Okay, how about this one?
"Changelog":
- Crystal-jacketed Steel Bullets instead of Crystal Bullets.
- Changed name to AS-SR-1.
- Uses scaled-down fireball as propulsion instead of steam.
EDIT2: Changed it a bit.
- Name changed to AS-HR-1. Hybrid Rifle instead of Steam Rifle, because it no longer uses steam.
- Removed mentions of water.
EDIT3: More changes!
- Name changed
again to AS-R1. Because evidently Andres was traumatized by the word "Hybrid" at some point in his life.
- Bullet material changed to lead, if not too expensive.
Design: AS-R1 Hybrid RifleThe hybrid rifle is a remarkable weapon decades in the making.
To describe it in the
simplest terms possible, it's a steam cannon scaled down for handheld use. It retains a relatively long (rifled, of course) barrel allowing for high accuracy, maintains a high range, is usable by mundane troops, and is breech-loaded.
The AS-R1 is of course, made out of crystal. This makes maintenance a thing of the past, as it regenerates itself. It also benefits from the Crystalworks. The tough crystal construction makes it lighter, cheaper, and more durable. The AS-R1 is made to fit comfortably in one's hands to allow for easy aiming without the use of a mount. When not in use, the AS-R1 can be stored on the back of a person.
The rifle actually isn't just a scaled-down steam cannon, however.
Thanks to our extensive experience with steam cannons and the AS-HAC-1, this gun is able to be made reality. But just making it a smaller steam cannon isn't efficient. It'd need water and a boiler chamber and many other components that just prove unwieldy and unnecessary for a rifle.
So instead, the rifle is powered simply by a scaled-down streamlined fireball instead. The magic energy required is similar to that for a theoretical steam cannon of the same size, but the energy transfer is much more efficient. We get a faster projectile for the same energy cost, the size of the rifle is drastically reduced, and the need for water is eliminated.
On the bottom of the rifle, there's a slot for an AA Magegem. An AA Magegem is "clipped" into the slot where a crystal conduit connects it to the circuitry in the rifle and powers its operation. Due to the small size, a single AA Magegem can power it for multiple shots. Though we don't know the exact number until we finish the design. All we know is that because of how small the hybrid rifle is, it doesn't take nearly as much power as our former designs.
AS-R1 users are recommended to keep a supply of Magegems on hand for continued use in the field, and they can keep their depleted Magegems to be recharged by a wizard. If the supply of the AS-R1 happens to outnumber the supply of AA Magegems, then the excess AS-R1s shall be given to our wizards who do not require magegems to utilize the weapon.
The shell has been scaled down into what we're now calling a bullet. Users of the AS-R1 are to carry a bullet pouch with many bullets. Thanks to the bolt action breech loading design, bullets can be very quickly loaded in. In fact, the AS-R1 is our fastest-firing design thanks to how easy it is to transport, store, and load the smaller caliber.
Because of how small each bullet is, exit velocity of the projectile is greatly improved over every other steam cannon despite the decrease in power. Each bullet is made out of lead encased in crystal to retain its weight while giving it the ability to easily pierce Moskurg's metal. If lead turns out to be expensive enough that it raises the overall cost, then the heaviest acceptably cheap possible metal will be used instead.
The weapon has a stock that goes against one's shoulder to stabilize and aim it during fire. It has an improved crosshair based on the primitive one used in the AS-HAC-1 in order to aid with long-range aiming. It has a comfortable handle with a physical trigger connecting a circuit between the Magegem and operational circuitry. When the trigger is pressed, the gun is fired via its circuitry. Allowing for mundane use.
The result should be amazing. Our mundane and magical troops alike can snipe enemies both on the ground, and out of the sky. The gun is easily carried and so is its ammunition. Anyone can use it with the ammo. The lethality of a soldier equipped with this rifle is devastating. Carpets can be shot down with just one bullet, the rate of fire is the highest yet, anyone can carry it, and more!
TL;DR: A light handheld "steam" rifle. Should be accurate+long-ranged, and uses a fireball->bullet propulsion system instead of fireball->steam->bullet.
Fireball-Powered - We cut out the middleman and have the fireball spell used to shoot the projectile instead of boiling water to make steam to shoot the projectile. The result is a much more space and energy efficient gun that shoots faster than a steam cannon of a similar size. Also removes the need for water, reducing the amount of stuff needed to fire and increasing the rate of fire. You just load the bullet and fire, instead of loading the bullet then the water and fire. And you don't need to carry water and bullets anymore! Just bullets.
Smaller Caliber/Crystal-Jacketed Lead Bullets - We use bullets made of lead and jacketed with crystal. The bullets retain a decent weight while being faster and much better at armor-piercing than a regular steel bullet. If using lead adds penalties to expense, then just use the next heaviest metal that won't hurt the expense.
Scaled Down - The AS-R1 is essentially a scaled down version of the AS-HAC-1. It sacrifices power mainly for this, which is made up in the decreased caliber.
Breech-Loading - Obviously. Uses same bolt action breech-loading mechanism we have in every cannon at the moment.
Crosshair - Very basic. Has an upgraded crosshair compared to the AS-HAC-1's crosshair.
Magegem-Powered - Because of its much lower power usage thanks to the fact it's been scaled down, the AS-R1 can get multiple shots from a single AA Magegem. No idea on the exact shots though. If we have more AS-R1s then magegems, then the extra rifles get given to mages who don't need Magegems.
Size + Crystal - Made out of crystal and thus gets the Crystalworks bonus. Is small enough to comfortably aim and carry on the person for indefinite periods of time. The crystal construction makes it lighter, durable, and self-regenerating.
Range + Accuracy - As high as possible. We want to be able to snipe air units and ground units alike with this thing.
Expense - Considering the size of it, the removal of the steam parts, and the crystalworks, I'm optimistically hoping for Expensive. Cheap is
possible, and so is Very Expensive.
DESIGN
2 AS-SPB-3 "Dreadnought" (w/ Research Credit): Chiefwaffles, RAM(insane)
1 Ritual of the Enflamed Wasp(R): RAM
1 Jetbirds: RAM
1 Pillar of unmagic(R): RAM
0 Aether Blink (w/ Research Credit):
3 AS-SPA-1 (w/ Research Credit): Chiefwaffles, Andres, helmacon
1 Celestedemorte: RAM
3 Giant Mutant Bird Cavalry: Kadzar, voidslayer, RAM
1 AS-HR1 Steam Rifle (w/ Research Credit): Chiefwaffles
RAM, I don't appreciate being called a troll. Just because you don't agree with what I'm saying doesn't mean I'm only doing it to try and annoy you.
It doesn't matter how you're doing it; you're using magic to create wind. Moskurg has much much much
much more experience creating wind. The technique Moskurg or we use to create wind does not matter at all.