Sorry, I'm about to be rather busy this week. Happy Thanksgiving to fellow Americans.
Update 8Enter through the vent if possible, I should be safe given that I can redirect any flames that may come my way. Otherwise, stick to the front entrance and apply my charms to the cashier as subtly as possible.
Argh, so tiny! You'd be lucky to fit your head in here, let alone your body. This seems to be a good time to practice "Soul Technique: One With Flame," which will drain a quarter of your soul meter. Using up your entire soul meter will rob you of your pyrokinetic powers until you can steal another soul's property rights. But this may get you through the vent undetected as you merge with the smoke particles and become a cloud for a few precious moments.
If I can enter through a window, do so with my pistol drawn.
Sure, you punch the side window open. [7/8] Everyone's too busy gawking at the tire shop fiasco to notice.
You do hear an odd police siren drive past. You didn't see the car itself, but it sounded more modern than the others.
Inside the store there are bloodstains on the wall behind the counter, and there's a corpse on the floor. The register is half open, and half the money is missing, but it seems that the corpse is half-covered in spondulicks, and his pockets are full of money.
The blood seems fresh, startlingly so. You wonder how quickly the Meteor Muffins could have barred those doors. This was a canned food store, and most of its stock remains on the aisles.
Spike him through the carotid arteries. Then search him for any keys to the door.
Well, you're not getting any information out of him now. The door is unlocked, but he does have keys. A full ring, in fact.
Inside, you hear jazz music and smell hard liquor. The stench is actually so great, however, that it overloads your senses! You'll have a hard time entering in this condition.
Check the binds on Thuggy, then sit down on his head.
I don't know what to say.
Interesting. They either didn't go in at all, or went further into the building.
Ask for a menu while keeping an eye out on the kitchen if there are any potential exits (or if people leave/enter.)
One of your compatriots calmly walks up to the counter and makes it into the kitchen with another waiter, apparently a whole lot more successful than you are being right now. But hey, those pizza donuts look good...
There's also pizza enchiladas, all kinds of pizza-based dishes. But all the pizza itself is the same. It's kind of bizzare, really.
Nyar enters and ambles carelessly up to the counter. "I'm a bit dry if you catch my drift. You wouldn't happen to have anything in the back, would you?"
"Come with me," says the cashier, pointing to the door to the kitchen.
The door is actually a secret passage, leading into the bowels of the Chicago Undercity. A rancid haze of booze odor greets you, as do garrulous toffs and tipsy madames two tip their hats, and sometimes their drinks, in your direction. The establishment maids quickly move to clean the myriad spills caused by excessive 24-7 partying.
There is a bar counter, and the bartender is cleaning glasses one by one. Half his hair covers one eye, while the other looks to be bright teal.
Status of Team: UndetectedDimensional Interference Radar: ClearSpecies: Halfling
Homeworld: Fantasy schizo-tech Earth
Physical Stats:
DEXterity - 3
CELerity - 2
STRength - 2
RESistance - 1
Mental Stats:
FOCus - 3
TACtics - 3
INTuition - 1
PERception - 1
Trait: Gifted nose
A heightened sine of smell is a must for chefs, also useful for inter dimensional tracker assassins. Allows for noticeable scents to be detected from a distance, like a bloodhound.
Skills:
- Lv 1 Silent Sneaking
- Lv 1 Fisticuffs
Loadout:
x12 Throwing knives (Range of 30m.)
- +1 Brass knuckles
- Stiletto dagger
- Alleyway Entrance Keys
Species: Probably human
Homeworld: Unknown, he seems to be an interdimensional assassin sent to attack your group of interdimensional assassins. Has since been subdued.
Physical Stats:
DEXterity - 3
CELerity - 3
STRength - 1
RESistance - 1
Mental Stats:
FOCus - 3
TACtics - 1
INTuition - 3
PERception - 1
Trait: Can power up his sword or hand based melee attacks with bullshit pseudo electricity, this is totally not at all chidori. This trait specifically enhances penetration capabilities and has a nice smoldering paralysis effect.
Skills:
- Lv 1 Excellence at using an enemies strength against them via redirection
- Lv 1 Excellence at taking quick, disabling snipes with his Samurai Edge mod. Wesker 92FS handgun
Loadout:
- Samurai Edge mod. Wesker 92FS handgun
- - 9mm ammo subsonic ammunition (Range: 40m)
- - 9mm ammo high-pressure ammunition (Range: 30m. Higher penetration, but makes more noise.)
- Sword of Kusanagi
- Kunai and shuriken
- Smoke pellets (The cloud gives +1 Cover and grants +1 to all Player melee rolls when inside)
- Thin metal wire
The Auspex
"The Auspex is seemingly a interdimensional communication device. Hard routed to communicate with Nayrs personal interdimensional allies. Can be used sparingly (GMs definition) to summon reinforcements. Summons randomly: 5 Roman legionaries, 5 Gondorian soldiers, 5 SWAT operatives, 5 Korean war era American combat infantry men, 5 imperial guardsmen, 5 Zeon footsoldiers, 5 First Order Stormtroopers or a temporary time clone of himself that I get to write dialogue for. These reinforcements (even the Romans) are tempered and aware of their situation as Nyar's interdimensional allies.
If the time clone uses the Auspex, his interdimensional reinforcements fade out of existence when his spurge expires." -Wunderkatze
Species: Human
Homeworld: Mojave Wasteland
Physical Stats: 3/2/1/2
This guy didn't keep the formatting tags on his stats, so his stats aren't freaking aligned.
Mental Stats: 2/1/2/3
Ugh.
Trait: Rigged from the start
The Courier is able to survive a normally fatal wound in return for resetting his skills to Lv: 1
Skills:
- Lv 1 Lockpicking
- Lv 1 Sniping
Loadout:
- Hunting rifle (Range: 100m) (-1 against moving targets)
- .357 Magnum Revolver (Range: 30m)
- Bobby Pins & +1 Screwdriver
Species: Human
Homeworld: Earth
Physical Stats:
DEXterity - 1
CELerity - 2
STRength - 2
RESistance - 3
Mental Stats:
FOCus - 1
TACtics - 1
INTuition - 3
PERception - 2
Trait: Percussive Maintenance
When failing a action roll on a mechanical device, Bracken will engage in Percussive Maintenance and whack the gibbing thing with his wrench, causing a reroll. If it fails again, the machine is broken and Bracken will suffer damage based on how volatile the thing is.
Skills:
- Lv 1 Intoxication Resistance
- Lv 1 Electrical Engineering
Loadout:
- Shotgun (Range: 30m)
- Wrench
- 100 Spondulicks
- +1 Whisky Bottle
Species: Human (IDPD)
Homeworld: Dimensional Cluster known as "Nuclear Throne"
Physical Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
DEXterity - 2
CELerity - 2
STRength - 2
RESistance - 2
Mental Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
FOCus - 2
TACtics - 3
INTuition - 2
PERception - 1
Trait: Back-up
Can call an IDPD police van with officer reinforcements to assist him in battle, in a random assortment of Grunts. (Rifles and DEX focus) Inspectors (Shotguns/Energy Swords and CEL focus) and Shielders (LMG's and RES focus)).
(Note: Van can appear anywhere, and can run over objects and/or people in the way. Officers rely on Cop for orders over buggy and unclear radios, so they may or may not fire upon anything that moves. Including Cop and his team. Use sparingly and at your own risk.
Skills:
- Lv 1 Shooting Moving targets
- Lv 1 Subduing Unarmed Targets
Loadout:
- IDPD Pulse Rifle
- IDPD Energy Sword
- Inter-Dimensional Radio (May be tuned to local frequencies if necessary)
Name: Mephistopheles
Species: Half-devil
Homeworld: Abyss
Physical Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
DEXterity - 2
CELerity - 3
STRength - 2
RESistance - 1
Mental Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
FOCus - 2
TACtics - 1
INTuition - 3
PERception - 2
Trait: Pactmaker
Can use his aptitude for deception and flattery to bind someone into a supernatural 'pact' at their expense (think like "Deals with the devil") that can harm or hinder them depending on the terms (loss of a limb for falsely promised wealth, etc) but only if they are coaxed into it. (The deal is forcefully upheld by nigh-unbreakable magic)
Skills:
- Lv 1 Deception
- Lv 1 Swordsmanship
Loadout:
- Armored cloak (+1 Toughness, -1 Agility)
- Redsteel longsword
Pyromancy
- Can conjure 'Flames of the Spirit' using souls as ammunition.
- Can redirect fire.
- Can sense through flame. If a building is on fire and you touch a flame at the base, you can see everything in the building.