(Jeez louise, sorry for delays. On the plus side, I think we just need to finish up the caper in Seyda Neen and everyone will by synched up.)
People seem a lot friendlier out here in the boonies than Marcius remembers them to be.
What are those two doing? Does it seem like they're getting on well?
[3] "...yeah, hear you there, little mer. The Cyrodils are always out to get you, to wring you for everything you've got. That's why people like you and me have to live outside the law."
Bobs-In-Well couldn't think. Having his eyes burst sounded like a bad thing, though. If only he could think of how to fix that! Maybe... maybe he could KILL the juice out of his blood? Yes, that sounded like either the best or worst thing to do!
Exercise the toxic reaction out! Power-dance to the Mages Guild!
[4] You stumble your way through the bleary and indistinct lamp lights, until at last you find the eye that marks a Mages Guild and manage to find your way through a front door. There's an important looking lady, and you make some words at her, and she makes some words, and now you seem to be in a bed, quite sore from all that thrashing about on the way over to this place. But you're fairly sure you stopped thrashing about when you madethewordss....
"Safehouse-" Tyri found herself thinking out loud once more, but thanks to Taahni's words, her curiosity abated. "I'll show you Taahni; in the meantime what do we do other than rest?"
Ask the magical Imperial!
Caius opens up a small chest on a wall shelf and hands you a parchment. "Some bedtime reading. But do get plenty of rest, all of you. Now, I've got a perimeter to secure. Do get settled by the time I return." With that, he makes another hand movement, and rapidly begins to blend into the background until you can no longer see him. The front door opens and closes.
Balmora
Nine-Toes: 80 Lower Hillway - Athletics, Illusion, Stealth
Rithleen: 17 Upper Hillway - Long Blade, Blocking, Medium Armor
Tyermaillin: 16 Upper Hillway - Enchanting, Mysticism, Restoration
Caldera
Surane Leoriane: safehouse keeper - Mysticism, Restoration, Destruction
Sjorvar Horse-Mouth: a guar-herder's shack, rural environs - Axe, Blunt Weapons, Long Blade
Ald'Rhun
Gildan: safehouse keeper - Alteration, Mysticism, Illusion
Seyda Neen:
Elone - Long Blade, Athletics, Light Armor
Ebonheart:
Dorvan: Dragonside Hostel - Mercantile, Conjuration, Spear
Taahni looks at the hammock with a little bit of bewilderment, picks one up, and then asks Eetz and Tyri inquiringly "How does one set up one of these... things?"
Try and figure out how to set up the hammock
"Ah, yesss. Listen to this one, I have much knowledge in setting up such devices. Very popular where I come from. Can catch fish, or use as raft sail, or weave brush through and use as cover. Quite useful. Not as useful as towel. This one misses its towel, but I show you best way to set up hammock."
Eetz immediately began outlining a hexogram on the floor, so that the three hammocks could be set up in an overlapping pattern to make one giant, comfy, and extra springy bed for three!
Attempt to convince Taahni and Tyri to spoon in a group hammock.
With your help, at least two of the hammocks are now set up as a big group nest.