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Author Topic: Demonhood 2 -Number of giant minions lost: between 0 and 3-  (Read 143474 times)

hachnslay

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Re: Demonhood 2 -Guess Aeolos doesn't care that much-
« Reply #1125 on: February 06, 2017, 10:19:56 am »

you are basically creating a minor demon in the form of the half succubus.
We had substancial losses, didn't we?
Use two ewes (female sheep) and fuse it with each of his concubines - get a monstergirl instead. Focus on added musclemass and multiple fast growing litter. Horns and hard skull feature, unnaturally thick wool for added protection against arrows and blunt weapons. Have him train them in using a Bardiche or Halberd.
End goal: Think sheep versions of the moo-moo farm in Diablo 2.
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Parisbre56

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Re: Demonhood 2 -Guess Aeolos doesn't care that much-
« Reply #1126 on: February 06, 2017, 10:27:35 am »

I say v2 with the wolf cult staying in the new fortress and raiding from it with its support until it has converted/kidnapped some more new members and their brutewolves have started breeding with the normal wolves and dogs. And the fortress should be given an escape tunnel when repairing the fortifications is done so that if things go badly, we can leave the zombies behind to distract them while the more important people make a run for it.

We can send reinforcements to the fortress later.

Strongpoint

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Re: Demonhood 2 -Guess Aeolos doesn't care that much-
« Reply #1127 on: February 06, 2017, 11:09:35 am »

Quote
I say v2 with the wolf cult staying in the new fortress and raiding from it with its support
I think this is not a good idea. Wolf cult will be in the war zone with enemy forces incoming. How is this better than developing in a calmer area? Their usefulness is not their combat ability (rather low) but in worship and getting more followers. We will severely limit the potential of the cult if we will tie it to the fortress and nearby countryside ravaged by the undead horde. I think it is a wild carnal cult and it shouldn't just be just another part of Malkus' army that will be hunted by enemy forces.

If you will explain me how Cult can perform better here than in he lands of Ura tribes or Fozdoch I may change my mind

PS. offering your own version of the full plan is usually a good idea if you want to add\change something in the plan offered by someone else
« Last Edit: February 06, 2017, 11:13:24 am by Strongpoint »
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10ebbor10

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Re: Demonhood 2 -Guess Aeolos doesn't care that much-
« Reply #1128 on: February 06, 2017, 12:03:10 pm »

Quote
Snip
Snip
Fear is the best motivator

You have 2 scenarios here : Either we punish him for failing, or we don't. If we don't punish him, then we encourage insubordination. If we do punish him, then we encourage betrayal. After all, if you're going to be punished no matter what you do, you may as well stick it to the boss.
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Ardent Debater

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Re: Demonhood 2 -Guess Aeolos doesn't care that much-
« Reply #1129 on: February 06, 2017, 12:26:30 pm »

It is plain impossible. You want him to conquer several rich cities, create a huge branch of cult (Larger than our current cult!!!) AND expand the fortress with the army that will be squashed by a decent infantry regiment with some magic support

Also, giving such strict orders is just not our style. Mischa, Duke, even Kate are relatively free in their actions. Nokluvgn is anything but tyrant.

It is not impossible, it could be done if Malkus kept up the rapid pace 'raze and raise' of villages Nokluvgn had been up to, and with his scepter he could begin to capture and indoctrinate Evil peasants fairly easily, but now that the Empire knows about the destruction of the fortress, that's no longer feasible. But I do agree, it doesn't really fit the way Nokluvgn's been handling things so far.

What we need is for the fortress is to remain hidden for a bit longer.  People should be captured and converted if possible so they can report back everything is fine.  Just give him general orders to build up undead, recruit cultists and wolves rebuild the fortress and train soldiers.

He should already know the price of failure and the rewards of victory.

Also, the leaders should know this:

Did a message get out about the evil siege?
3.5 months is too short.
He will need more time in my opinion.
Quite a bit more time.

Eh, fair enough.

Quote from: VoidSlayer
Also, the leaders should know this:

Did a message get out about the evil siege?
Oh, fair enough. Yes, absolutely. They were able to sneak a trio of messenger birds past you. They were expecting reinforcements.

Those thrice-damned pigeons! We should create demonic falcons specifically dedicated to hunting them! But seriously, now that the cat's out of the bag, there's no way we can hold that fortification with our current resources.

Guys, you are so unwilling to take even minor risks...

Wolf cult is too... wild to be used as a sleeper cell in the empire.

We don't plan to stay with the forces and even if we did fleeing from mortal army is trivial for both us and our daughter

Malkus is a valuable asset. And this means he should be used. Or we can go with a lesser demon. He should be fine organizing a proper fortress. We can organize his evacuation should he lose badly. Ore we can create a lesser demon guardian as I proposed originally.

Third version of the plan. (Aka focus our effort on Fozdoch)  ( I like making plans, he-he. Hope Nuke is not mad for me cluttering the thread with various versions)


1) Raze the fortress and corrupt the place
2) Eat rock trolls, they outlived their usefulness.
3) Raise more undead fodder (zombies\skeletons\spectres)
4) Corrupt the silver staff further with the intention of creating a magical staff  for Mischa or maybe Kate (she is the most neglected champion)
5) Enhance Malkus favourite concubine into half-human half-succubi. Ideally it should be a lecherous creature fanatically loyal to our general. Torture rest of his concubines to death together with your champion to get energy for this
6) Nokluvgn, his daughter, 6 of our wights mounting brutewolves, Malkus and his new concubine will travel to Nuulyd as fast as possible. Wights will go to the fellshore fortress, brutewolves back to their den
7) Midnight imps, spectres, smokewraths should sneakily travel to Fellshore and hide its labyrinth till they will be called for service again
8) Remaining undead horde (2 wights, zombies, skeletons, hollow remains) to split in several several directions and terrorize countryside till they are destroyed. Some may even invade Fozdoch and be destroyed by Duke's forces
9) Cult of the wolf should travel to Fozdoch and settle in the den of brutewolves. Their order is worshipping us and enlarging wolf army of both ordinary wolves and brutewolves. They shouldn't be merged in the new way. At least for now.


This plan is another way to go. This one focuses all our valuable resources in Fozdoch and invests cheaper part of undead horde in spreading chaos and destruction

+1, though I have a suggestion,

Along with the undead horde, let's create a handful of Cryptbrains and give them control of the undead. Under their leadership, the undead will be able to recover from wounds, along with being able to use some semblance of tactics. With their ability to renaminate the dead, the undead horde will be able to replace its losses, and will be much harder to destroy, allowing them to destroy more innocent lives, generating that much more Evil for us to put towards our nefarious ends.


Also, I'm going to repeat my suggestion for Malkus's Concubine, because it was replying to v2 of Strongpoint's Stratagem.


As for the Concubine, I feel that Malkus has done well enough he deserves such a reward. I don't however, feel that we should go with the appearance of a stereotypical succubi, and have her appearance reflect that Nokluvgn was responsible for her creation, to remind Malkus where his true allegiance lies. Let's give her a small pair of ebony ram's horns, a short, highly dexterous tail, slightly longer, more sensitive fingers, eyes that burn like embers, (in an alluring way, as opposed to a terrifying way like the Brutewolves), smooth skin the color of light charcoal, and of course, make her moderately more beautiful, and bend her mind to make her unshakeably loyal to Malkus, and fanatically loyal to Nokluvgn.

As long as we don't actually boost her Physical or Mental Might, it should cost us a pittance, and at worst, require us to torture a small family to recoup the losses.[/b]

you are basically creating a minor demon in the form of the half succubus.
We had substancial losses, didn't we?
Use two ewes (female sheep) and fuse it with each of his concubines - get a monstergirl instead. Focus on added musclemass and multiple fast growing litter. Horns and hard skull feature, unnaturally thick wool for added protection against arrows and blunt weapons. Have him train them in using a Bardiche or Halberd.
End goal: Think sheep versions of the moo-moo farm in Diablo 2.

The Concubine isn't a minor demon, as she wouldn't have any alterations beyond twisting her mind to be fanatically loyal to Malkus Rom and Nokluvgn, and changing her appearance to be more demonic. At most, it should cost us 1 Might, which we can generate with only a little torture, and even if we don't resort to torture, we can regain that with no issue whatsoever

I like the idea of our footsoldiers being literal sheep led by Nokluvgn, but I don't think a handful of untrained peasant women are the best candidates for mutation. We should wait until we've dealt with that pesky Angel back in Fozdoch, and mutate the cult's strongest Nails instead. If I'm not mistaken, there are several women in our army, and we should be able to get a decent population built up in a few years.

Quote
Snip
Snip
Fear is the best motivator

You have 2 scenarios here : Either we punish him for failing, or we don't. If we don't punish him, then we encourage insubordination. If we do punish him, then we encourage betrayal. After all, if you're going to be punished no matter what you do, you may as well stick it to the boss.

You're right, we don't want to set a bad example, and with the Empire's legions marching, it's unrealistic to expect Malkus to be able to pull it off. I'd assumed we still had the element of surprise, without that, we're at a disadvantage.
« Last Edit: February 06, 2017, 12:29:03 pm by Ardent Debater »
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Parisbre56

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Re: Demonhood 2 -Guess Aeolos doesn't care that much-
« Reply #1130 on: February 06, 2017, 12:30:53 pm »

Quote
I say v2 with the wolf cult staying in the new fortress and raiding from it with its support
I think this is not a good idea. Wolf cult will be in the war zone with enemy forces incoming. How is this better than developing in a calmer area? Their usefulness is not their combat ability (rather low) but in worship and getting more followers. We will severely limit the potential of the cult if we will tie it to the fortress and nearby countryside ravaged by the undead horde. I think it is a wild carnal cult and it shouldn't just be just another part of Malkus' army that will be hunted by enemy forces.

If you will explain me how Cult can perform better here than in he lands of Ura tribes or Fozdoch I may change my mind

PS. offering your own version of the full plan is usually a good idea if you want to add\change something in the plan offered by someone else
I don't expect retaliation to occur immediately. I think the cult can spend a couple of weeks using the resources of the fortress and some of Malkus' servants to get some more members and use the evil there to perform the brutewolf mating ritual. Once they have more members (and more brutewolf pups on the way), then they can move out and do their own thing.

More members means less danger for the wolfmaster. With him the only leader, should he die, there would be nobody to replace him and nobody to maintain control over wild wolves.

Furthermore, more members means that the cult can grow more easily. They won't have to be restricted to assaulting small groups of travellers or performing minor kidnappings, hoping they don't accidentally run into someone important. With more members they can do this sort of stuff much more safely or even split into multiple raiding parties. Of course they could try diplomacy to win over tribes instead of subjugating them, but for all we know the wolfmaster could suck at diplomacy and cunning and just get angry and attack people with no adequate force to back him up.

To sum up, I believe sending them there with a bit more preparation ups our chances of success and is worth it in the long run. I don't think they can bring a significant force to bear in such a short time and thus a short stay to prepare is worth it.

If we know that they can bring a strong force to bear in a short time, then abandoning the fortress is probably best, since it would take some time for it to be prepared to repel them.

Strongpoint

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Re: Demonhood 2 -Guess Aeolos doesn't care that much-
« Reply #1131 on: February 06, 2017, 01:06:28 pm »

Quote
I think the cult can spend a couple of weeks using the resources of the fortress and some of Malkus' servants to get some more members and use the evil there to perform the brutewolf mating ritual. Once they have more members (and more brutewolf pups on the way)
Here is the problem. I don't understand why stayting with the undead army will give them any way to get more members. Forceful conversion is not good because slaves are not that useful. New brutewolves will take months....

Quote
Furthermore, more members means that the cult can grow more easily. They won't have to be restricted to assaulting small groups of travellers or performing minor kidnappings
Do they even need assualting small groups and perform kidnappings to grow in size?

________

As for the half-succubi. I want her to be more than different appearance. She should be useful. We have a good source of evil and can invest it in a useful assistant for Malkus
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Parisbre56

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Re: Demonhood 2 -Guess Aeolos doesn't care that much-
« Reply #1132 on: February 06, 2017, 01:25:12 pm »

I dunno. What does the cult do to convert people? I thought they either found like-minded individuals or just captured them and broke them. They don't seem like the talky type.

New brutewolves take months, but the mating ritual only requires a source of evil to corrupt the unborn pups, an area corrupted by evil. Like the fortress.

10ebbor10

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Re: Demonhood 2 -Guess Aeolos doesn't care that much-
« Reply #1133 on: February 06, 2017, 01:52:33 pm »

Spoiler:  Plan Mk 2 (click to show/hide)

I like this plan most. Yes, Imperial reinforcements are coming , but they won't be that big. An Imperium this big always has important things to worry about. We took out the most important place in the entire region, any reinforcements would be relatively small.
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Strongpoint

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Re: Demonhood 2 -Guess Aeolos doesn't care that much-
« Reply #1134 on: February 06, 2017, 01:56:07 pm »

I should give better names to plans.... I , obiviously, don't mind all three of my offers but I like Mark 2(above) slightly more than others because I think it has a fine balance between investing in the horde and returning to Fozdoch. There are minor risks here and there but being risk averse is not a way to become a powerful demon.
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Ardent Debater

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Re: Demonhood 2 -Guess Aeolos doesn't care that much-
« Reply #1135 on: February 06, 2017, 03:01:52 pm »

Spoiler:  Plan Mk 2 (click to show/hide)

I like this plan most. Yes, Imperial reinforcements are coming , but they won't be that big. An Imperium this big always has important things to worry about. We took out the most important place in the entire region, any reinforcements would be relatively small.
I should give better names to plans.... I , obiviously, don't mind all three of my offers but I like Mark 2(above) slightly more than others because I think it has a fine balance between investing in the horde and returning to Fozdoch. There are minor risks here and there but being risk averse is not a way to become a powerful demon.

I had my misgivings, but I think I'll +1 v2 of Strongpoint's plan. 10ebbor10 is right about the Imperial reinforcements, if a 200 monks and footsoldiers were able to resist the wrath of a True Demon behind the walls of the fortress, Malkus Rom, an undead horde, and several rock trolls should be more than capable of repulsing 300-500 footsoldiers along with whatever pitiful magic support they were able to gather on such short notice, and odds are, the reinforcements won't be anywhere near that numerous.

If I'm correct, Malkus should have at least a week to prepare, which is more than enough time for the Cryptbrains to renaminate the bodies and the undead, with black imp support, to fortify the keep.

Quote
I think the cult can spend a couple of weeks using the resources of the fortress and some of Malkus' servants to get some more members and use the evil there to perform the brutewolf mating ritual. Once they have more members (and more brutewolf pups on the way)
Here is the problem. I don't understand why stayting with the undead army will give them any way to get more members. Forceful conversion is not good because slaves are not that useful. New brutewolves will take months....

Quote
Furthermore, more members means that the cult can grow more easily. They won't have to be restricted to assaulting small groups of travellers or performing minor kidnappings
Do they even need assualting small groups and perform kidnappings to grow in size?

________

As for the half-succubi. I want her to be more than different appearance. She should be useful. We have a good source of evil and can invest it in a useful assistant for Malkus

Hmm, what if we gave the Succubus the ability to summon minor Imps and manipulate dreams to some extent? Malkus Rom has no source of Imps and summoning could alleviate that, and the ability to manipulate dreams, on top of the scepter's effects should make brainwashing captives much easier.
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Re: Demonhood 2 -Guess Aeolos doesn't care that much-
« Reply #1136 on: February 06, 2017, 09:01:39 pm »

Guys, you are so unwilling to take even minor risks...

Wolf cult is too... wild to be used as a sleeper cell in the empire.

We don't plan to stay with the forces and even if we did fleeing from mortal army is trivial for both us and our daughter

Malkus is a valuable asset. And this means he should be used. Or we can go with a lesser demon. He should be fine organizing a proper fortress. We can organize his evacuation should he lose badly. Ore we can create a lesser demon guardian as I proposed originally.

Third version of the plan. (Aka focus our effort on Fozdoch)  ( I like making plans, he-he. Hope Nuke is not mad for me cluttering the thread with various versions)


1) Raze the fortress and corrupt the place
2) Eat rock trolls, they outlived their usefulness.
3) Raise more undead fodder (zombies\skeletons\spectres)
4) Corrupt the silver staff further with the intention of creating a magical staff  for Mischa or maybe Kate (she is the most neglected champion)
5) Enhance Malkus favourite concubine into half-human half-succubi. Ideally it should be a lecherous creature fanatically loyal to our general. Torture rest of his concubines to death together with your champion to get energy for this
6) Nokluvgn, his daughter, 6 of our wights mounting brutewolves, Malkus and his new concubine will travel to Nuulyd as fast as possible. Wights will go to the fellshore fortress, brutewolves back to their den
7) Midnight imps, spectres, smokewraths should sneakily travel to Fellshore and hide its labyrinth till they will be called for service again
8) Remaining undead horde (2 wights, zombies, skeletons, hollow remains) to split in several several directions and terrorize countryside till they are destroyed. Some may even invade Fozdoch and be destroyed by Duke's forces
9) Cult of the wolf should travel to Fozdoch and settle in the den of brutewolves. Their order is worshipping us and enlarging wolf army of both ordinary wolves and brutewolves. They shouldn't be merged in the new way. At least for now.


This plan is another way to go. This one focuses all our valuable resources in Fozdoch and invests cheaper part of undead horde in spreading chaos and destruction
+1
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NRDL

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Re: Demonhood 2 -Guess Aeolos doesn't care that much-
« Reply #1137 on: February 06, 2017, 09:43:02 pm »

Guys, you are so unwilling to take even minor risks...

Wolf cult is too... wild to be used as a sleeper cell in the empire.

We don't plan to stay with the forces and even if we did fleeing from mortal army is trivial for both us and our daughter

Malkus is a valuable asset. And this means he should be used. Or we can go with a lesser demon. He should be fine organizing a proper fortress. We can organize his evacuation should he lose badly. Ore we can create a lesser demon guardian as I proposed originally.

Third version of the plan. (Aka focus our effort on Fozdoch)  ( I like making plans, he-he. Hope Nuke is not mad for me cluttering the thread with various versions)


1) Raze the fortress and corrupt the place
2) Eat rock trolls, they outlived their usefulness.
3) Raise more undead fodder (zombies\skeletons\spectres)
4) Corrupt the silver staff further with the intention of creating a magical staff  for Mischa or maybe Kate (she is the most neglected champion)
5) Enhance Malkus favourite concubine into half-human half-succubi. Ideally it should be a lecherous creature fanatically loyal to our general. Torture rest of his concubines to death together with your champion to get energy for this
6) Nokluvgn, his daughter, 6 of our wights mounting brutewolves, Malkus and his new concubine will travel to Nuulyd as fast as possible. Wights will go to the fellshore fortress, brutewolves back to their den
7) Midnight imps, spectres, smokewraths should sneakily travel to Fellshore and hide its labyrinth till they will be called for service again
8) Remaining undead horde (2 wights, zombies, skeletons, hollow remains) to split in several several directions and terrorize countryside till they are destroyed. Some may even invade Fozdoch and be destroyed by Duke's forces
9) Cult of the wolf should travel to Fozdoch and settle in the den of brutewolves. Their order is worshipping us and enlarging wolf army of both ordinary wolves and brutewolves. They shouldn't be merged in the new way. At least for now.


This plan is another way to go. This one focuses all our valuable resources in Fozdoch and invests cheaper part of undead horde in spreading chaos and destruction
+1

+1
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Re: Demonhood 2 -Guess Aeolos doesn't care that much-
« Reply #1138 on: February 06, 2017, 09:54:12 pm »

I think the staff is for Mischa, as Kate has not proven to do much so far...
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Strongpoint

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Re: Demonhood 2 -Guess Aeolos doesn't care that much-
« Reply #1139 on: February 07, 2017, 02:55:48 am »

What have I done with two conflicting versions of the plan?. Sorry, Nuke

Kate is doing fine job recruiting new members. It is not her fault that she can't be like Mischa and spend time doing nothing but reading books
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