Considering they spent a Design to make it, a Revision to make it stop killing their mages, an expense credit to make it cheap, and they don't have enough wizards to man both all their ballistas and their carpets, AND they had the appropriate modifiers on their roll, yes.
We spend a design and a revision on our plants.
We got the ability to make a modest shubbery over the course of 24 hours.
Moskurg spends a design and a revision, they get Magic Blackhawk Helicopters.
The results of designs are simply not in proportion.
And what are you talking about rolling a -3? Your effectiveness was rolled with no penalties, a -2 for expense for being made out of your most expensive tech, and a -1 for bugs for being larger than anything you've ever made.
[6+1-1, 5+1
-3, 4+2
-3]
Those are -3's.
Massive penalties for minor improvements to existing technology.
It's the most long-range, powerful, lethal cannon in the world that Moskurg can't even hope to compare with without redesigning their ballista, it can fire 4 times a minute, is lacking ammo types and spotters
Yes, but we already had an awesome cannons before that. There is clear progression there. Compared to the previous cannon, the new one is no enormous improvement.
The old cannons had the same fire rate, same destructive power, and they did not have all the issues the new cannons have.
Moskurg had nothing that flies. Nothing at all. And now they get everything.
and you're upset that Moskurg made flying carpets? You've already got arrows that by default explode when they're close to an enemy mage. You are overstating the disparity between you guys, all because you were caught off-guard by their new invention.
I'm upset because when we try something new, we get hit by massive penalties. -3 penalties are not unusual.
Hell, when we tried to simply turn our fireball into a wall of fire, we got hit with penalties.
Meanwhile, Moskurg bullshits you in giving them levitation and you give them bonuses for the attempt.
Think about it, Moskurg has no spells that should give them bonuses to give them flight. Wind is air related, but it's not levitation and it is not flight, which is what their carpets clearly are. All their wind spells do is let them move air around, nothing more. If it where a wind powered carpet, it would need huge sails to catch the wind (obviously), or some other obvious wind related effect.
But they get a small, compact, silent carpet.
Technologically, Moskurg's flight spell is a big an improvement, if not bigger, as the steam engine, and should be treated exactly the same. Several designs, several revisions, before it ever becomes truly effective.