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Author Topic: COVEN: Gulled Goldsmiths and Lost Locomotives  (Read 156157 times)

crazyabe

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Re: COVEN: Mission Two Finished
« Reply #495 on: June 09, 2017, 08:03:22 am »

And more Resting while I wait for the next mission...
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NJW2000

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Re: COVEN: Mission Two Finishedf
« Reply #496 on: June 14, 2017, 11:10:07 am »

First off, apologies for such a long delay. Exams are finished now though, so it shouldn't happen again anytime soon. And onwards!

"Uh, yeah, sure. I actually already work for this guy Vince, but he's kinda a dick so I wouldn't mind something else. Uh, hold on, this seems like it's going to be pretty distracting..."

Yeah, okay, let's enjoy the company of these lovely illusions.
You settle back in your chair as the statues come forward and begin the carnal temptations. Some very physical carnal temptations they are too, but you're not complaining.

After the first few minutes, you realise that you can barely move, your limbs heavy and sluggish. You shout out to Victor, who laughs and leaves, leaving you at the mercy of a mass of grey flesh. Rather... decomposed... grey flesh, you realise now, with the odd bone or withered tendon poking out here and there, but still intact, and definitely with teeth and fingernails left, and very sharp and hard fingernails they are too...

You begin to wonder if taking drugs in a tomb given to you by a thaumaturge you don't know wasn't a good idea after all. And then the ghoulish corruption reaches your brain, and the last thought before you lose consciousness is of the taste of human flesh.

Victor walks back in and laughs, as the undead back off, their sagging corpses changing into the forms of beautiful youths and maidens, and return to their coffins. And as they drag an unopened coffin out from an alcove, he sets about his alchemical equipment and begins to practice in earnest.

Inquire as to what the perks of lichdom would be. Also, ask how often I would have to "feed".

What about vampirism?

Sell the blood, then return to base and put my other spoils of war in a freezer or something. Also, wash myself off.


Perks? You can't be killed until your brain is thouroughly destroyed. You gain greater proficiency with magic relating to death and undeath. You can change or enlarge your body more easily: grafting bits of stuff onto yourself, even other undead or corpses. You can use limbs even once they're chopped off.

Feed? The guy at the desk shrugs and smiles. Once a day at least, if you're using magic and are physically active. More if you get knocked about, have incorporated a lot of stuff into your body, or do a great deal of magic.

Vampirism? Very different. Enhances your reflexes, strength, agility, speed, visions, charisma, intelligence, all that. Dislike of sunlight, garlic, holy-in-a-not-too-evil-way stuff. Several ways of becoming one, most common is by asking (or being kidnapped by) a vampire. There are organisations for people that want that, with strict hierarchies, or other methods. While vampires don't take kindly to it, people are prepared to sell their blood, which is another way.

The blood gets you £25. You go back to Vince.

And more Resting while I wait for the next mission...
You're so rested right now you could jump out of your skin.

Let's see this 'real-life applications of Python' thing.
Spoiler: inb4 (click to show/hide)
Once the giant snake corpses are cleared away, the next lecture compares Python with other languages in terms of usefulness to magic users. Python dates back thousands of years, having only recently been adopted by mortals, and was popularised by the great Egyptian sorcerors, who used it to contruct temples, pyramids and statues for the pharoahs. It is useful for moving large masses, creating water for things such as irrigation, and the manipulation of natural organisms, but does not function as well when it comes to creating the most complex and sophisticated sorceries such as illusions or magical projectiles. Mistakes in Python may simply create physical distortions, but have been known to create tedious portals to the underworld, mass flooding by the hyperspacial Duat, and even horrific breaches into Izfit, the sea of chaos.

The popular downfall of Python came after the development of C#, which was used against the armies of the pharoah by Moses. C# is capable of controlling incredibly large classes of objects and sources of power by referring to them simply, but trying to do too many things with it will simply fail and likely break the strength of the user, shattering their mind. For example C# would be the best tool if one wanted to control the direction of a hundred-strong horde of undead, but would be less effective in allowing them to do different tasks. Mistakes seldom do anything other than catastrophically vary the cereberal pressure of the person making them.

Java, or the version involving magical runic writings, Javascript, is a relative newcomer to the world of magical coding languages. Very results-oriented, it involves some elements of voodoo and other systems. It is better for any smaller or trickier task the other languages fail at, and is the best for magical projectiles, illusions, control of magical beings, and other such messy things. It is closest to witchcraft among the languages, and mistakes will generally result in a spell that does something similar but not identical to the intended practice.

They don't say much about Perl directly, but from what you've gathered it is very dangerous and relies on powerful materials. An archaic technique used by the sort of people one wouldn't associate with, mistakes are usually preferable to whatever the user was trying to do.


A student notices your frantic note-jotting, and kindly offers you a flier on introductory lectures to each language. You're a bit out of your depth at the moment, and should probably pick one or two to gain some understanding of.

((All ready after this.  Just want to be late for the mission briefing, as I did something big on the turn I was told to get ready.))

Gather some wand material.  Buy some copper sulfate, the kind that makes the lovely blue crystals, and see if I can scrounge up a glass rod, like a beaker stirrer.  Lastly, get some electrical tape to make a handle.  If done, scratch the end of the glass rod and grow a sizeable crystal there, and wrap the opposite end in tape for a handle.  Then use a clot to turn that into a wand.

Use an illusion to look like myself after the deal but before the last round of physical changes.  After that, head over to Dave's and work on writing up more of the existing material from the exploration trips.  Suggest the idea of raising money by taking commissions to visit specific locations in the real world, drawing them how they are in the magical world, along with who and what types of creatures live there.  Do that for a few days, or until I start feeling buzzed again, or more changes occur.

Prac: 6+2

You end up with a hunk of relatively clear crystal neatly formed around a cheap glass rod. Turning that into a wand nets you two spells.

The first, one puissance, expels a short blue shard of something between salt crystal and glass. It's fairly weak, sometimes blunt, but will really cause someone difficulties if jammed through an eye, lung or major organ.

The second, for three puissance, buds a series of small crystals on and inside an object. The object is slowly consumed by the crystals, though larger things will not be fully eaten away unless the spell is applied multiple times. You finish with crystal gems that derive properties from whatever the target was made of. Kinda like weak magic gems. For example, testing it on a mars bar gives you shards of murky brown gem that taste faintly sweet and chocolately. Not really useful at all.

So your appearance changes back to just "stunning" rather than "striking in the ribs with a length of copper piping".



The next mission will be something longer-term you can come late to, but if people want to be there for the initial briefing, they should finish their business this turn.

Spoiler: sheets (click to show/hide)
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Devastator

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Re: COVEN: Mission Two Finished
« Reply #497 on: June 14, 2017, 11:52:04 am »

Drop the illusion to go to full rib-striking, and record a short video of myself playing with the light projecting abilities.  Send it off to Dave for uploading, telling him that I've been working on video editing, and then report for the briefing. 

No sense in re-establishing the illusion around Vince, it's for being in public and to keep Dave from realizing what's going on.

((Also, a spell of 'destroy object' is amazing.  If it's supposed to be useless, just make it happen too slowly to be worth doing.))
« Last Edit: June 15, 2017, 01:28:28 am by Devastator »
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ATHATH

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Re: COVEN: Mission Two Finished
« Reply #499 on: June 19, 2017, 02:17:23 am »

So Egan_BW's a ghoul now. Does he still retain control of his character?

Should I go and try to rescue him?

Is that our next mission?

Does the "food" required for lichdom need to be from a sapient creature, or can it be sheep brain (ooh, I could be an Alhoon) or something?

Do different vampirism "strains" have different weaknesses/powers? Do vampires need to worry about crossroads or needing to ask permission to enter houses? Do they have hypnotic gazes? Can they fly? Can they turn into bats? When they "die", do they turn into gaseous clouds that can then reform after spending some time in a nearby coffin? Do they sparkle?

What are some of the local vampire covens like? How would one go about joining one?

What are the traits of ghouls? What are the local ghoul "covens" like? How would I go about joining one?

How does vampirism and ghoulism spread? How do I acquire the exact rituals required to become a lich? I mean, I know the general process, but don't I need a ritual book or something for the specifics?

Can one be both a vampire and a lich? How about a vampire, lich, and a ghoul?

Can undead get diseases? If not, I'd imagine that blood-borne diseases might be quite a problem for some ghouls and vampires.

Wait around at base. Inquire as to the whereabouts of Egan_BW/any other missing party members, as well as what the next mission is going to be.
« Last Edit: June 19, 2017, 02:34:54 am by ATHATH »
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
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ATHATH

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Re: COVEN: Mission Two Finished
« Reply #500 on: June 19, 2017, 02:31:57 am »

Oh, and do let me know if I'm going a bit overboard with the questions. I have a tendency to do that.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Devastator

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Re: COVEN: Mission Two Finished
« Reply #501 on: June 19, 2017, 05:39:12 am »

I'm pretty sure Ellen is dead.
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PaPaj

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Re: COVEN: Mission Two Finished
« Reply #502 on: June 19, 2017, 06:46:05 am »

Don't mind me i am just gonna leave it over here
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NJW2000

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Re: COVEN: Mission Three Briefing
« Reply #503 on: June 19, 2017, 01:06:22 pm »

Drop the illusion to go to full rib-striking, and record a short video of myself playing with the light projecting abilities.  Send it off to Dave for uploading, telling him that I've been working on video editing, and then report for the briefing. 

No sense in re-establishing the illusion around Vince, it's for being in public and to keep Dave from realizing what's going on.

((Also, a spell of 'destroy object' is amazing.  If it's supposed to be useless, just make it happen too slowly to be worth doing.))
Done. You'll probably gain a few thousand followers at least, though not for a day or two due to upload speeds.

So Egan_BW's a ghoul now. Does he still retain control of his character?

Should I go and try to rescue him?

Is that our next mission?
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Don't mind me i am just gonna leave it over here
In. Vince explains about the magical world mortals can't see properly or remember their visions of, and the status of the Coven as a magical organisation of witches who gain power from London. You are a witch, if a magically weak and inexperienced one. He also gives you £50, and a copy of the weapons booklet in the OP.



Vince assembles everyone in his garden, muttering darkly about something under his breath, and explains the next mission. Basically, you're going to be looking for a power source for the Coven. And then you're going to be capturing it.

He has assembled a magical contraption capable of scanning London, and has identified a place with a major source or two of thaumic energy. Problem is, this is only accurate to about a mile, and if he fine-tunes it any more, he finds fifty or so magical power sources and has no idea which are powerful and which are useless. So unless you want to check the fifty nearby one at a time, you're going to have to get information somewhere.

Vince gives everyone a map with the locations marked on.

(Map)

He then points out the three places you might go for information nearby.

Spoiler: places (click to show/hide)


One is the Cox. A gigantic apple grown deep underground by forests spirits suffering from mercury poisoning, the apple is a major entertainment venue popular with part-insect beings. Alongside dozens of smaller attractions, there's a famous bar, brothel, dance hall, casino, and most importantly, rumourshop run by secretive antpeople. Creeping underground, these diminutive creatures say little but hear everything. While the Cox may be hard for pure humans to enter, it will certainly provide interesting diversions and opportunities.

The second is an organisation of monks who have constructed a machine capable of discovering and recording secrets and information through arcane and ingenious mechanisms. The device is not however one hundred percent foolproof, and of the results it returns some will definitely be spurious.

The last one involves a network of spies and informants run by various magical beings. Their archives are accurate, up-to-date and extensive, but a dangerous heist will be required to obtain the necessary information, as will finding the archives themselves.

Your choice. Decide among yourselves, or split up. You don't have to start right away, you can continue to pursue other projects if you like. Any questions?


Spoiler: sheets (click to show/hide)
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Devastator

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Re: COVEN: Mission Two Finished
« Reply #504 on: June 19, 2017, 01:26:53 pm »

"Will we be able to see it ourselves, or do we need something to help us?"
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crazyabe

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Re: COVEN: Mission Two Finished
« Reply #505 on: June 19, 2017, 01:30:28 pm »

"Just a Question Vince, But do you know if the monks take payment for answering questions?"
I'm going to ride my Broom down to the Monks if/when I get an answer to that mildly important question.
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Devastator

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Re: COVEN: Mission Two Finished
« Reply #506 on: June 19, 2017, 01:33:41 pm »

"I think I'm going to just look through a few of them directly.  Some of them are just a couple blocks away..  May as well take a look.  And a few seem to be in fairly public areas."
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PaPaj

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Re: COVEN: Mission Two Finished
« Reply #507 on: June 19, 2017, 01:42:41 pm »

"I have no fucking idea who anyone of you guys are,so i am just gonna go with pure luck and go directly look for these sources"
Goes into the direction of Wilmot St
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ATHATH

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Re: COVEN: Mission Two Finished
« Reply #508 on: June 19, 2017, 01:50:17 pm »

So Egan_BW's in his own private pm thing now?

"Hm... While I'd likely be fascinated by insectoid cultures, I do believe that the monks will be able to give us what we seek in a more timely manner. Who wishes to accompany me?"

To the monastery! *Batman transition theme*

Are there any cures for ghoulism, vampirism, and/or lichdom? Ask this to the necromancers and the monks; they might have different answers.

@Necromancers only: Do I have to choose a specific type of creature (i.e. humans, sheep, cows, etc.) to be my food source, or can I take my selected body bart from whatever I wish? Can I feed upon individual members of a hivemind?
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Egan_BW

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Re: COVEN: Mission Two Finished
« Reply #509 on: June 19, 2017, 02:45:49 pm »

Now hold on here, you going to kill me in one fell swoop with no opportunity for reaction? Because I happen to have an empowered roomba covered in spikes that I can control solely with my mind. If I'm going to die, at least fling that thing into Victor's head as hard as possible.
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