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Author Topic: Dominions 4 Round 25 - Game over, Recaps start at page 28  (Read 34958 times)

ThtblovesDF

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Re: Dominions 4 Round 25 - The Plot thickens
« Reply #270 on: February 12, 2017, 05:37:35 pm »

Well, this could've been avoided if any of the land nations had given any amount of water gems to support the project : /

I would like to imagine tons of Ulm black plate washing up on shores all over the nation...
« Last Edit: February 12, 2017, 05:39:33 pm by ThtblovesDF »
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Sean Mirrsen

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Re: Dominions 4 Round 25 - The Plot thickens
« Reply #271 on: February 12, 2017, 05:53:47 pm »

Well, this could've been avoided if any of the land nations had given any amount of water gems to support the project : /

I would like to imagine tons of Ulm black plate washing up on shores all over the nation...
Ulm black plate, "washing up on shores"? It'd take a flippin' tsunami. :P
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Jilladilla

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Re: Dominions 4 Round 25 - The Plot thickens
« Reply #272 on: February 13, 2017, 09:15:01 am »

Oh, I wasn't talking about Thetis' blessing it's more that I reduced an army from 2500 units to just 4 princips, while also killing all mages. Including a Harbinger. All it took was some heavy losses to the point I consider it to be the first time I lost some serious magery. We just mumified the rest.

Can't look at the turn right now, but shoot. I was really on the edge on whether or not pushing would work, then I saw the Royal Mummies and thought: 'Hey, they don't fly (vulnerable to Earthquake), and with an army that large he wouldn't risk Rain of Stones...'

I doubt you powered through the undead, so I'm guessing turn one earthquake spam irregardless of friendly fire or just sucked it up and dropped rocks anyway? Either way it seems you have very different thought processes from me...
Also I lost the darn Harbinger? SERIOUSLY D:
That was a one in a million random Apostasy hit... All for naught.
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chaoticag

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Re: Dominions 4 Round 25 - The Plot thickens
« Reply #273 on: February 13, 2017, 09:19:36 am »

Well, I did actually plan on rain of stones, but uh. Orders got mixed up since we both advanced. I suggest making a snack if you wanna take a look at that battle.
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Jilladilla

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Re: Dominions 4 Round 25 - The Plot thickens
« Reply #274 on: February 13, 2017, 02:00:22 pm »

REALLY wish I didn't need to ask for this but I likely need another extension....
Sorry, I would do it now, but I would give me a high chance of just outright passing out on the spot..

Don't need too much more time though, I'll get to it when actually awake and not dead to the world
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ThtblovesDF

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Re: Dominions 4 Round 25 - The Plot thickens
« Reply #275 on: February 13, 2017, 02:11:54 pm »

No problem, the game will now host at 07:03 GMT on Wednesday February 15th.
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Shadowlord

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Re: Dominions 4 Round 25 - The Plot thickens
« Reply #276 on: February 13, 2017, 03:57:26 pm »

Well, this could've been avoided if any of the land nations had given any amount of water gems to support the project : /

I would like to imagine tons of Ulm black plate washing up on shores all over the nation...

Fwiw, my mages were only underwater because you cast that spell the same turn I sent them to try to attack frank's army on the coast. I lost that battle and they fled in the worst possible direction.
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Jilladilla

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Re: Dominions 4 Round 25 - The Plot thickens
« Reply #277 on: February 14, 2017, 03:03:43 am »

No problem, the game will now host at 07:03 GMT on Wednesday February 15th.

Right right, awake and doing turn now, thank you for the extension.
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ThtblovesDF

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Re: Dominions 4 Round 25 - Wild Magic, Wilder War
« Reply #278 on: February 14, 2017, 03:34:37 am »

So a massive 650+ HP, buffed up, 4-armed God stuffed full with weapons just brust into my gods face. I assume there was some water based teleportation going on in the magic phase, since I was moving mine from friendly-to-friendly.

Thankfully Lord Stronghold always returns to his keep and it can't breath air... yet.

Edit: Ethernal, Lucky, 21 MR... this will take a lot of Guardians to exhaust to death...
« Last Edit: February 14, 2017, 03:58:20 am by ThtblovesDF »
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chaoticag

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Re: Dominions 4 Round 25 - Wild Magic, Wilder War
« Reply #279 on: February 14, 2017, 03:54:53 am »

I would imagine a quickened kraken would be quite the shock to many a player. I don't recall if the ancient kraken counts as stealthy but sticking a black heart on it might make for some interesting assassinations.
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Gigalith

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Re: Dominions 4 Round 25 - Wild Magic, Wilder War
« Reply #280 on: February 14, 2017, 08:43:40 am »

I'll be honest, I didn't actually see your god was in there, but I'm glad we could have a GOD ON GOD DIVINE SMACKDOWN. Even if we didn't actually get into melee range. (I totally would have won.)

And yes, Ancient Krakens are stealthy. 60 Stealth, actually. I've ended up not curbstomping indies in the past because I forgot to press CTRL. What can I say? The whims of an octopus god are fickle.
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ThtblovesDF

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Re: Dominions 4 Round 25 - Clash of Gods
« Reply #281 on: February 15, 2017, 03:51:48 am »

Aha stuff happens - I was lucky I had some rando chaff in there that surived the great drowning, otherwise he would've gladly cast his battlefield buffs and then died...

Waiting for team undead dudes btw. (C'tis and Scelaria)

Is C'tis even at war with anyone at this point?

As far as I can tell none is "winning" there war hard, Narcza seems to be winning there war and T'chi seems to be winning little by little.
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chaoticag

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Re: Dominions 4 Round 25 - Clash of Gods
« Reply #282 on: February 15, 2017, 04:01:11 am »

Narcza? We don't uh, have that kinda powder up here.

As far as "winning" goes, I guess it's a sort of "winning". I seem to get into the habit of landing in stalemate wars for a large chunk of a game. Don't think I ended up making the most out of my Blitz on Pangaea.  If there was anyone who could have turtled until the late game into something fierce it was Scaleria, so no regrets. Does seem quite unusual in Dominions however, when we have a balance of powers that occurs from people being in these many wars simultaneously.
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ThtblovesDF

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Re: Dominions 4 Round 25 - Clash of Gods
« Reply #283 on: February 15, 2017, 04:10:33 am »

Like Japanese Clans, if any of us move on someone else they get piled on by the next best : )

I can't use any of my tools underwater sadly, this war would be a lot shorter with all those thingies...


And btw, since my mage-inventories are nearly filled - special offer for Research Quills, 4 gems (Earth prefered, Fire accepted) and you get one. Lightless Lanterns for 5. Limits may apply.
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chaoticag

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Re: Dominions 4 Round 25 - Clash of Gods
« Reply #284 on: February 15, 2017, 04:41:14 am »

Underwater combat always seemed like a particularly painful experience. Ultimately, what you would wanna do seems to be depending more on summons than native troops, unless you have a way of pumping londead out, or access to amphibious troops.

Oh hey want a fun trick with 1W mages underwater? A water bracelet plus casting water power lets them use a water gem to summon a water elemental. Assuming you can say, get them breathing without using up an accessory slot, you can then go ahead and stick a bottle of living water on them. You water mage now unpacks into 2 elementals that regen 20% underwater. Apply buffs as necessary.

Disclaimer, I have no idea how effective this all is.
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