Jack "Wacko" Ackerson
Skills and Accomplishments:
Phds in Exobiology, Field Theory, and Bionic Engineering.
Extensive experience with Extradimensional Entities under controlled settings.
Possesses Neural Bionics which allow him to interface with most computer systems.
Invented "Spectre" Field Generators.
Assets
250'000'000 U.I.T.D Credits.
Advanced Surgical Equipment.
Advanced Spectre Field Generators.*
A Hardened and Experienced Research Team.
A Secret Weapon.
*Spectre Fields are intended to suppress and isolate a category of extradimensional entities which might otherwise escape detection and restraint, through the use of Omega Energy directed through certain wavelengths. Spectre fields do not yet operate with 100% efficiency, and have not yet been extensively tested. Nontheless, they are much more effective than all other tested alternatives, despite a lack of understanding as to the range of their properties.
"00327" Institute Model Corvette
Outfit
One dorsal battery of Ballistic Macrocannons (Reliable in longer engagements, moderate damage. Difficult to target accurately at long ranges.)
Standard Outfit Starship Armor (Vulnerable to intense heat.)
Small Mk 1 Omega Drive (Currently running at 2% capacity. Projected to remain stable for roughly a century.)
Basic Shipboard A.I and Computer Systems.
Modular design and lack of modification allow for extensive additions.
Crew
Commanded by Captain Silyn Weaver.
Roughly 3000 crew members. Of those 150 are armed and trained combat personnel.
Shipboard Equipment
Standard Onboard Armament. (Includes close range ballistic weaponry and a large store of ammunition.)
Standard Repair Equipment. (includes the tools and materials required for non-serious repairs and maintenance.)
You are Jack Ackerson, the head -or rather the former head- of Research and Development at the Ulmit deep-orbit Space Station. Only a few weeks ago, you were whisked from your former posting, and informed that Ulmit's space station was slated for demolition. It would seem that the wrong people caught wind of your experiments. Initially you were furious, the test subjects at the station represented the effort of years and collaboration with several rather difficult departments. Some of your experiments were in sensitive stages that left their subjects impossible to be moved.
The station itself was designed by you for the specific purposes of containing anomalous entities and other phenomena for study, something which was not easy to lay the groundwork for. It was manned almost exclusively by convicts and unlisted contractors, all of which were not officially living on record. It allowed you unprecedented freedom in otherwise illegal experiments both on anomalies and humans. The creation of meta-humans, the exploitation of the abilities of extra-dimensional entities, and all of the secrets of Omega energy were within your grasp, leaving the station's discovery by a factional government all the more disappointing.
Your rage is cooled when you discover that you will not be required to start over. In fact, due to the success of your research you are being granted facilities and resources to rival many of the department heads of the Institute itself. You expect that investment to be granted under pain of death should the Institute not be satisfied by the returns you offer, but that's the same as ever, a triviality included in any standard contract worth its weight.
Soon the paperwork is filed, and you are granted unrestricted access to the files regarding the facilities that you are being put in charge of. Apparently the Institute has exploited the mechanics of Omega energy which have been revealed by the extra-dimensional invasions to develop a new kind of Omega Reactor, even more powerful than standard models. Rather than tapping into the mere radiation given off by Omega anomalies, this new model -The Mk II Omega Reactor- operates by either exploiting or intentionally creating a new tear, opening a stable gateway into the world beyond, which can be used to both exploit the energy of this universe directly, and to allow the before unheard of travel into the beyond. Quite intriguing on many levels. Apparently the facility was lost to enemy forces for a few months, leading to thousands of deaths, and more importantly the expenditure of billions of credits worth of equipment, but it has since been mostly reclaimed.
Beautifully, it seems unlikely that this new facility will suffer the fate of your old posting. It's in an uninhabited system set aside by a still-standing treaty with an alien species that the U.I.T.D has begun to exploit. The politics of it are a little beyond your understanding of either treaties or history, but if it ensures your research will not be interrupted that is certainly enough for you.
...
You have ensured that you could salvage whatever you could of your old projects and equipment, if not the subjects themselves. Your old team too, will be assigned to join you on your journey to the currently nameless secret facility, though the convicts that had been at the station have been disposed of with the station itself, expendable as they were.
It is not long until you and your team are picked up by the ship which will be transporting you, fresh from the shipyard that made it. To your pleasant surprise the ship itself is under your name, courtesy of Doctor Victor Trask, the department head of
Research. It's a flattering gift, though it also underscores the importance of the work ahead of you. Doctor Trask must expect you to do great things on behalf of the institute, and you likely wouldn't survive dissapointing him.
The ship itself isn't very large or powerful as far as starships go, a Corvette with a crew of only three-thousand, completely un-personalised and still under factory settings. The shipboard A.I is as boring as they come, incapable of holding a conversation.
You suppose now you must decide wether you should chart a course for the facility directly, to take your position as Director and Head of Staff. You have been provided an advance on your budget which you suppose you could use to secure assets before you take the journey. It may add a few weeks to travel time, but from what you are seeing in your files the facility has been stripped of much of its equipment, and is currently running under a skeleton crew. On the other hand, you may be able to develop a better understanding of what the facility needs if you simply go there to inspect it. If you do decide to make a detour, there is then the matter of what you would purchase with your advance. Perhaps the parts for assembling advanced computer systems, or additional robots and drones which could be used for either security or maintenance purposes. You could also hire on engineering or security contractors, or purchase a freight starship. You could even try to hook in an expert of one field or another. The possibilities are endless, but that is certainly not true of your funds.