic by travelling the Harinus estates helping farmers with their crops, replanting forests, and generally improving the livelihoods of Harinus vassals. (Mental 2 -> 3)
Year 6: Get married (with Brin Rennin), have child (Should be 18 this year, right?). Train for combat with soldiers (Might 1 -> 2)
Years 7-8: Look after children.
ShadowclawYear 1-5: Raise Leotherm II and another of any child if they so wish so that they become adequate in their general livelihood
Year 6-8: Start research on replicating Vampirism from House Galliene, of the moderate kind
Year 1: Spend the time on reconstruction and rebuilding, utilizing her only spell when their is wounded to heal. Administer the retinue of infantry to act as laborers for the restoration of the villages as well.
Year 2-4: Continue along with the same idea of general reconstruction and medical duties, but also employ a significant amount of wealth (up to 5) for economic investment and expenses for the infrastructure and housing for the village and cities.
Year 5: Purchase as much of the farming lands as possible, except for a remaining 1 wealth. Portray as a community leader and administer the new acquired lands to go back to becoming a functioning independent community.
Year 6-8:Raise Leotherm II and another of any other child of the other houses.
RobosonSpend two years learning how to move stone and earth via magic (basically earth-bending).
Spend three years helping rebuild the valley.
Spend the rest of the time having/raising a child with an NPC.
Nirur TorirYear 1: Research Flicker-Shield
Year 2-3: Study Permenant Enchantment
Years 4-5: Teach Flicker-Shield, Magic Dart, and Anti-Magic Dart Cluster to Brin. Teach someone else if they want.
Years 6-8: Study Permenant Enchantment [5/8 years]
Year 7: Have another kid.
Year 1: Post-disaster opportunistic investment and charity/community service (3 wealth investment/2 wealth charity)
Year 2: Post-disaster opportunistic investment and charity/community service. (2 invest/1 charity)
Years 4-5: Learn from Raellius.
Years 6: Community Service (1 wealth)
Year 7: Hire 12 skilled bodyguards. (1 wealth)
Year 7: Procreate.
Year 8: Childcare.
S34N1CYears 1-3: Community Service
Years 4-7: Teach child Summon Earth Elemental
Year 8: Community service
TaricusYear one: Investment & reconstruction: Spend roughly 5 wealth in rebuilding the area after the flood, and ensuring that a little bit of that wealth will come back yearly
Years 2-8: Study Permanent Enchantment
Dustan HacheNothing yetTheos Harinus and Brin Rennin are getting married and procreating this turn. Are they having just one child? (and if so, who's dynasty will it join?) Or will they be having multiple children? (and to each child, the same question) Because both parents are magical, they have the option to produce several children in one go if they wish.
And Taricus, the Warhammer wiki is a little dense to get through, but how does this sound as our version of how vampires work:
- Adversely affected by Life energy and beneficially affected by Death energy
- Severe body trauma will be slowly regenerated, only way to be killed is to be decapitated, then having the remains salted, blessed and burned
- Strength and reactions noticeable improved, causing a might buff of two levels
- Sunlight is uncomfortable, but not debilitating
- Physical appearance tends towards 25ish
- Lifeblood of a mortal is required as sustenance. This will cost two favour (representing willing volunteers) or four wealth (encouraging the destitute to sacrifice themselves for their family's benefit) per year. This cost will slowly lower over time
- A vampire may sire offspring, by performing a similar ritual to their own creation on a willing magical individual. This will cause the target to join the sire's dynasty as a vampire, but without the ability to sire their own offspring. Having too many powerful vampires under your control will cause the more dominant/independent ones to break free and do their own thing. This process does not work on non-magical individuals
If I've missed any questions from anyone, don't hesitate to remind me.