Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 14

Author Topic: Dragon 2(SG)  (Read 15458 times)

hachnslay

  • Bay Watcher
  • 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    • View Profile
Re: Dragon 2(SG)
« Reply #150 on: March 24, 2017, 10:44:22 am »

        deer foal. [Live, trapped.]
...
      Self aware foal zombie.

one of them should be gone.


try to command the anthill to continue nourishing the hopefully still alive queen and have them start the process of digging out an underground lair for you. this will likely take a year, but oh well.

1 mm³ chunks of dirt moved by each ant would mean they would need to move 1.000.000.000 chunks of dirt for one cubic meter. there are 20-600k ants in an anthill let's say we have a small to average one with 60000 zombified , and they would be moving the chunks in about 5 minutes each, which would take on average 57 days for one cubic meter. we need more ants.
Logged
Quote
Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

OceanSoul

  • Bay Watcher
  • Cursed with Exponential Hiatuses
    • View Profile
Re: Dragon 2(SG)
« Reply #151 on: March 24, 2017, 11:23:29 am »

How about we assign ants to dig around in the soil and look for odd materials such as metal and ore. Essentially, they would be looking for treasure underground. Might not be effective unless we find somewhere distinct to look for stuff, like a roadside or the remains of a campfire.
Logged
Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

RAM

  • Bay Watcher
    • View Profile
Re: Dragon 2(SG)
« Reply #152 on: March 24, 2017, 03:49:39 pm »

Push a stick into the trap and command the foal to climb out.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

HugeNerdAndProudOfIt

  • Bay Watcher
    • View Profile
Re: Dragon 2(SG)
« Reply #153 on: March 24, 2017, 05:24:06 pm »

        deer foal. [Live, trapped.]
...
      Self aware foal zombie.

one of them should be gone.
What are you talking about? check again.
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

HugeNerdAndProudOfIt

  • Bay Watcher
    • View Profile
Re: Dragon 2(SG)
« Reply #154 on: March 27, 2017, 10:39:38 am »


try to command the anthill to continue nourishing the hopefully still alive queen and have them start the process of digging out an underground lair for you. this will likely take a year, but oh well.

1 mm³ chunks of dirt moved by each ant would mean they would need to move 1.000.000.000 chunks of dirt for one cubic meter. there are 20-600k ants in an anthill let's say we have a small to average one with 60000 zombified , and they would be moving the chunks in about 5 minutes each, which would take on average 57 days for one cubic meter. we need more ants.
How about we assign ants to dig around in the soil and look for odd materials such as metal and ore. Essentially, they would be looking for treasure underground. Might not be effective unless we find somewhere distinct to look for stuff, like a roadside or the remains of a campfire.

You command the ants to dig around in the dirt. they find a couple of chunks of semi-presous stones.

You attempt to zombify the foal again and succeed tremendously. You breathe out your breath, covering the foal in necromantic energies, and transforming it totally. +self aware zombie +2 breath weapon skill.

Stats:
HP: 20/20
MP: 0/0
Maturity:  Young
Lair:
   Hollow tree:
      Hoard:
        Pebble
        Pretty rock
        1 lb semi-presous stones(uncut)
Skills:
   Flying: 36
   breath weapon: 14
   Lair location: 7
   Hunting: 20
   Trapping: 13
   Random destruction: 1
   Diplomacy: 3
Traps:
   Amazing pit trap: +7 on all catching rolls. [NEEDS RESETTING]
Thralls:
   Tiny: 1
   Small: 0
   Medium: 0
   Large: 0
   Giant: 0
   Special:
      93% of an anthill.
      Self aware foal zombie.
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

OceanSoul

  • Bay Watcher
  • Cursed with Exponential Hiatuses
    • View Profile
Re: Dragon 2(SG)
« Reply #155 on: March 27, 2017, 10:54:18 am »

Reset pit trap.
Logged
Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Puppyguard

  • Bay Watcher
  • An avatar? What's that?
    • View Profile
Re: Dragon 2(SG)
« Reply #156 on: March 27, 2017, 01:03:49 pm »

Reset the pit trap.
Logged

RAM

  • Bay Watcher
    • View Profile
Re: Dragon 2(SG)
« Reply #157 on: March 27, 2017, 04:49:19 pm »

And command the foal to oversee the ants' operations.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

HugeNerdAndProudOfIt

  • Bay Watcher
    • View Profile
Re: Dragon 2(SG)
« Reply #158 on: March 30, 2017, 10:18:19 am »

Reset the pit trap.

You reset the pit trap, piling sticks and leaves over the opening. you do a passable job, but not fantastic.

Stats:
HP: 20/20
MP: 0/0
Maturity:  Young
Lair:
   Hollow tree:
      Hoard:
        Pebble
        Pretty rock
        1 lb semi-presous stones(uncut)
Skills:
   Flying: 36
   breath weapon: 14
   Lair location: 7
   Hunting: 20
   Trapping: 13
   Random destruction: 1
   Diplomacy: 3
Traps:
   Amazing pit trap: +7 on all catching rolls. catch roll required: 56 or lower
Thralls:
   Tiny: 1
   Small: 0
   Medium: 0
   Large: 0
   Giant: 0
   Special:
      93% of an anthill.
      Self aware foal zombie.
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

RAM

  • Bay Watcher
    • View Profile
Re: Dragon 2(SG)
« Reply #159 on: March 30, 2017, 03:44:05 pm »

Experiment with applying more breath-weapon to an already undead ant.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

HugeNerdAndProudOfIt

  • Bay Watcher
    • View Profile
Re: Dragon 2(SG)
« Reply #160 on: March 31, 2017, 10:16:47 am »

Experiment with applying more breath-weapon to an already undead ant.

you call an ant out of the hill and breathe on it again. unfortunately, all it does is kill it.

your trap failed to catch anything this time. too bad!

Stats:
HP: 20/20
MP: 0/0
Maturity:  Young
Lair:
   Hollow tree:
      Hoard:
        Pebble
        Pretty rock
        1 lb semi-presous stones(uncut)
Skills:
   Flying: 36
   breath weapon: 14
   Lair location: 7
   Hunting: 20
   Trapping: 13
   Random destruction: 1
   Diplomacy: 3
Traps:
   Amazing pit trap: +7 on all catching rolls. catch roll required: 56 or lower
Thralls:
   Tiny: 1
   Small: 0
   Medium: 0
   Large: 0
   Giant: 0
   Special:
      93% of an anthill.
      Self aware foal zombie.
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

Puppyguard

  • Bay Watcher
  • An avatar? What's that?
    • View Profile
Re: Dragon 2(SG)
« Reply #161 on: March 31, 2017, 01:11:09 pm »

Search for something to eat so we can grow larger.
Logged

HugeNerdAndProudOfIt

  • Bay Watcher
    • View Profile
Re: Dragon 2(SG)
« Reply #162 on: April 02, 2017, 09:27:59 am »

Search for something to eat so we can grow larger.

you hunt around for some food. your hunting skills are sorely inadequate however. +4 hunting skill.

Stats:
HP: 20/20
MP: 0/0
Maturity:  Young
Lair:
   Hollow tree:
      Hoard:
        Pebble
        Pretty rock
        1 lb semi-presous stones(uncut)
Skills:
   Flying: 36
   breath weapon: 14
   Lair location: 7
   Hunting: 24
   Trapping: 13
   Random destruction: 1
   Diplomacy: 3
Traps:
   Amazing pit trap: +7 on all catching rolls. catch roll required: 56 or lower
Thralls:
   Tiny: 1
   Small: 0
   Medium: 0
   Large: 0
   Giant: 0
   Special:
      93% of an anthill.
      Self aware foal zombie.
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

RAM

  • Bay Watcher
    • View Profile
Re: Dragon 2(SG)
« Reply #163 on: April 02, 2017, 05:11:03 pm »

Find a temporary lair from which to observe your trap, and then observe it.
P.S.
 I believe that presous is spelled as precious.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Puppyguard

  • Bay Watcher
  • An avatar? What's that?
    • View Profile
Re: Dragon 2(SG)
« Reply #164 on: April 02, 2017, 10:59:48 pm »

And have your ants watch for any potential easy prey while on tree branches.
Logged
Pages: 1 ... 9 10 [11] 12 13 14