I feel that the discussion has run its course, there is still more to be said but I doubt anyone is paying much attention by now, as the thread is becoming difficult to follow.
For our next topic, lets discuss the specifics of enemy antimagic. I want crystals back, to that end I should like something tailored to defeating their antimagic.
Saint very kindly gifted us this for free. No rolls nor waiting or anything!
Since this conceivably happened regardless, I'll go ahead and say you interviewed them.
- The crystal weapons vanished into aether, the way they normally would without proper magely maintainance.
- The wizards described attempting to cast magic in range of their ivory staffs as a similar feeling to when a child jumps up and down, hoping to fly. It just doesn't happen, no matter how badly they want it to.
It does look very much like our own effect. The magic is just gone. But they are shooting it at a distance. There are no reports of the magic coming back either, as one would expect if it were a sudden magical compression that took it all and crunched it into an inaccessible lump. We convert the magic into sound, but they just "poof" it away.
I am now theorising that they are not satisfied with metagaming modern weather and fantastic electrical theorems, but are shooting into sci-fi for the large-scale generation of antiparticles. But without the boom? Antiparticles would definitely boom, they are too metagaming to let opposing particles not boom...
Antiparticles: magic/antimagic reactions neutralises the magic: no boom
Wish-granting: I impose my will upon that place and say thine zone shall be that of no-fun: our charms/bombs should work against the spell.
Explosion: all the magic went to the outside of a sphere and I am inside of it: The charms/bombs should tend to suck it back more quickly and hopefully someone would have noticed the gradual return of magic to the area.
Implosion: The magic is all next to me, instead of within me: It should explode quite quickly when it wears off, with a distinctively odd distribution.
Teleportation(overlap): Well sure, they can teleport magic now...
Teleportation(replacement): Not only that, but they can drain the magic from a spot and then teleport that. Or they are teleporting from outside of the magic region, so... space? Note that it only teleports magic so there is no material vacuum relocation.
Disruption: Magic went weird, I dunno how to make it work like this: Our wizard didn't notice anything like that, it was just gone, that means disrupting even the tiniest bits of magical manipulation like making your finger feel tingly...
Ooooh, andrea shiny
revision
4 - (Chiefwaffles)Revise Large-scale Plant Growth: Chiefwaffles, Roboson, RAM, Tyrant
1 - (RAM)Refined Steam Engines: Andrea
0 - (RAM)Summon water:
1 -(10ebbor10) Anti Lucky strike charms
Credit
1 - (Chiefwaffles)Expense credit for Anti-magic bombs: Chiefwaffles
2 - (10ebbor10) Expense credit on longboats : 10ebbor10, Roboson, Andrea
0 - (RAM) Myark:
2 - (Andrea) Save for next turn ship: Andrea, RAM