Anyway, current tactical situation :
We're missing the Moskurgian wizard. He's gone from the jungle, and we can't find him anywhere else.
In the mountains, we lost our ranged advantage, concealment and insects.
In the jungle, we have been succesfully murdering their wizards but without much success otherwise
In the plains, we're being pressed hard. Those horse archers are bad news.
On the seas, we've lost our firebat advantage, putting everything equal again.
Oh, and we'll be fighting in the desert next turn, so that'll be two places with large open terrain where their horse archers can murder our forces. We need to deal with those one way or the other. Their wind wizardy is becoming annoying though, cancelling out our insects.
Anti-horse archer ideas :
Firewand : Cheap fireballs for novices. Everyone happy.
---> Advantage : Fireballs are useful everywhere
---> Advantage : Horses are afraid of fire
---> Disadvantage : Continues reliance on ranged fire spells => vulnerable to wind wizardy
Improved compound bow : Cheaper, stronger, better
---> Advantage : Massed archers defeat horse archers
---> Disadvantage : Vulnerable to wind Wizardy
Razorwire Webs : A web reinforced with crystal. Summon in front of a moving cavalry squad, and see as they tear themselves to shreds
---> Advantage : Likely to inflict actual casualties
---> Advantage : Not vulnerable to wind wizardy
---> Disadvantage : High cost wizardy