~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~T U R N 13~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Catch up with Fred and hope there's a way I can heal my wounds
I like how this turned from exploring a dungeon for loot, into an all out deathmatch xD.
Sir Loot enter the dungeon just in time to see his brother getting Sparked. "YOU MOTHER FUCKER!" Kill Tim with whatever we have!
Ice Storm the clearly dangerous wizard, then if a party forms take third in marching order.
I keep changing this but...
Ice Storm the clearly dangerous wizard, grab the tiger femur bone club, then if a party forms take third in marching order.
You know what, let's just launch the WMD and make a run for the exit.
Azet runs into the room just in time to witness a Mexican standoff. Steve is preparing an ice storm spell, Sir Loot has his dagger drawn and is squaring up at Tim, and Tim is shouting incantations and glowing green for some reason.
Initiative rolls:
Azet: 4+6=10
Sir Loot: 6+6=12
Steve: 1+8=9
Tim: 5+8=13
Querint: 1+8=9, Just walked in, standing there quacking
Before anyone else has time to act, Tim successfully completes his suicidal Magic WMD spell. His body lights up in a flash and a wave of green light fills the room.
Azet:
-31 HP! Killing blow! +5 points!Sir Loot:
-15 HP!Steve:
-35 HP! Killing blow! +5 points!Tim:
-27 HP! Killing blow! +5 points! Level Up!Querint:
-30 HP! Killing blow! +5 points!Sir Loot is a Warrior and has 2 Dodge abilities that reduce damage by half. One of them automatically kicked in to reduce his damage from 31 to 15, because there is no possible way he would have chosen not to do that unless he was just tired of living and
suicide is never the answerSir Loot runs up to Tim's smouldering blackened skeleton and jabs him with a rusty dagger. (9, target 4)
-7 HP! He was already dead, so you don't get any points, but if Magic WMD wasn't suicidal he would be dead now anyway.
Look for some good bits of tiger meat to eat. Pocket some for later, then pushdragroll my incredibly useful shieldcorpse to the south door and peek through. If a party forms, take point.
There's a hideous flash of green light from two rooms away, and a party fails to form.
Fred is the last adventurer standing who didn't enter the dungeon on literally this turn! +10 points! Level Up! Choose a bonus! Fred grabs some
tiger jerky off his roasted tiger and pushes it over to the southern arch, peeking through. The corridor slopes down strongly, passing underneath the entry corridor and making a sharp turn to the right. A troll is standing in the corridor. It sniffs, and then turns to look at Fred's corpse. He manages to duck behind the roast tiger, peeking out and watching as the troll walks over and starts pulling pieces of charred meat off and eating them happily.
In honor of Azet Azirkan and the ultimate sacrifice that he accidentally and unwittingly made after being the last survivor of the confrontation with the owls, all Tourists from this point forward will be generated as Owl Knights. I'll probably make Owl Knights a thing once I revamp this, too.