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Author Topic: Demonhood 2 -Number of giant minions lost: between 0 and 3-  (Read 143965 times)

Strongpoint

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Re: Demonhood 2 -But now their time is here again/-
« Reply #495 on: January 03, 2017, 07:13:32 pm »

I am not a fan of making numerous babies because I see little benefit of having that many heirs.  I prefer to delay that converting village after village and focus on Fellshore for some time. That converting of pesky villagers is just boring and I WANT TO DO DEMONIC STUFF

Now when Fellshore training is almost ready it is time for one final lesson of using gained skills in actual combat. Lead your small loyal army to the closest village and slaughter everyone resisting. Use your Brutewolves, Smokewraths and Spectres to ensure that no one will run away to tell the story...

Captured villagers should be brought to Fellshore.  Then throw a large hedonistic feast were surviving inhabitants of the village will be tortured and\or used for physical pleasures of the cultist and then sacrificed one by one while their children will be consumed by Nokluvgn

At the end of the party use generated evil to:

Impregnate Kate with a strong half-demonic child. Be sure to do that while the whole local cult watches and chants

Send a mental call to the creature in the lake trying to communicate with it

Summon a bunch of black imps that know how to mine, construct proper walls and set up traps. This version of imps should prefer booze to human flesh.

And last but not least: raise various undead from the Fellshore cemetery


We are simply strong enough to do stuff like this. Next turn, with cult being merged, we can start doing province wide plans and converting , but now lets give some love to our first cultists and BE A DEMON
« Last Edit: January 03, 2017, 07:15:46 pm by Strongpoint »
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killerhellhound

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Re: Demonhood 2 -/No longer make they mortals weep-
« Reply #496 on: January 03, 2017, 08:00:25 pm »

I am not a fan of making numerous babies because I see little benefit of having that many heirs.  I prefer to delay that converting village after village and focus on Fellshore for some time. That converting of pesky villagers is just boring and I WANT TO DO DEMONIC STUFF

Now when Fellshore training is almost ready it is time for one final lesson of using gained skills in actual combat. Lead your small loyal army to the closest village and slaughter everyone resisting. Use your Brutewolves, Smokewraths and Spectres to ensure that no one will run away to tell the story...

Captured villagers should be brought to Fellshore.  Then throw a large hedonistic feast were surviving inhabitants of the village will be tortured and\or used for physical pleasures of the cultist and then sacrificed one by one while their children will be consumed by Nokluvgn

At the end of the party use generated evil to:

Impregnate Kate with a strong half-demonic child. Be sure to do that while the whole local cult watches and chants

Send a mental call to the creature in the lake trying to communicate with it

Summon a bunch of black imps that know how to mine, construct proper walls and set up traps. This version of imps should prefer booze to human flesh.

And last but not least: raise various undead from the Fellshore cemetery


We are simply strong enough to do stuff like this. Next turn, with cult being merged, we can start doing province wide plans and converting , but now lets give some love to our first cultists and BE A DEMON
+1
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S34N1C

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Re: Demonhood 2 -/No longer make they mortals weep-
« Reply #497 on: January 03, 2017, 08:06:56 pm »

Let's make the evil forest.

Corrupt the court and have them capture the 12-15 people.

Make an evil fungus that corrupts trees and plants in an area by absorbing pain from captured victims.

It gives the plants/trees thorns/spines/tentacles/mouths that capture and torture people to feed itself (on evil).  The fungus/forest attacks anyone not corrupted but are a "weak imp" and able to use ambush tactics and such.

The evil forests also produce evil alchemist ingredients and addictive dream/hallucinogen drug fruits for cultists to use.

Cultists who sacrifice themselves can be infected then run off, capture and kill people then grow into a new forest heart.

Use the captured people and a volunteer to create the first evil fungal forest heart.
Do this, but add that the trees are able to move. Mainly so it is never the same layout twice, leading people to get lost.
Did nuke miss this, or are we not powerful enough yet?
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omada

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Re: Demonhood 2 -/No longer make they mortals weep-
« Reply #498 on: January 03, 2017, 08:11:11 pm »

I am not a fan of making numerous babies because I see little benefit of having that many heirs.  I prefer to delay that converting village after village and focus on Fellshore for some time. That converting of pesky villagers is just boring and I WANT TO DO DEMONIC STUFF

Now when Fellshore training is almost ready it is time for one final lesson of using gained skills in actual combat. Lead your small loyal army to the closest village and slaughter everyone resisting. Use your Brutewolves, Smokewraths and Spectres to ensure that no one will run away to tell the story...

Captured villagers should be brought to Fellshore.  Then throw a large hedonistic feast were surviving inhabitants of the village will be tortured and\or used for physical pleasures of the cultist and then sacrificed one by one while their children will be consumed by Nokluvgn

At the end of the party use generated evil to:

Impregnate Kate with a strong half-demonic child. Be sure to do that while the whole local cult watches and chants

Send a mental call to the creature in the lake trying to communicate with it

Summon a bunch of black imps that know how to mine, construct proper walls and set up traps. This version of imps should prefer booze to human flesh.

And last but not least: raise various undead from the Fellshore cemetery


We are simply strong enough to do stuff like this. Next turn, with cult being merged, we can start doing province wide plans and converting , but now lets give some love to our first cultists and BE A DEMON
+1
+1, this won my feathered profane heart.
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He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Detoxicated

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Re: Demonhood 2 -But now their time is here again/-
« Reply #499 on: January 03, 2017, 09:10:44 pm »

+1 to above
Create batches of Brutewolf litters.
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Egan_BW

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Re: Demonhood 2 -But now their time is here again/-
« Reply #500 on: January 03, 2017, 10:04:42 pm »

Practice our evil laugh.
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NUKE9.13

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Re: Demonhood 2 -/No longer make they mortals weep-
« Reply #501 on: January 04, 2017, 02:16:58 am »

Let's make the evil forest.

Corrupt the court and have them capture the 12-15 people.

Make an evil fungus that corrupts trees and plants in an area by absorbing pain from captured victims.

It gives the plants/trees thorns/spines/tentacles/mouths that capture and torture people to feed itself (on evil).  The fungus/forest attacks anyone not corrupted but are a "weak imp" and able to use ambush tactics and such.

The evil forests also produce evil alchemist ingredients and addictive dream/hallucinogen drug fruits for cultists to use.

Cultists who sacrifice themselves can be infected then run off, capture and kill people then grow into a new forest heart.

Use the captured people and a volunteer to create the first evil fungal forest heart.
Do this, but add that the trees are able to move. Mainly so it is never the same layout twice, leading people to get lost.
Did nuke miss this, or are we not powerful enough yet?
Ah. Forgot about that. Well, you can still do something like this if you want to. (It gets easy to overlook things in the struggle to figure out consensus, but I try to incorporate as many ideas as I can)

Practice our evil laugh.
Unlike some human madman, you have no need to practice. Your evil laugh is already perfect.

+1 to above
Create batches of Brutewolf litters.
Already in progress. Results should be appearing in about one month. (see the update Mischa's Miserable week)
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Egan_BW

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Re: Demonhood 2 -But now their time is here again/-
« Reply #502 on: January 04, 2017, 03:13:20 am »

Fine then. Laugh just because we can. For several hours. Nobody needs us, right?
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Strongpoint

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Re: Demonhood 2 -But now their time is here again/-
« Reply #503 on: January 04, 2017, 03:30:57 am »

Nuke, can you add Jilgala to the glossary? I want to know more about the realm
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VoidSlayer

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Re: Demonhood 2 -But now their time is here again/-
« Reply #504 on: January 04, 2017, 03:55:14 am »

We can save the evil trees for the next village we burn to the ground.

NUKE9.13

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Re: Demonhood 2 -But now their time is here again/-
« Reply #505 on: January 04, 2017, 06:26:23 am »

Nuke, can you add Jilgala to the glossary? I want to know more about the realm
Added JILGALIA and GRAND LAKE to the glossary. Let me know if you want to know anything else.
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VoidSlayer

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Re: Demonhood 2 -But now their time is here again/-
« Reply #506 on: January 04, 2017, 06:56:26 am »

I mean I want evil sentient torture drug alchemist trees but they can wait.

Ardent Debater

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Re: Demonhood 2 -/No longer make they mortals weep-
« Reply #507 on: January 04, 2017, 08:55:28 am »

I am not a fan of making numerous babies because I see little benefit of having that many heirs.  I prefer to delay that converting village after village and focus on Fellshore for some time. That converting of pesky villagers is just boring and I WANT TO DO DEMONIC STUFF

Now when Fellshore training is almost ready it is time for one final lesson of using gained skills in actual combat. Lead your small loyal army to the closest village and slaughter everyone resisting. Use your Brutewolves, Smokewraths and Spectres to ensure that no one will run away to tell the story...

Captured villagers should be brought to Fellshore.  Then throw a large hedonistic feast were surviving inhabitants of the village will be tortured and\or used for physical pleasures of the cultist and then sacrificed one by one while their children will be consumed by Nokluvgn

At the end of the party use generated evil to:

Impregnate Kate with a strong half-demonic child. Be sure to do that while the whole local cult watches and chants

Send a mental call to the creature in the lake trying to communicate with it

Summon a bunch of black imps that know how to mine, construct proper walls and set up traps. This version of imps should prefer booze to human flesh.

And last but not least: raise various undead from the Fellshore cemetery


We are simply strong enough to do stuff like this. Next turn, with cult being merged, we can start doing province wide plans and converting , but now lets give some love to our first cultists and BE A DEMON
+1
+1, this won my feathered profane heart.

+1, MWAHAHAHAHAHAHA!
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omada

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Re: Demonhood 2 -But now their time is here again/-
« Reply #508 on: January 04, 2017, 09:05:53 am »

Nuke, can you add Jilgala to the glossary? I want to know more about the realm
Added JILGALIA and GRAND LAKE to the glossary. Let me know if you want to know anything else.

I would before ask about Nuulyd and the dukes surroundings,but now Nuulyd is just getting too small for us to bother if it hasn't something unusual like fellshore, and the castle is ours and i think that the only thing unusual is our doing there hehehe.

but...
"Jilgalia borders on the Northern mountains in the east, claimed by the Tokzoku Empire, Meeroever to the north-west and the Ura tribes to the north-east, [trade-rival republican country B] to the south-west and [technologically superior country] to the south-east. To the west, of course, is Grand Lake.

Of course, I think it don't make too much sense to add that when our demon don't know about it yet, or he knows?
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Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Ardent Debater

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Re: Demonhood 2 -But now their time is here again/-
« Reply #509 on: January 04, 2017, 09:53:44 am »

Nuke, can you add Jilgala to the glossary? I want to know more about the realm
Added JILGALIA and GRAND LAKE to the glossary. Let me know if you want to know anything else.

I would before ask about Nuulyd and the dukes surroundings,but now Nuulyd is just getting too small for us to bother if it hasn't something unusual like fellshore, and the castle is ours and i think that the only thing unusual is our doing there hehehe.

but...
"Jilgalia borders on the Northern mountains in the east, claimed by the Tokzoku Empire, Meeroever to the north-west and the Ura tribes to the north-east, [trade-rival republican country B] to the south-west and [technologically superior country] to the south-east. To the west, of course, is Grand Lake.

Of course, I think it don't make too much sense to add that when our demon don't know about it yet, or he knows?

I don't think it would be too much of a stretch to assume that Nokluvgn had learned about the national borders when he consumed the souls of the priests and guardsmen in the woods.
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