((soundtrack of this evening's posting was the ZOMBI soundtrack by Goblin))
Also, would lycanthropy be a valid affinity?
((@Rauth, no. You can't exactly hold lycanthropy in your hand. You might be allowed to have "werewolf" as your affinity, but I'd recommend against it--you want something general.))
((It would actually depend on if it is a curse or a disease. You could hold a vial of lycanthropy if it was a disease. Though general is probably the better route to go (so even if you could choose lycanthropy you should instead go for general were disease so you could also have things like werebear and wereslime). At the very least though make it very much central to your character. My wait list character rolled the mech limb as a quirk so I chose Prosthetics for mine. Final Edit: Though of course it all falls on PW with what can be chosen))
Those were my thoughts on it. (I would probably choose Therianthropy instead if I'm allowed to for my affinity, or have lycanthropy as my quirk if PW allows it.) Rolling up a character right now, should have a character in the waitlist soon.
Although, thinking about it...
Lycanthropy as quirk and shadow for my affinity. (Classically it would count as an element along with light.) This would be my preference if both are allowed by PW.
Edit: Can you use one of your stat rerolls for your health?
Edit2: Character sheet with two rerolls left, to be changed as the answers to above questions are provided.
Name: Shaarin
Backstory: First transformed a few months ago, can't really remember her life before that.
Strength: 3D6 => (2 +1 +5) = 8 reroll: 3D6 => (6 +6 +6) = 18 WTF!!!
Dexterity: 3D6 => (3 +2 +5) = 10
Mind: 3D6 => (1 +6 +2) = 9
HP: 1D6 => 1 ... Uh, are rerolls allowed for HP?
Wizard Level: 0
Affinity: Shadow
Inventory: 1D4 => 2
Possession 1: 1D6 => 2 ; 1D20 => 10 => (2, 10) => Bolt cutters
Possession 2: 1D6 => 1 ; 1D20 => 4 => (1, 4) => Pocket knife
Money: repeat 2 1D4 => 1 ; 1 => No money
Quirk: Lycanthropy
Edit 3: Character sheet that has used all rerolls. I'm assuming that rerolling money would be both dice again.
Name: Shaarin
Backstory: First transformed a few months ago, can't really remember her life before that.
Strength: 3D6 => (2 +1 +5) = 8 reroll: 3D6 => (6 +6 +6) = 18 WTF!!!
Dexterity: 3D6 => (3 +2 +5) = 10
Mind: 3D6 => (1 +6 +2) = 9
HP: 1D6 => 1 reroll: 1D6 => 6 I don't even know anymore. I'm using
https://rolz.org/ for my dice, btw.
Wizard Level: 0
Affinity: Shadow
Inventory: 1D4 => 2
Possession 1: 1D6 => 2 ; 1D20 => 10 => (2, 10) => Bolt cutters
Possession 2: 1D6 => 1 ; 1D20 => 4 => (1, 4) => Pocket knife
Money: repeat 2 1D4 => 1 ; 1 => No money
Money Reroll: repeat 2 1D4 => 2 ; 4 => 50 silver
Quirk: Lycanthropy
Shadow as an affinity is a bit odd because while I suppose you can technically hold it in your hand, or rather let it fall on your hand, it isn't a real thing so much as it is an absence of something. And it has no physical form so it can't be used to injure someone or damage things, just create areas that lack light.
Oh and Lycanthropy as it is ain't gonna be a thing. Now, if you wanted to, say, have a wolf's head which gives you an enhanced melee attack, we can do that, because that will rob you of the ability to speak and make villagers hateful of you if they see it because they hate magic and other bullshit. And thats something with a positive and negative.
Alright, I'm fine with that. Also, taking Devastator's suggestion of using Wolves as my affinity
Name: Shaarin
Backstory: She can't exactly tell you, she can't speak any normal language
Strength: 3D6 => (2 +1 +5) = 8 reroll: 3D6 => (6 +6 +6) = 18 WTF!!!
Dexterity: 3D6 => (3 +2 +5) = 10
Mind: 3D6 => (1 +6 +2) = 9
HP: 1D6 => 1 reroll: 1D6 => 6 I don't even know anymore. I'm using
https://rolz.org/ for my dice, btw.
Wizard Level: 0
Affinity: Wolves
Inventory: 1D4 => 2
Possession 1: 1D6 => 2 ; 1D20 => 10 => (2, 10) => Bolt cutters
Possession 2: 1D6 => 1 ; 1D20 => 4 => (1, 4) => Pocket knife
Money: repeat 2 1D4 => 1 ; 1 => No money
Money Reroll: repeat 2 1D4 => 2 ; 4 => 50 silver
Quirk: Wolves head
Edit: Forgot to change the backstory
Added to waitlist.
Alanna stares at the raider flatly. "Location and population of your camp or camps, number and location of people on lookout, general overview of armaments, spots you tend to ambush people on the roads and tactics when doing so."
'So smart!' Marcus thinks, fatherly pride surging at this most efficient interrogation.
Name: Marcus
Backstory: Marcus gonna punch a bitch. Marcus gonna judo slam a bitch to the floor! Marcus gonna make earth swallow the idiot who thought he could get one over on Marcus! Marcus needs to do this for daughter. Marcus needs to earn money so daughter can BE SUCCESSFUL. Marcus doesn't know what little girl wants to do but SHE WILL BE THE BEST AT IT. Marcus lost wife in tragic wizard firestorm. Marcus also lost most of his skin. Marcus was left on the street with an adorable child! MARCUS WILL PROVIDE.
Strength: 13
Dexterity: 13
Mind: 10
Health?:5
Wizard Level: 0
Affinity: Earth/Metal. Basically an avatar Earthbender.
Inventory:
1: Caltrops (D4 damage against unarmored feet)
2. Hourglass in a metal frame.
3. Heavy Armor
Quirks:
Full body burn scars
Name: Alanna
Daughter of Marcus, she is sixteen years of age and desires to do something with her life. This mostly involves putting up with her father and making sure he doesn't go off too half cocked on some crazy adventure, usually by being smarter than him. Unfortunetly, she is also a bit weak and has the grace of a house being very suddenly introduced to a boulder at 50 mph.
HP 4
Strength 8
Dexterity 5
Mind 12
A dagger. D6 damage
The raider glares at Alanna with obvious distaste and annoyance, before shifting his position and laying back against the chair, head tilted up and eyes on the ceiling, thinking as he speaks.
"The camp is off the main road; look for a tree with three scratches on the side facing the road. Right from there. Uh, there's eight of us and the boss, or whatever number is left with me and the guys you killed gone. There's usually a guy or two on look out near the entrance to the forest during the day but none at night. I dunno what the other guys have, really. Guns, few of 'em. Mostly blades I think. Oh and flame syrup. Lots of that. The boss can spit it because he's a wizard. And uh...Last time we just waited till they was going past and then shot at them. Nothing special. Just got'em by surprise is all."
"Now, those are all good things to know and all, but there is a pair of extra peculiarities that I'm wondering about."
How did they get into the city, and what were they doing with that woman?
Backstory: Nobody's quite sure where he came from, or who he is, but one thing is certain: he's not 100% sane. Also; not 100% harmless. More like 14%.
HP: 2
Strength: 11
Dexterity: 17
Mind: 10
Wizard Level: 0
Affinity: Shotgun
Inventory:
Double barrel shotgun (d8) (2/4)
Crowbar
Music Box + 2 music discs
10 copper
"Ah...there's like, this section of wall that slides out right? We just slide it out and then go through. I could take you there, maybe, but it's not obvious, ya know? I never lead there, so I remember where it is, where it is probably.
That lady? Well, we were coming in, heading for the storehouses to get some food and some water sacks. And we're almost there when we run right into this lady, right? I dunno what she was doing, but we run straight into her and she starts screaming her lungs out. And Mo, Mo's the guy that got us in, he grabs her and starts telling her to get quiet. But she already yelled so, things went as they are."
((It occurs to me that Marcus shouldn't have been able to run and punch like he did; the downside of heavy armor and heavy weapons is that you can't move and attack in the same turn. Perhaps that rule could be changed to "If you move and attack in the same turn, your attack is considered impaired"? It's easier to understand and enforce, plus it isn't a significant concession.))
syv rests quietly with his back to the wall, gradually calming himself down. He rubs his face where he caught the woman's arm, starting to wonder why she didn't rip his throat out once he went down. She was clearly a siren, luring him with her voice to a false safety, but don't sirens eat the people they lure? Strange.
((Taking a breather to recover HP.))
Name:syv
Backstory: Darkness. She can't see me. Safe.
HP: 2/6
STR: 14
DEX: 8
INT: 14
Wizard Level: 0
Affinity: FLESH
Inventory:
Tire Iron (d6 melee weapon)
Cobbled together pistol (d6 ranged weapon) [6/6]
12 bullets
1 silver coin, 30 copper coins
((Technically, he never did say he had it equipped. And really, who the hell sleeps in plate armor?))
You settle down next to the wall and mess with your nose, trying to figure out if its broken or not. You squeeze the the bridge and wince. You settle back down with a sigh and close your eyes, not sleeping, just trying to regain your composure. This entire thing, this entire mess of a day spilling over into a frightening and dangerous night has been...quite terrible really. And you'll probably be having an even worse day tomorrow. Ugh. You sniff and wrinkle your nose, testing the pain of it. It's getting less sore at least, even if you still feel the impression of her Ulna on your face.
Yeah, that makes sense. I wanted it dark for the suprise attack, I shouldn't have the torch lit.
This is going well. Beethro can search for the entrance while they interview this guy. Get the torch lit first.
I don't want anyone else coming in, and I want to find if they hurt anyone else in the break-in.
Stick with Beethro. Go help search.
Name: Bill
Backstory: Since the day he was born, Bill was raised to do one thing. He was meant to take over his father's butcher shop. When that didn't pan out (because a wizard blew it up), he turned to wizard hunting.
HP: 6
Strength: 8 14
Dexterity: 12 16
Mind: 18
Wizard level: 0
Affinity: Metal
Inventory d4: 4
Equipment 1: [6][9] A small lead bar
Equipment 2: [2][14] Meat cleaver (d6)
Equipment 3: [5][11] Standard Armor
Equipment 4: [6][20] Grimoire
Equipment 5: Magical Sabre of Cold (d6) (d4 Cold) (Loaned)
Money: [1][1] None
Quirk: [1] Nope
Turns out searching is far easier with a light roll [2]
Beethro and Bill head back off into the dark, but this time with the lit torches the raiders left behind. They walk back the way they came, in the rough direction of the raiders fled, and eventually reach the wall. They carefully search the area, walking back and forth along the walls, stooping down and standing on tip toes, running their hands along the stones and listening carefully for any sound of wind or out of place noise. In one section of wall they find what looks like a thin piece of darkly colored material, plastic maybe or something akin to it, under the bottom most bricks of the wall. Beethro pushes on the bricks just above the plastic and a small section of wall sides in a few inches. He pulls it next and manages to slide the entire small bit of wall out and reveal a small tunnel. It's only just large enough to crawl through, but its definitely big enough to traverse with relative ease. Both Bill and Beethro bend down and hold their torches to shine some light into the tunnel. The tunnel traverses the entire thickness of the wall, ending with another small bit of wall with plastic under it; another makeshift door no doubt.