DK-T3R NIM M3T-GROS (Matrix Triple Transport- Guard, Research, and Optimization System)
Summary (because I can): A large, four-legged fortress designed for the operation of the N1M AI. Its body is covered in angular blue metal, shaped so that its many perception systems can analyze the environment and enemies to their full capacity. While it may be physically slow, it's energy-based shields redirect attacks to a degree, compensating for the high Hit-to-dodge ratio that large, slow mechs would receive (AKA, they cancel each other out). Additionally, the propulsion systems in its legs allow for jump-based movement when needed. While its capacity for physical attacks is rather low, the information systems and N1M AI allow for direct manipulation of opposing computer systems, as well as the optimization of one's own processing system. The legs, where one could define as the "kneecaps", bear energy-based shield plating that sticks about straight up in the fortress's normal position, and the "feet" each bear 3 spikes with points of slightly above 90 degrees, each one capable of retracting slightly to open up the propulsion system used in jumping maneuvers. The core of the machine is a slightly shorter sphere, with a flat area on top that the main energy attacks conduct through. The insides are designed as a safe haven of sorts, with a small greenhouse, bedquarters for 16 people, a small laboratory, and a media center interspersed with the more functional core generator, server room for N1M, cooling system, and advanced cockpit. It had been designed to carry important members of technological support for teams of Mecha and keep them safe, with the core rooms capable protecting and sustaining their occupants long after its systems lose function.
Cockpit : 4A 2D 3E
Left Leg Systems: 2B 2C 1D 1E
Right Leg Systems: 2B 2C 1D
A.
4 Hit
X Pow
If you have more cards in you hand then your opponent, this attack's Pow is equal to 3 times the difference in hand size, rounded down. When this card is played, it is still considered to be in your hand until the effect resolves.
B.
Hit does not apply.
0 Pow?
Play this card face down on your side of the battlefield. If you are attacked, you may flip this card face-up to activate the following affect; For 2 turns, if you would be damaged by an attack, negate the attack's effect, and draw 1 card. Then, discard this card. If this card would make you draw a card while your hand is full, you may discard a card before the card would be drawn.
C.
0 Hit?
0 Pow?
Look at the top three cards in you deck. You may discard a card from your hand to add one of those cards to your hand. If you have not yet used "System Query", you may repeat this affect. Afterward, shuffle the deck.
D.
4 Hit
0 Pow
Reveal two cards in the opponent's hand (+1 if it wouldn't make this card badass or higher in power). Once revealed, a specific card cannot be revealed a second time. (If all cards in an opponent's hand would be revealed, any excess reveals happen to the cards on top of the opponent's deck, unless this affect would bring this card to or above Badass level)
E.
Hit does not apply.
0 Pow
Name a card. If it is in the opponent's hand, they discard all copies of it from their hand. Then, repeat this card's effect, up to a total of 3 uses of this effect. If the opponent's hand is empty after a use of this affect, the remaining uses can discard the card from the top of the deck, and if any cards are discarded this way, shuffle the opponent's deck.