TEAM EASTWhoops, we accidentally said the same word. Oh well. Continue movement toward bridge. Say Myde, Tilist, Neoct, Loxit, and Poake. Actually, rush to point bridge on my side of arena. Use full movement if necessary. If not necessary, when at point, use Maivean Pemar to obstruct the enemy's side of the bridge. If unsuccessful, cast again. If successful, instead cast Pemar Obrefe. Either way, cast Loxit after doing the walls.
Derm, think they'll make it to the bridge this turn? If so, I should rush it now, right? And toaster, is it a pyramid shape, or a pyramid of bricks like in Egypt?
GET TO DA CHOPPA POINT (and capture it if I'm able). Double-move to it if necessary.
If a teammate is already capturing the point, cast Cecurte Pemar Jingragord (while thinking about a pair of rubber greaves that would enable their wearer to create (rubber?) walls) and don the result, then cast Pogibl Vivelte and mount the result.
If the greaves allow me to create walls, start creating a barricade around my point.
With Greg leading him a bit, Poe charges under the crystals and heads out onto the bridge. It's a strange thing; calling a bridge is a misnomer because there's no one construction. It's just a long series of blocks of various sizes, mostly easily large enough for one to stand on, with a few even larger. There are enough of them and they are close enough together that hopping from one to the other is trivial. However, they aren't fixed in place. When one is jumped onto, it dips down a bit before returning to its preferred position. Looks like harder blows could move them farther away.
Regardless, crossing to the capture point in the middle is simple enough, though doing this while under attack would be tricky indeed. As they aren't, they safely land on the central block. Unlike the others, this one appears firmly stuck in place, though there isn't anything obvious for it to be stuck on. Both of them can feel the aura of the capture point.
Greg, as he got there first, is able to squeeze in some magic.
[Pot:4+2-1]
Despite the objections from his aura, his spell results in a rather large pair of knee-high boots. Well... they're sort of boots. They actually have a protrusion coming out the sides up to the knees, that when put together form a short narrow wall. They could be used as mobile cover if one squatted, though it'd be low cover... and they're kind of bulky. Greg straps them on; no amount of mental willing makes them do anything interesting. Maybe the other spell?
[Pot:5+2]
This creates a rather large bat whose skin is grey and rocky... a concrete bat? Disappointingly, it chitters and flies under the bridge, ignoring his desires.
(Actually capturing the point takes the entire turn; can't move and capture)
Capture my point. No use hiding it, it's pretty obvious.
Derm places his hands on the capture obelisk and concentrates. The orb on top of the point slowly fills with color until it flashes with light, and Derm feels a positive magical energy, signalling him that the deed is done.
*EAST POINT NOW CONTROLLED BY EAST TEAM*
Get to the nearest capture point. If it takes two moves, do so. Otherwise, Arosime Silther Silther Silther Zerphe towards the nearest enemy I can see. If I see no enemies after moving cast the spell I specified during my last action.
Sir Lootington runs toward the other bridge capture point. The first part he treads carefully, because the field is littered with pits, and each pit filled with shining steel spikes. Probably not a good idea to fall in one.
Past that is the foundation of another bridge. This one is quite traditionally bridge-y; about ten feet wide along its span, with a small raised platform in the middle where the capture point rests. There aren't any railings, though, so caution is advised.
Lootington makes it to the capture point.
Double move to that point! If it takes only one movement actions to get the spot than cast Falla Dingeo Khanici
Bastien follows behind Lootington and sees pretty much the same. They stand at the South point together... just in time to see a brownish cloud racing directly toward the point?
[Lootington Dex:4+1]
[Bastien Dex:1+2]
Sir Lootington neatly sidesteps the cloud, while Bastien is barely clipped by it. There seems to be no effect except a lingering scent of booze, and the cloud dissipates after it hits the point.
TEAM WESTCapture it! Worship it! Whatever makes it ours.
Enki wastes no time focusing on the West capture point. In no time, it falls under his team's sway.
*WEST POINT NOW CONTROLLED BY WEST TEAM*
Well, that was easy.
Jefro keeps making a beeline towards the Southern Capture point, casting one, long complicated spell,
"Caso Gerin Tarbo Gific", while facing directly forward.
He also takes the whip with him.
Jefro grabs the weird whip and heads toward the South point, magicking all the way.
[Pot:6]
A hand-shaped brownish cloud appears before him for a moment before heading straight toward the South capture point. Where there are now two people standing?
[Will:3]
You might have winged one of them, but it didn't seem to do anything.
Mr. Smith keeps following after Jefro, aiming to help him do the point capture. If any foes get near, Mr. Smith fires off Tigen Hodync at them. If no foes get near, Mr. Smith tries for a minion again with Zazili Hazerosol Muni Neoct.
No enemies are close, so Mr. Smith just moves forward some and spells.
[Pot:6+1]
Um. This results in a wolf... you think. It's hard to tell, because its legs and tail are thick chains. Its body also appears to be wrapped chains, with a chain head attached. Its fur is tiny strands of chain. Each gold-colored chain ripples in the breeze, causing a light dust to trail behind it, like some sort of pollen.
It sniffs the ground with a clinking of chain, leaving a powder residue behind. Oooookay?
All hail the great and ineffable western point! Capture it so that we may revel in its glory!
Spells to cast:
Oozonter Nerse Inwori
Lobionier
Deat
Well, Enki has that covered, so you make with the magic instead.
[Pot:5]
Magical runes etch onto his right arm and settle in. Neat.
[Pot:4]
A magical grey fog appears over his right shoulder, but fades without effect.
[Pot:1]
Magical flatulence.
Move forwards yet again, although try not to put myself too close to any clumps of enemies if it comes to that. Where am I up to now?
Leave the oversized weapon behind so it disappears, then say asbeltuous foisolo pygada again. No sense in lugging around a thing I can't actually use.
Also, segall konw. Imagine it having a sharp edge or something so it can cut through things (but of course, keep some means by which to throw it). Who knows, maybe intent will actually have enough influence to make it so.
Johnny moves forward, keeping pace with Jefro (which places him in the Steel Pits on the west side). There are indeed two enemies on the bridge. Noting this, he settles in for magic.
[Pot:6+2]
Oh look, another giant halberd you can't use.
[Pot:6+2]
This gives you a (still rather large) steel boomerang. The edges are a bit sharp, though clearly the heft of the weapon is its biggest threat... and probably detriment, because it's going to be hard to throw.
Point capturing! Violence! We're off for real now!
Indeed! Ineffective violence, but that's what we've come to expect here!
We'll see what happens next; I'm thinking things are about to get serious there at the South Point!ATHATH: Good Guy Greg - North Capture Point (Ethereal-Steel Aura [2 turns], 6 Pool) [Ethereal half-cape, Deathtouched guisarme, Rubber wallboots]
Person: Sir Lootington - South Capture Point (5/5 Pool)
Derm: Derm - East Capture Point (5 Pool) [Leather Gloves]
Shadowclaw: Bastien - South Capture Point (3/3 Pool)
OceanSoul: Poe Pello - North Capture Point (5 Pool) [Dented sheet of purple metal]
FallacyofUrist: Mr. Smith - West Rocky Field, North (4 Pool)
AoshimaMichio: Enki - West Capture Point (3 Pool) [Druidic Dagger, not equipped]
Dolosus: Larry Laffer - West Capture Point (5 Pool)
Whisperling: Johnny - West Steel Pits (5 Pool)
Coolrune: Jefro - West Steel Pits (1/4 Pool) [Steel Gauntlets, Ceramic whiplike thing]
I'm back!
How are the split combat actions? Are they clear or should I combine them? Those in combat, do note your pool totals; you're now in combat regeneration.
East, please double check that you're all where you expect to be. I butchered your locations in my mind and had to redo a chunk of your turn.