Turn 2:
The Tactile Man
You caaaaarefully open the door, and seeing nothing, you step out. The hallway, similarly made of metal, leads to a decrepit chrome room, which as far as you can tell is a reception room. A similar terminal sits on a table to your left, and to your right, is a set of stairs leading to a door. Your gaze goes up the stairs, only to stop when you see what's sitting in front of the door.
Sitting at the top of the stairs, is an ogre. It's not green, it's blue, and it doesn't have any real clothes on, but it does have a nasty looking wooden billy club. The ogre is a fair bit larger than you, but judging from the raucous snoring sound, it's asleep.
Suddenly, in front of you, you hear an explosion appear from a door. The door swings open and out comes an individual holding a police baton. You stare at each other, then look at the ogre, which has just woken up.
Son of Cerberus
You attempt to rot through the wooden door, making noise so that whatever's on the other side comes to investigate. The wood does give way, not completely, but enough for you to see through various rot-caused holes. Inside is...a squid. A giant, slimy squid looking thing, the size of a man, just crawling about on the ground leaving secretion everywhere. It has not noticed you.
The door will give way with even a slight push.
You can hear the steel door open behind you.
Tech Monkey
Smiling at your good fortune, you take the baton, give it a click and a swish, enjoying the telescopic action. Offhandedly, you blow up the camera, as a nice fuck you to whoever may be watching.
Stepping outside, you find yourself face to face with an individual who, like you, is wearing a nondescript gray jump suit. Before you can make anything of this person, you turn to your left and notice a freaking blue ogre at the top of a set of stairs, looking like somebody just interrupted its nap. And it looks pissed.
Theta
Eager to test out your powers in this new place, you reach into the dog's mind. It's the expected mess of aggression and instinct, easy enough to mollify. The dog quiets down, and while you concentrate, you move forward and grab the key from its neck. Breaking the mental connection, the dog is still affected enough to not be visibly hostile.
Stepping outside, you see a grey jump suited individual, much the same as the one you're wearing, peeking through a very shabby looking door.