You want to use wind magic to do this stuff. While it's definitely not a huge leap to be able to draw wind magic from our mastery of hot/cold, it's still wind magic. And Moskurg specializes in wind magic. We don't want to go head-to-head against Moskurg in the one thing they've been truly specializing in for practically the whole game. It'd be like if Moskurg suddenly tried making better cannons than us instead of building on their own advantages.
I really don't follow your line of reasoning. There is absolutely no magic that is acting to create wind. All that the magic does is make things cold, wind is a natural product of that. It is like saying that we should give up on cannons because they cause objects to rise into the air, just like their levitation magic does. This is pure cold magic, a field in which we are strong in. This should, by all sanity, already be a thing, but it isn't, so I am putting in a design to make the logical consequences of a BEYOND MASSIVE field of rapid temperature reduction actually take effect.
This is just like when they used their wind magic to blow hot air from their deserts. That successfully reduced our temperature intensity, it removed our design bonus, and it was a pathtic effort. Moving an entire region's air into another region cannot be a simple task, it is a larger area than our frost towers by an order of magnitude and not lacking in force, but it is still weak because they do not actually have a source of appreciable temperature. We, the other hand, have a source of appreciable motion. Convection is not gentle. Making an area this large, this universally chilled, it is not a petty thing like moving some air from a place that is still habitable, this is making the skies fall by taking away the ground beneath them.
There really is no gentle way to phrase this. The argument I quoted above has invalid assumption, it is in no way wind magic. The argument has invalid logic, Deriving wind magic from hot/cold interactions is ridiculous. Wind magic is motion magic and temperature magic is state magic, there is no logical connection there. There is no logical basis to believe that competing with the opponent is impractical. You can argue that energy states are motion derived but that won't fly even a little bit. The argument has invalid conclusions, Wielding enough wind magic to oppose them would actually be quite effective, and observing their wind magic in progress would probably give a design action dedicated to duplicating their wind magic a bonus. We would actually have an example to draw from. If convenction was not available then wind magic might well be a good idea, but we have access to convection on a scale that makes modern technology look like a joke. I am pretty sure that a single tower of forever frost would take less than a day to put out more energy than a moderate-sized nuke.
Sorry, but the quoted statement is purely wrong. The only insane thing we could do with wind magic is try to fly wthout accounting for it.
DESIGN
2 AS-SPB-3 "Dreadnought" (w/ Research Credit): Chiefwaffles, RAM(insane)
1 Ritual of the Enflamed Wasp(R): RAM
1 Jetbirds: RAM
1 Pillar of unmagic(R): RAM
0 Aether Blink (w/ Research Credit):
1 AS-SPA (w/ Research Credit): Andres
2 AS-SPA-1 (w/ Research Credit): Chiefwaffles, Andres
1 Celestedemorte: RAM
3 Giant Mutant Bird Cavalry: Kadzar, voidslayer, RAM
The Celestedemorte noteably saves our research credit. It is completely unecessary. The only complex thing about it is integrating circuits into spellcasting rather than using them as a maintenance tool. The rest is just some tweaking to the spell's existing dimensional parameters and exploiting the advantages of our crystal's low weight and high rigidity to make buildings out of it. The stuff is a building-designer's dream-fantasy.
I really cannot fathom Aetherblink working. Conjuration has only ever made new things, often practically impossible things. The idea that it is actually a form of teleportation seems ridiculous given that nothing conjured has ever had any evidence whatsoever of having existed prior. If you rephrase it to be Star-Trek-style murderporting then it would be plausible, but our people would suffer a sever drop in morale once they realised that the people who were 'teleported' ceased to exist shortly afterwards. And it goes without saying that we can't murderport without a disintegration spell. If you want something like this in an offensive variant, conjure something inside enemies. Regardless, it would be useless as a spell because the range is insufficient. Once we fix the range problems, such as with Ritual of the Enflamed Wasp, then offensive conjuration would be viable and we could look into such things.
I still don't think that giant birds are a thing that we have experience with. But it sounds mildly useful and apparently we can vote for everything now. The Dreadnought is not terrible, but it is not going to be killing anything on account of being too slow and not having enough range against air targets. Ehh, why not, we have votes to burn apparently. Wooo!
I feel that gyrocopters are too mundane, without magic to spport their flight they are overly reliant upon gears and propellors and such that is trying to work with nothing but 10th century know how and some admittedly very nice crystals. I just don't see it working any better than plant magic did, especially given that their wind and weather control will be a massive obstacle.