Hello, thanks for all the work you're putting into this! I have a slight problem: I'll be playing the game and everything is going fine, until the game just disappears. I thought it might have something to do with enabling the LAA, like you mentioned on several other posts. However, when I clicked on the utility in the utility bar nothing happened. I opened up the folder but couldn't find it. The other utilities seem to all be there, but I can't find the LAA. Do you have any idea about what I should do?
LAA was removed from this version, it was designed for x32 (archaic x86 windows) programs using it on DFx64 shouldn't have any effect, but for concern it may cause DF to have other issues, it was removed.
If the game just disappears it could be a plethora of things.... any serious memory leak or system fail in DF itself, will cause it to crash... Is there any common factor in what is going on when it happens? so far I've seen generated monsters made of coral seem to cause CTDs(crash to desktop), certain other things like too many weapon traps, Sometimes caravans, setting details either in shop or job manager. Basically if you have one, reload the last save and see if it happens again. try to find the point it does happen at by saving every couple of in game days. If it was while you was in the menus(game pause) try and repeat the actions you did prior to the crash. If you can pin it down to a particular event or something repeatable, something we can test, then we can know what's going on.
the LAA fix of the past was primarily a fail to load issue where either it wouldn't load/lock up/freeze then crash, or it would loose it's tilesets and be unplayable (eveything turned into colored squares like 1 pixel for each tile, lol). That was a 1.22 to 1.23 issue... and was fixed.
status if 1.27 update:
1. errors from the errorlog. I've removed several more... almost 0.
2.
alcohol names, duplicates. - done, 3 duplicates, portabella's - dwarven portabella gin, blue caps - dwarven vodka, white caps - dwarven brandy.
3. Outsourced documentation: I've got a lead documentation developer working on the documentation packed with masterwork.
4. Grim's historical arms. some inherent oddities in the new version may not upgrade.
5. Stal's armoury.
6. Entity reformat for Hermit entity file.
7.
fixed that periodic check thing by disabling it - done.
8. fix these:
Duplicate "ENERGY_TEMPLATE" in material_template_zm5.txt and in material_template_masterwork.txt
Empty token [] in creature_subterranean.txt SPIDER_CAVE_GIANT line 1085
Duplicate "SOUL_GEM" in inorganic_zm5 and inorganic_succubus.txt
Duplicate "4TUSKS" in body_zm5.txt and in body_default.txt
Duplicate "8EYES" in body_zm5.txt and in body_masterwork.txt
Duplicate "BRAIN_NOTHOUGHT" in body_zm5.txt and in body_masterwork.txt
Duplicate "SKELETON_MATERIALS" in b_detail_plan_zm5.txt and in b_detail_plan_masterwork.txt
Duplicate "SKELETON_TISSUES" in b_detail_plan_zm5 and in b_detail_plan_masterwork.txt
- done.
9. update armok vision.
10.
Well I fixed the modest milling so it doesn't dump 1000 errors anymore - done.
11.
fix dwarf merchants. done. no longer needs 5 stacks of coins ... changed it to 1 gold bar.
12.
figure out whats going on in default profile. - fixed, let me know if anything doesn't seem to be working correctly on it.
13. liquid fire - boltgun is investigating this, we will go with his recommendations
14.
coral from naga - removed for some reason creatures made of it are so brittle that they crumble to nothing(yep thats the final determination, these creatures are taking on severe damage as they move and in about 100 ticks from appearing they turn to dust) and this causes games to crash to desktop (the game cannot handle the creature becoming nothing without dying, it doesn't die its still there without a body...)... this may not be the actual cause, I could not verify that it was or was not the coral in naga, but since we didn't need it for anything, disabling it was the best option to see if coral creatures continue to be created.
any other updates you would like to see... anything else odd? let me know.