Just for the record what do you think is "default settings", I can check the settings for 1.23 and push those into the repository, but never really considered it that much.
I know this wasn't directed at me but I figure I would state my opinion anyway.
Going to try and state my opinion in order of the settings on the launcher
General World:
- all on
- population caps maybe at vanilla? I usually change these depending on the fort I am planning
Save & Load:
- all on
- auto save seasonal
Announcements:
- should probably be on by default, can always turn them off if they get annoying
Graphics:
- as awesome as Meph's tileset is, it only works if you have enough RAM it seems so another tileset should probably be default?
TWBT:
- Meph or Gemset are the most readable in my opinion but this is super subject
- I think 15 z levels has been default in the past and that has always worked for me
FPS:
- FPS display on
- graphics: 30
- fps: 150
- sound has always been off, not sure i've ever turned it on
Embark:
- 3x3
- points 1274
- group 7
- warning on
- labors by skills
Misc:
- default/normal where available
- fullscreen mode
- Maybe intro movie should be on by default? Most will probably turn it off though
- hide dfhack
Standardization:
- by default I would only standardize blood
Balancing:
- aquifers, slower learning, slower farming are all on, rest should be off
- grazer coefficient should probably be 100 but I haven't looked in to it recently so maybe not
Additions:
- if they don't affect performance then food and toy types should be on, otherwise they should all be off
FPS:
- All off except decaying corpses maybe? I thought corpses decayed in vanilla though, at least down to the bones.
Mods:
- Should probably overhaul the mods that are here, I feel like it's kind of a mess. I don't understand how most of these work or interact with everything so I usually keep them all off except "More Pets"
Civs:
- Active should have all the civs that we know are in a decent state and "complete" for AI civs. Everything from dwarves down to kobolds assuming they are all working currently.
- Fort could stick with only dwarves if we assume people don't know how to pick their civ on embark
- Adv can have all available
- Factions we know
- Caravans should be left as default if that respects the settings in the entity file
- Invasions should be the same, default if that works.
- All should have guards maybe? Not sure if this makes sense as a launcher option, should respect what is in the entity file
- AI, all should be siegers except elves, and kobolds I think.
- Skulk, just kobolds
- Materials, default
- Skills, 0
- Seasons, should have a default option to respect entity file, otherwise I guess you have to read them and set them as such