So is there going to be anything major done besides a possible new playable race? I'd like to do a new MDF story fortress as the dwarves, kind of a Riverrun 2.0 if you will (for those who don't know it was for 34.11's last or second-to-last MW version and I lost my saves for it when I had to integrate my external hard drive into my desktop - the input for its USB had snapped off,) and don't want to miss out of any major additions to them if they're coming in the near future.
It was getting to be a hell of a good time in terms of story quality and audience participation, and I'd managed to make use of everything the dwarves had access to at the time, functionally becoming a pseudo-tutorial in the process, and I'd love another crack at it, but preferably without being left in the dust by mod updates.
At this moment the only current plans:
1. Fix bugs / gameplay issues as they occur.
2. Continue to provide updates as necessary.
3. I have individuals currently working on several side projects:
3a. Updating the adventurer craft reactions (wanderer) that I did not know were up to date.
3b. Khaos and a handful are coming through the manual included in the game for "bad info,".
3c. There is one individual considering taking up orcs, although I'm going to verify his work before I let it in.
There is a couple of minor DFHack script and Launcher changes being discussed but they should not be game breaking. those include:
1. A switch off of warpstone syndromes from digging up weak warpstone veins.
2. Humans option tab in the launcher.
3. Adding Blood of Armok and Tears of Armok gems to a script that makes them randomly appear; i.e. as warpstone gems and TESB hidden gems do now.
I have family that comes in over the summer, so I don't have as much time to do a lot of major work while they are here. That being said there is no plans to add any content that would break a game save or disrupt a play through of MDF: Dwarves. My suggestion is if you are going to do a play through do it in Meph 32x32 or 16x16 graphics, with the decorations on, and either the seasonal palletes on or with some other color then meph ( meph's color scheme is way to dark in most player's opinion, its more of a menu color schema ).
I believe I have every mod updated, except for stahls, grimlockes, and fortress defense, and I currently am not planning to update those. The first 2 are wide spread changes that would effect everything, and the later is working fine as it sits now, and updating it really as far as I can tell is not going to add anything to the game dynamic.
Trying to think of anything that would effect a long term dwarf play through right now, but can't think of anything. Link it up to us when you plan to start. Is it going on twitch or youtube? If I get a chance I would love to sit and watch it live.