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Author Topic: Warlords of Pangaea (SG) Long live Evtun of Zalesh!  (Read 4914 times)

Shadowclaw777

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Re: Warlords of Pangaea (SG)
« Reply #30 on: March 02, 2017, 11:04:18 am »

Okay we accept your deal, Lizard man
Do everything the same but now we are accepting this trade deal
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Tyrant Leviathan

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Re: Warlords of Pangaea (SG)
« Reply #31 on: March 02, 2017, 02:58:20 pm »

" Well good." The being said lifting the skull. It was akin to a triceratops but horns more katana styled. As the egg basket was dropped gently. " By next spring they wil hatch. Keep them warm, safe and with air. Who knows what you will get."


The reptile offers a toothy grin and gathers bones in bag and leaves.


The shrine is a huge hit with holy symbols on the meteor. Candles. Shrines, the works. Bigger piety bonus for town now.


You decide to visit the Dwarves first. At the cave you make way in and once in they lead you to a underground Fortess of lovely and sound design. Truly they are masters of crafting stone and working metal. 

Dwarf King: So human, you are a leader too? And I heard you crafted your shield and sword? : Inspects them.: " Not bad! Not bad at all! Can tell a lot about a man by his crafting. You are keen in wit. Listen. I know how the tribes are, with their bone weapons and leather shields. So here is our deal. When we need extra military muscle down here or when we start our caravans. You are welcomed to join in. Get discounts and even stuff on the house. If you do your job well enough. What do you say? Your strength for our ore?"

Notice: Caravan is Fall to summer and need to elect a leader to do it. If case leader group wi come up. As I doubt you want your own leader leaving his people during all that time. As for underground, takes one season as it's a quick trip down to deal with their bad neighbors.


Edit:


Decision Yes or no to being mercenaries to the dwarfs?
« Last Edit: March 02, 2017, 11:26:18 pm by Tyrant Leviathan »
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Shadowclaw777

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Re: Warlords of Pangaea (SG) Long live Evtun of Zalesh!
« Reply #32 on: March 03, 2017, 11:07:57 am »

Yes we agree to become mercenaries with the Dwarves
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Tyrant Leviathan

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Re: Warlords of Pangaea (SG) Long live Evtun of Zalesh!
« Reply #33 on: March 03, 2017, 12:03:19 pm »

With that settled next came the Duckins. Whom made a tiny village by river. Burning torches lead way. Guards innaroebsaid nothing but one of them went to a tent. AfterwRds the Duckbfrom before car out in Donald's voice spoke. Next to him a much older duck with a bird was there.


" Excuse our brethren. In our society only those in power speak to outsiders. Which include our leader and I."

Bearded duck spoke akin to Scoorge Mcduck. " Si your new to the area. Ingot news for you. In this area and further south. Someone or something is raising the dead. I say to you, we make it our sacred mission to destroy such things and ask for some man power to rid it for good. For now anyway."


Yes or No

Also can ask what their deal is out of being curious. Though a good cause.


Due to Princess wife perk and roads. Slowed up to three armies to spread out people wise. They are just all on the defense right now.

Shadowclaw777

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Re: Warlords of Pangaea (SG) Long live Evtun of Zalesh!
« Reply #34 on: March 03, 2017, 03:54:19 pm »

Accept Deal, but still ask them what's their deal
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Tyrant Leviathan

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Re: Warlords of Pangaea (SG) Long live Evtun of Zalesh!
« Reply #36 on: March 03, 2017, 04:11:39 pm »

" Oh many years ago as a young one we had wings. That was until one of your human sky Gods had a war and we did not take part. The bastard raided our sky home. Burntboff our wings and nearly killed our Goddrss mother. But she saved us and was spared. And all Duckin hatched now have no wings at all. We have a idea. That if  we do a great service for the world. We may get the right to fly again. Hence our undead slaying crusade. As they are unholy. That, along with demons and their spawn."


With that deal is over.


Fall 1:


One day you discover the meteor shrine has a family of strange people. They have completely and utterly defiled it in how they treated it as a sleep hit. When brought before you they telll their story.


They had come from the south and our refugees but are completely foreign. In fact they are ignorant of the northern customs. But they did lose their home lands like you once did.


What to do:
A: Exile them to the world (!)
B: Kill them for their crimes (!!!)
C: Take them in. As slaves. With no rights except what is given to pay off their offense to the Annui.


Town mode:

Upgrade: zoomed, roads, your own black smith shop, pond. Store house

Build:
Watch tower
Walls
Great Hall
Stables
Foundary
Wind Mill

Craft

Send Ambassador to Dwarfs ( Plot defendant)
Same but Duckins

Elect a Council

Spend time with wife

Stat improvement ( Martial and Intelligence maxed so no to them.)

Upgrade troops
Train troops

Discovery

Magic introduction
Taming Anthropods
Trade
Advanced Tools
Advanced Alloys
The Wheel

Three Armies. Send some to Dwarves, Duckins, defend?


Lead personally or send forth a commander? (!Brings commander candidate list.)

Offering to the Annui

Explore Soutg, East, West or North. Only East has not been mapped and tovexplore other zones more is to expand world map.

 

Shadowclaw777

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Re: Warlords of Pangaea (SG) Long live Evtun of Zalesh!
« Reply #37 on: March 03, 2017, 04:56:29 pm »

Choice A, tell that if we get sight of them again than we're forced to kill them
-Discover Trade
-Upgrade Roads, what is our previous roads? Dirt roads? We don't need those we need Stone Roads!
-Build Foundry
-Train Troops
-Send an ambassador to dwarves, would it possible to setup a trade route?
-Send a single army to the dwarves as the requested mercenaries, don't go personally send in a commander

(Are trade routes a mechanic in this game? Let's get our economy to be sky high)
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Tyrant Leviathan

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Re: Warlords of Pangaea (SG) Long live Evtun of Zalesh!
« Reply #38 on: March 03, 2017, 05:03:08 pm »

Trade works: our guys have food and booze. Dwarves have ore and pre made stuff. Because unless advanced slots research cannotbdo anything with exotic ores. Except trade pieces. ( And two materials cannot be crafted in tradiational way but events.)

Think Gnoll Cheiftess. Next time will make list of what's good and cost. Plus all those sparebstuff you got from fallen battle field has a inverse to what you can spend on.

Anyway with that just going to linger before updating. So many notes to keep track of. But this game excites me. As it is a new type to me.


Also Ambassador option means you will getbLorr Entry on Dearfs. To see how they are same and different from others.

Tyrant Leviathan

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Re: Warlords of Pangaea (SG) Long live Evtun of Zalesh!
« Reply #39 on: March 06, 2017, 05:46:53 pm »

First reply of three. Back in business.

First is trade deal. Then Dearf lore update. Then the game.

1


" It goes well. You sell the Dwarves booze, tobacco and food. In exchange they give us iron gear. A book of materials. And a spear. The special spear has a scarelite spear head. Broad for slashing snd stabbing.

Cloth: For armor, items and flimsy weapons. Depends on customize options as to value. Some silk/cloth types are better than others. Best for military is giant spider silk.
Hide: For the same reason as above. But more weapon options and depends on bone type. From creatures great and small. Best quality are Dinosaur and Dragons.
 
Animal Leather
Dinosaur Leather:
Dragon Scales:

Bone: The exact same as above. Just more options in weapons and armor design. Depends on animal for results.

Chitin: Instead of animals it’s from gigantic bug shell.
Depends on bug and body part for options.

Wood: Different wood offers different results. Mana Tree, Brain Tree, Drinker Tree, Flare Tree and Iron Oak.
Wood:
Mana Tree: Magic tree that empowers spells and miracles.
Brain Tree: Causes stun via mental disruption when striking. Noted for having weird brain like growths.
Drinker Tree: Tree that is used as weapons. Wood strikes victim, health goes to user for vampire effect.
Flare Tree: Tree bark that can cast flames with enough force.
Iron Tree: Wood that is tough as iron.
 

Stone: Different rocks offer things. From armor to clubs to blade points.
-Rock: Typical rock and stone.
-Dragon Clay: Clay that forms from Draconic ether fields. Shapeable, once hardens is very, very tough.
-Dark Stone: Sharpest and hardest of all stone.

Silver; For goods mostly. Silver is an anti undead bane and bane of some critters. Chaos hates silver.

Gold: like the above. More for armor as it resists tear more. More enchantments too for it. Most magicial of the mundane metals.

Electrum: A mix of Silver and Gold. A alloy that is very pricey for the market place. More of a status symbol material than anything.

Rose Gold: A red gold that is artificially made with copper. It is completely acid proof and provides more defense than standard gold. Akin to bronze.

Platinum Rarer than natural gold. So worth more.

Jade: Green ore that repels undead souls with greatest of ease. Valued for jewelry and anti undead weapons. Hurts demons too.

Copper: Basic metal for forging.

Bronze: Mix of copper and tin. Better results than both parents.

Iron: Typical iron. Regards more effort to forge than bronze. Better results.


Lead: Really heavy material. So if armor will make user slower. And dulls blades. Best for sling shot ammo or bludgeon weapons.


Volcanic Glass: A mix of moon stone, malachite, and sometimes sand. This heated material glass is brutally sharp. Too brittle to be armor sadly.


Steel: Iron refined with carbon smoke techinuqes. More pricey, but better in every way.


Meteor Iron: Comes down from the sky with meteors. Better than steel. Must fine raw ores though, so value in market.


Crystal: Big crystals, like the glass. But can be used as armor as these are magic crystals. A upgrade material.


Mithril : A silvery iron deal akin to titanium. Rare to find in the depths of earth. Tough, and weighs very little.


Green Steel: Magic material that is “grown” by the Dinn. Which their gear is made of. SHocknigly enough this stuff repairs itself.


Resonance Ore: A dark metal that is extra hard to forge. It can break, but with each impact it eceives it gets tougher and tougher. Great for armor, shields, or blunt weapons.

Ebony: A upgrade from crystal. Highly dense but very durable material. Can be used as cash too.
 


Goblin Metal: A strange oozing metal of orange color. When it strikes a victim, it saps strength of target and bestows what is lost to wielder. Making the user stronger. Not drinking blood for health points like a vampire charm. But gaining muscle via striking flesh and blood.

Quick Silver: Solid mercury. Which requires magic and makes for high quality magic items or gear.


Solarite: A material that glows like sun shine and some say helps the health of those exposed to it. It is akin to iron in value of construction. But health beenfits make it pricey.

Orichalcum: mountain copper. Light weight, sturdy and good. Plus it generates electric current. Will fry those damn fishy Sea Kings in a pitch.

Cold Iron: The anti Fae material. Iron forged not by heat. Only dwarves make it. To gain, got to be in good terms with them. Their secret is that, a secret.
 
Argonite: The Drinking metal. Said to soak up moisture with each strike. Bane of Sea Kings, not that tough though.


Scarletite: Magic red ore that is akin to steel. Generates magic energy and if a weapon counts as a flaming one. Will melt away Winter Lords with ease and their minions

Dragon Metal: Highly unstable metal that displaces energy. Sometimes it will even explode akin to a bomb.


Radion: A glowing material that is bane to most living things due to the glow. It shines a sickly light and is dense.

Dream Stone: A uber crystal that EATS magic. Good for any craft. It will eat magic from magic creatures or attack magic and curses. And the value goes up the more it absorbs.


Prismere: Rainbow stone supposedly made from a fallen God. It repels magic and is heavy.

Brightsteel :: A material that glows and generates power all the while a upgrade of mithril. But it’s dark. It is even a good replacement for lamps. Counts as flaming weapon.


Soulsteel: a evil metal. It’s steel, with a infusion of souls. Requires either dark arts or taking items of soulsteel as trophy to get. They react as if alive.
 
Promtheium: Material the Created Ones are made out of, very useful. Only way to get is salvaging their bodies.


Wyrd Steel: Growing, mutated and tainted magic metal. Comes in a sick pattern of metal growths. Random bonuses for crafting.

Moon Silver: Shape shifting metal that needs runes to retian form, but will bend to users thoughts. Shines like the Moon.


Adaminite : A green metal tougher than diamond. The ultimate of Earthly metals in game. It is utterly unbreakable.

Star Metal: one thing better than Adaminite. It is stuff, of stars. A gift from your Gods. Aside same as the other stuff it generates power.

So in total: Wnough iron to really fit the two standing armies.

A scarelite tipped spear

And thanks to book now know terms of all stuff the Dwarves know of. ( Nost advanced thing you can work is Steel though. As you do not have advanced Alloys.)

Next Dwarf lore. Then game round.

Tyrant Leviathan

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Re: Warlords of Pangaea (SG) Long live Evtun of Zalesh!
« Reply #40 on: March 07, 2017, 12:21:30 pm »

Update 2. Dwarf Lore

Dwarves. One of the supposed four crafting races. Atleast what they claim. Dwarves are the most superior though. For supposedly they have ferokinetic abilities. Detecting metals and crafting them with " Magnet" fields. So do not need heat or smoke. Which is why Cold Iron exists. True to their name. They are half height of humans but just as much mass. Mostly muscle.  Granting strength, toughness, and endurance. They have male and female. Females have no beards. Also they mastered runes and alchemy. They can interbreed with humans. Also they have thirteen fortress communities in their kingdom and trade with each other. Humans and the Elfs.

Arch Enemies: Green Skins due to their numbers. The Roden  in regards to rights to the underground. And lastly  the Imps. Half human/Demon hybrid race who have knowledge of "technology." The kind demons inspired in mortals.

Next post: Game post.
« Last Edit: March 07, 2017, 10:44:36 pm by Tyrant Leviathan »
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Tyrant Leviathan

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Re: Warlords of Pangaea (SG) Long live Evtun of Zalesh!
« Reply #41 on: March 08, 2017, 04:47:07 pm »

Game round post.

They thank you for sparing their lives and head west for the forest. Unknowns tobthem dangers there with plant folk.

Stone Roads upgrade: They stand out more. Better traction. And so quicker movement


Foundary: Can craft not just for named characters but custom fit units with crafts now.

Trade discovered. Figured out values of other culture and self. Comes in handy considering dwarves are to north.

Established embassy with Dearves and trade route.


The army is ready to be deployed for next caravan starting next half of fall. Will return in second half of summer.

Leader choices.

Bard: Oldest male Hunter of your people. Your mentor armed with curve bow, arrows, and a axe. Armor is bronze studded leather armor.

Selena: Top of female warriors. In iron armor with a buckler blade. Mainly defensive stratgerims and dependable.

Seto: Your princess brides brother. Who wears ceremonial War paints and has iron claws dipped in goose liver juice. So their poisonous. Known for cunning.

Gunverd: The lead executioner of your village and its biggest male. Who m's motto is if you cannot kill it in one hit, do not bother. Always armed with a heavy weapon of some form.

Mad Marek: Top warrior of the new additions. A spear amen and is quite crazy. Supposedly a veteran of Gladitor games in Lunarian Empire grounds before earning freedom. Or so they say.


Pick from above then game clock goes back on.

Shadowclaw777

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Re: Warlords of Pangaea (SG) Long live Evtun of Zalesh!
« Reply #42 on: March 08, 2017, 05:35:20 pm »

Selena
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