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Author Topic: FEF: Liberation of Izzarra OoC Thread: Ded  (Read 73086 times)

Twinwolf

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Re: FEF: Liberation of Izzarra OoC Thread
« Reply #255 on: March 14, 2017, 03:13:08 pm »

9, 14 is where Esther is, and is in X, Y format.
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Stirk

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Re: FEF: Liberation of Izzarra OoC Thread
« Reply #256 on: March 14, 2017, 03:18:09 pm »

The general rule of thumb is that as long as some sort of action hasn't been run (attacking, healing, whathaveyou), posts can be edited. Once something has happened however, everything before that action takes place is locked in.

So what I'm saying is, go ahead and edit :V

More realistically, it would be a problem if someone doesn't edit in time and gets left behind :P.
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Aliemma

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Re: FEF: Liberation of Izzarra OoC Thread
« Reply #257 on: March 14, 2017, 05:07:31 pm »

...D'oh, I'm screwing up how x, y works in my mind. Pay me no mind.
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Lucus Casius

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Re: FEF: Liberation of Izzarra OoC Thread
« Reply #258 on: March 14, 2017, 11:56:53 pm »

Still need... Sharne and Kaldach, I think.
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Lucus Casius

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Re: FEF: Liberation of Izzarra OoC Thread
« Reply #259 on: March 15, 2017, 05:53:32 pm »

Need Liam to move to [6, 10].  And then we wait.
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Sirus

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Re: FEF: Liberation of Izzarra OoC Thread
« Reply #260 on: March 15, 2017, 06:04:14 pm »

I'm...not sure I get this plan. Why are we attacking so far away from the snag? Why are we letting them surround a couple of squishies?

I figured we'd be falling back to the snag and attacking just before they reach it.
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CrimsonEon

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Re: FEF: Liberation of Izzarra OoC Thread
« Reply #261 on: March 15, 2017, 06:33:43 pm »

For future reference, Target Priorities when we decide to make our opening attacks. The following targets can be murdered by the following people with a single crit:
Quote from: Priority
Swordsman: Kaldach, Brock, Esther, Roux, Liam, Farra
Axeman: Kaldach, Esther, Roux
Spearman: Esther
Bowman: Esther

EDIT: Some notes:
-Brock's going to have the lowest Hit odds against his target since he's working against WTA. It may be best for him to double-team a Spearman with either Sharne or Martyn to secure a kill.
-Esther, while able to kill anyone, also has the lowest base hit rate. We should make sure her ultimate target is in range of Brock's Daunt to maximize chances.
-All in all, we can kill 6, maybe 7 people on the first turn. This brings the fight down to 10 vs 13 at best, and depending on how XP is calculated we may even get a level.
« Last Edit: March 15, 2017, 06:59:33 pm by CrimsonEon »
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Stirk

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Re: FEF: Liberation of Izzarra OoC Thread
« Reply #262 on: March 15, 2017, 07:32:13 pm »

I'm...not sure I get this plan. Why are we attacking so far away from the snag? Why are we letting them surround a couple of squishies?

I figured we'd be falling back to the snag and attacking just before they reach it.

The squishies are sacrifices to the Goddess Rhea. She seems like the kind of Goddess to enjoy human sacrifices, thus insuring our complete victory.

I think falling back was our plan, the squishies just couldn't' do that effectively while keeping in cover and are now getting kinda surrounded.

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SOLDIER First

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Re: FEF: Liberation of Izzarra OoC Thread
« Reply #263 on: March 15, 2017, 07:48:31 pm »

she literally killed herself in response to the first ever murder
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Gaterhyme

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Re: FEF: Liberation of Izzarra OoC Thread
« Reply #264 on: March 15, 2017, 07:49:52 pm »

I thought we were waiting until the wagon train mostly passed us by so that we could attack into their rear? That way the squishies get, uh, unsurrounded.
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Stirk

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Re: FEF: Liberation of Izzarra OoC Thread
« Reply #265 on: March 15, 2017, 08:01:01 pm »

she literally killed herself in response to the first ever murder

She looks like a stone cold killer to me  8).

I thought we were waiting until the wagon train mostly passed us by so that we could attack into their rear? That way the squishies get, uh, unsurrounded.

That is much more likely. You know very well I have no clue what is going on at any given moment :P.
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Blade Master Model 42

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Re: FEF: Liberation of Izzarra OoC Thread
« Reply #266 on: March 15, 2017, 09:26:29 pm »

For future reference, Target Priorities when we decide to make our opening attacks. The following targets can be murdered by the following people with a single crit:
Quote from: Priority
Swordsman: Kaldach, Brock, Esther, Roux, Liam, Farra
Axeman: Kaldach, Esther, Roux
Spearman: Esther
Bowman: Esther

EDIT: Some notes:
-Brock's going to have the lowest Hit odds against his target since he's working against WTA. It may be best for him to double-team a Spearman with either Sharne or Martyn to secure a kill.
-Esther, while able to kill anyone, also has the lowest base hit rate. We should make sure her ultimate target is in range of Brock's Daunt to maximize chances.
-All in all, we can kill 6, maybe 7 people on the first turn. This brings the fight down to 10 vs 13 at best, and depending on how XP is calculated we may even get a level.

EXP details are in the Rule Change paste if you're curious.

Gaterhyme

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Re: FEF: Liberation of Izzarra OoC Thread
« Reply #267 on: March 16, 2017, 12:29:22 am »

Looks like we'll be holding for at least a few turns, assuming the wagon train moves at a steady pace of 5 spaces and we aren't inadvertently discovered by an overly paranoid caravan guard:

start of next turn (player phase 3): back of train at around 8-21
start of player phase 4: back of train at around 6-18
start of player phase 5: back of train at around 5-16 (the current position of the lead axeman - probably best time to hit them)
start of player phase 6 (if we didn't attack on 5): back of train at around 7-13 (at this point, Esther will have a hard time reaching anyone from her current position)

edit: i guess it's not paranoid if you're right
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SOLDIER First

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Re: FEF: Liberation of Izzarra OoC Thread
« Reply #268 on: March 16, 2017, 01:17:51 am »

column 15 is in the void apparently
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CrimsonEon

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Re: FEF: Liberation of Izzarra OoC Thread
« Reply #269 on: March 19, 2017, 04:41:17 pm »

Preliminary Plan for Optimized Murder:
Kaldach to 9,13. Murder Axeman B.
Liam to 8,11. Murder Swordsman B.

Farra to 9,16. Murder Swordsman E.
Brock to 5,14. Hatchet Spearman C.
Roux to 5,13. Slim Lance Archer C.
Esther to 8,13. Murder Archer B.
Sharne stabs Axeman D.


Sam to 9,17. Bard Farrah.
Farra to 8,14. Finish off Spearman C.
Martyn to 7,16. Finish off Axeman D. ALTERNATIVELY: Martyn to 5,17. Stab Archer D.
Bertholt heals anyone that needs it in his range, otherwise stays put or gets closer if he can.


Plan highly subject to change. This is just a quick plan to try and maximize how many enemies are killed, without necessarily considering the safety of everyone on the EP. Suggestions to improve are very much welcome.

EDIEDIT: Modified Roux and Brock's moves. Roux can't kill the Archer, but it'll be close and she'll be left on Hills.

EDIEDIEDIT: Scratch Sam's bard and the remaining moves, see my latest post.
« Last Edit: March 20, 2017, 12:19:10 am by CrimsonEon »
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