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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 188854 times)

Taricus

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Re: Wands Race - [Moskurg]
« Reply #900 on: April 26, 2017, 10:22:24 pm »

Even non-selective wouldn't do much again fireballs. We'll want protection from fire to resist those.

But on the topic of buffs you have a point. Guess what we're doing next turn lads!
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #901 on: April 26, 2017, 10:24:39 pm »

A buff spell that won't work under our antimagic?

Seriously, you need a way to apply the antimagic to them.  Staff rays or cones.  Or mists, we could blow them over the enemy army.  That would solve both the problems of it not hitting their mages, and it hitting our mages.  I've been wanting to design combat magic spells like that so it'll be a revision to do that to our antimagic, even if the design rolls crap.
« Last Edit: April 26, 2017, 10:26:20 pm by Devastator »
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #902 on: April 26, 2017, 10:28:00 pm »

We don't have combat magic. Besides, using magic directly is a waste of magic. Using it to buff or support our troops is a much more rewarding avenue of magical power. Especially since we can invalidate all those fireballs with one spell that isn't antimagic.
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #903 on: April 26, 2017, 10:32:46 pm »

So, no combat magic because it's your philosophical view that it doesn't work?  That lightning's been pretty effective, and one of our best turns was the one where we got more of it due to that expense chit.
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #904 on: April 26, 2017, 10:35:33 pm »

It's not that it doesn't work as much as using it to enhance our troops is far stronger. Again, it only takes one spell for us to utterly nullify their fireballs. But for them to nullify better troops? Will take far, FAR more effort than a single spell.
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #905 on: April 26, 2017, 10:38:26 pm »

..we probably should have done that a long time ago, then.  It would have been easier than all that armor.

(And I really am kicking myself on not trying to make Lucky Strike a continual spell or cast on group.  Of course, rolling a couple of ones wouldn't have done anything either.)
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #906 on: April 26, 2017, 10:39:02 pm »

What if we enchanted the arrows to have the lucky strike spell in them?
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #907 on: April 26, 2017, 10:44:43 pm »

What if we enchanted the arrows to have the lucky strike spell in them?

I'd guess it'll be easier to do that to the bow itself.  After all, the bows are wooden rods, and that's probably at least somewhat related to staff magic.  Engraving every single arrow with lucky strike sounds like a lot of work, more than carving or painting runes on every new bow.  The bow guy needs dozens of arrows, but only one bow.
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #908 on: April 26, 2017, 10:45:17 pm »

True, true.

EDIT: If we're going to do that, we may as well enchant them to strike harder while they're at it. Nothing like having a whole shitload of force on the projectiles it launches to the point it'll feel like they got hit with a ballista spear.

@Evicted: Does our Lucky Strike spell work with our ballistae?
« Last Edit: April 26, 2017, 10:46:54 pm by Taricus »
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #909 on: April 26, 2017, 10:46:48 pm »

I also still want ray magic even if it can't do actual killing.  Applying anti-heroism via a ray should work just fine, after all.  Watch everyone fall down because they can't wear their armor, or trip over each other.  Or do hallucinatory mist, have all their fireball casters explode in friendly-fire.

Are they protected from magical effects like that, or just notified?
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #910 on: April 26, 2017, 10:47:35 pm »

No anti-hero rays. Arstotzka bitches enough already :P
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #911 on: April 26, 2017, 10:49:09 pm »

If combat magic is off the table, debuffs damn well should be on it.
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #912 on: April 26, 2017, 10:52:33 pm »

Yeah. Though again, anti-hero rays are out. Reversing lucky strike is not however. And may also help with the fireballs too!

Actually, why rays instead of a ball or something?
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #913 on: April 26, 2017, 10:56:34 pm »

Ball would be okay.  Just something we can shoot at the enemy.

And why not anti-heroism?  Seems closer to heroism, so probably an easier roll to make.

Alternatively we could shoot balls of anti-anti magic, and watch their fireball casters explode.  And their magic detection amulets would probably start burning red-hot.  (do those do protection?  If they do protection, we're fucked if we pick the effect they cover to apply, like say Zen State.)
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #914 on: April 26, 2017, 11:01:06 pm »

Well, they can't detect magic if there is no magic! :P
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