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Author Topic: Gates of Tardore OoC (A FEF-esque game)  (Read 14282 times)

SOLDIER First

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Re: Gates of Tardore OoC (A FEF-esque game)
« Reply #240 on: February 23, 2017, 07:24:19 am »

But when he does hit the barn...
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IamanElfCollaborator

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Re: Gates of Tardore OoC (A FEF-esque game)
« Reply #241 on: February 23, 2017, 07:40:32 am »

Swordstar

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Re: Gates of Tardore OoC (A FEF-esque game)
« Reply #242 on: February 23, 2017, 08:37:23 am »

But when he does hit the barn...

Then the barn explodes
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Twinwolf

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Re: Gates of Tardore OoC (A FEF-esque game)
« Reply #243 on: February 23, 2017, 08:38:38 am »

Well, Luna did a good job demonstrating why you don't leave school early :P
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SOLDIER First

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Re: Gates of Tardore OoC (A FEF-esque game)
« Reply #244 on: February 23, 2017, 08:51:17 am »

tell me her personal skill was luna
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Swordstar

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Re: Gates of Tardore OoC (A FEF-esque game)
« Reply #245 on: February 23, 2017, 09:43:49 am »

tell me her personal skill was luna

A major missed opportunity tbh
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Twinwolf

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Re: Gates of Tardore OoC (A FEF-esque game)
« Reply #246 on: February 23, 2017, 09:49:16 am »

Yeah, but it would have used up all her skill points on a skill with only a chance to activate based on her (randomly boosted) stats.\

EDIT: Something from IRC

Quote from: Swordstar
11:09   <swordstar>: Close range magic is more just
11:10   <swordstar>: Creating the spell in the area of the person
11:10   <swordstar>: As opposed to needing to throw it
11:10   <swordstar>: Basically everyone has a magic aura
11:10   <swordstar>: That extends a certain amount away from them and that's where they can create spells in
11:11   <swordstar>: So close range combat is usually within that aura and so you just create the spell in the same area as the person
11:11   <swordstar>: Long range is outside the aura so the spell is created and then "thrown"
11:11   <swordstar>: The only time that's not true is siege magic
11:12   <swordstar>: But that requires essentially generating a fake aura in the area you're targeting and uses up a ton of magic aka why they're low ql
11:13   <swordstar>: Warlock fist likely works via overcharging your own aura and making it into the spell as opposed to using your aura to create a spell
11:13   <swordstar>: If that makes sense
11:13   <swordstar>: And if someone could copy that to ooc thread, I would love them and give them a gold star
« Last Edit: February 23, 2017, 11:15:17 am by Twinwolf »
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I_Like_Pi

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Re: Gates of Tardore OoC (A FEF-esque game)
« Reply #247 on: February 26, 2017, 03:30:06 pm »

Quote
<Ursali> Why is Xeno not on D12
[14:29] <Ursali> Like
[14:29] <Ursali> C9 isn't even close to his canto coordinates
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Swordstar

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Re: Gates of Tardore OoC (A FEF-esque game)
« Reply #248 on: March 17, 2017, 06:29:07 pm »

Yeahok Charisma is gonna get nerfed after this map. Not sure exactly how, but SC may get refunded a point, unsure right now.
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SeriousConcentrate

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Re: Gates of Tardore OoC (A FEF-esque game)
« Reply #249 on: March 17, 2017, 06:43:10 pm »

A point that I can't do anything with. Righto.
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Swordstar

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Re: Gates of Tardore OoC (A FEF-esque game)
« Reply #250 on: March 17, 2017, 07:04:06 pm »

No, you'd get to save it until promo because I'm a derp or grab an additional thing if you wanted something.
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Sirus

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Re: Gates of Tardore OoC (A FEF-esque game)
« Reply #251 on: March 17, 2017, 07:20:24 pm »

Why nerf Charisma?

Also Swordstar, Lukas didn't counter any attacks for some reason?
« Last Edit: March 17, 2017, 07:22:45 pm by Sirus »
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Swordstar

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Re: Gates of Tardore OoC (A FEF-esque game)
« Reply #253 on: March 17, 2017, 07:27:05 pm »

Because +15 hit/evd, and when stacking with charm 20, is stupidly OP? Even if I make it so they don't stack, it's still dumb.

And see the aforementioned derp. Will edit in a bit.
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GiglameshDespair

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Re: Gates of Tardore OoC (A FEF-esque game)
« Reply #254 on: March 25, 2017, 02:02:06 pm »

Can someone give me a move? For some reason the I just can't see the map at all.
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